2026-10-13 00:17:04
Astrobot was my GOTY 2024. And given my love to LEGO, it wouldn’t surprise anyone, that as soon as I’ve seen the LEGO Astrobot announcement, I immediately knew I wanted one.

And here it is. Or was.
Unfortunately, it was sold out so fast, that even my fully paid order was canceled by PlayStation after two weeks. That sucks.
The set was never available to buy from LEGO, it was a bonus to a LEGO PlayStation purchase. As I haven’t had an original PlayStation when I was a kid, I don’t have any nostalgic feelings for it and don’t want to spend 160€ on it.
Well, I will be scouting the local classified website then.
2026-10-12 21:39:26
In this world full of AI slop, it is so cool to see any creative content made by humans. Here’s an Apple logo stitched by hand for the upcoming event. (Do you also remember Apple TV intro made with practical effects?)
Apple Welcome Home event invitation from Greg Joswiak’s twitter
Why is it so beautiful? I suppose because of its imperfections. It shouldn’t always be slick and smooth.
Looking forward to tomorrow’s event very much. Especially, I’m waiting for a rumored home dashboard device. I had a cheap Android tablet connected to my Home Assistant instance, but it was suboptimal. I wonder if this would be any better.
2026-10-10 00:27:37
OK Go is a band famous for their music videos, often shot in a single continuous frame, featuring tricks, illusions, and seemingly impossible transformations. You may have seen their epics, like Needing/Getting in which they drive a rally car, I Won’t Let You Down with an incredible choreography at a parking lot, or Upside Down & Inside Out shot in a reduced-gravity aircraft.
But how do they bring these huge projects into life? Well, they have a plan. And in this short video their frontman Damian explains what it means.
Having a good plan doesn’t mean knowing all the answers in advance. A good plan should also give space for creative freedom. With an idea and goal in mind, you fill it with details as you go, while also giving yourself space to experiment. Not every experiment will be successful, but often without trying you wouldn’t know that.
And this doesn’t apply to music videos only. It’s a great approach to projects of any kind.
2026-10-08 15:19:55
I used to think that example.com is a non-existent domain. As per RFC 2606 (1999) it is a reserved name, and I always thought that it doesn’t resolve at all.

example.com today
I recently learned I was wrong. Actually, it’s been served since 2002, according to the Wayback Machine. Probably, I didn’t check after that 😂
2026-10-08 03:12:20
I got a chance to try PlayStation VR2 and tested it on two games: Horizon Call of the Mountain and Gran Turismo 7.

Let’s start with a headline game of the headset, a new story in Horizon universe, which I like so much. And I must say the opening sequence is mind-blowing. After a few first missions, the Machine Safari is unlocked, where you ride a boat and see the full variety of machines, from Watcher and Grazer to Thunderjaw and Stormbird. Seeing them as if they are alive, is a great experience.
The visuals are stunning, as always in the Horizon series. The game, however, doesn’t sell me the VR headset at all. Everything shown there could have been played using a controller and flat TV, and would be as good or even better.
Overall, I haven’t found any compelling reason to continue playing. The world feels empty, and VR with its feeling of presence makes it even worse. Some game mechanics involve actual hands and body movements, which is great, but many still rely on pressing buttons on controllers. And here the subtle sense of presence breaks into pieces. So why bother?
Gran Turismo has long had very detailed tracks and car models. And here VR actually shined. I raced several times in VR and with a (basic) sim rig, and it felt very real. Here VR made the game a few more steps closer to reality.
Unfortunately, I was never able to wear the headset more than 30 minutes. It is bulky and I started sweating pretty fast. It also has a single position when the picture is clear and for me personally, it wasn’t the most comfortable one.
But the biggest problem was that I got motion sickness very soon. I tried several times, but didn’t get used to it.
So, I’m very happy I tried (thank you Pavel for the opportunity!) But it’s not for me. And I’m glad I hadn’t spend my money on it.
2026-10-06 01:32:49
Git is used everywhere in software development. And this very blog is also stored in Git. Obviously, I use Git a lot. I even have a regularly updated blog post with various tips and tricks.
Git uses SHA-1 hashes to address contents it stores. The most important word in this sentence is address. Cause the aformentioned hash is not intended to provide security or verification.
The upcoming Git 3.0 is going to switch the default for commit hashes from SHA-1 to SHA-256, the newer more secure algorithm. It is being done to improve the security, however there is no real attack vector to abuse the weakness of the SHA-1 algorithm. And there are other ways to improve the security, for example, by introducing additional content hashes, not used for addressing.
The planned switch would create a dilemma for the whole community. The repository can have only one addressing, either with SHA-1 or SHA-256.
If we believe that SHA-256 is better (whatever it means) we must convert our repositories to the newer standard and rehash all objects (files, commits, etc.) But this operation by itself can be insecure and there are no tools to validate the conversion. This also would render all existing links, for example to GitHub, obsolete and make the repository incompatible with older versions of tools.
And if we won’t convert the existing repositories, it could seem as though they are no longer secure.
Git 3.0 may repeat the mistakes of Python 3.