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Rust for Linux Live

2026-05-21 08:00:00

Rust for Linux Live

Hot off the press: this episode is a live recording from Rust Week in Utrecht, just two days ago. On stage with me are two people who hardly need an introduction in the Linux world: Greg Kroah-Hartman, Linux Foundation Fellow, stable kernel maintainer and an embassador for the kernel, and Alice Ryhl, core maintainer of Tokio and one of the driving forces behind Rust for Linux at Google.

I have to admit a bit of personal history here: I first wrote about Greg more than 20 years ago for the German online newspaper Pro-Linux. Getting to sit down with him, and with Alice, in front of a live audience to talk about how Rust is reshaping the most important piece of infrastructure on the planet, was a genuine career highlight.

We get into the big questions: Why does Alice believe that interop, not rewrites, is how Rust wins inside Linux? How do you carefully weave in Rust while maintaining a 35-million-line C codebase? And what does it actually feel like, day to day, to write kernel code in Rust?

“Rust is gonna save the Linux kernel.” — Greg Kroah-Hartman

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Show Notes

About Rust for Linux

Rust for Linux is the project bringing the Rust programming language into the Linux kernel. After years of patches, proposals, and heated mailing list threads, Rust is now an officially supported language inside the kernel tree, no longer an experiment. The work spans everything from the build system and the kernel crate to drivers, abstractions over core subsystems and brand-new pieces of infrastructure written entirely in Rust.

About Greg Kroah-Hartman

Greg Kroah-Hartman is a Linux Foundation Fellow, the maintainer of the stable Linux kernel branch, and the maintainer of, among many other things, the USB subsystem, the driver core, sysfs, debugfs, kobject, TTY layer and staging tree. He has been a central figure in Linux for over two decades, has written several books about kernel development, and is convinced Rust belongs in the kernel.

About Alice Ryhl

Alice Ryhl is a software engineer at Google working on Android and Rust for Linux, and a core maintainer of Tokio, the asynchronous runtime that over 50% of all crates on crates.io directly depends on. Inside the kernel she works on Binder, on async abstractions, and on the bindings that allow Rust drivers to talk safely to the rest of the kernel.

About Rust Week

Rust Week is an annual conference organized by RustNL. The 2026 edition took place in Utrecht, the Netherlands, from May 18 to May 23. It features talks, workshops, the Rust All Hands, and expert sessions on a wide variety of topics revolving around Rust. This episode was recorded live on stage during the conference. Thanks to the Rust Week team who made this recording possible! Learn more about Rust Week on their website.

Links From The Episode

Official Links

Migrating from Go to Rust

2026-05-21 08:00:00

Out of all the migrations I help teams with, Go to Rust is a bit of an outlier. It’s not a question of “is Rust faster?” or “does Rust have types?”, Go already gets you most of the way there. The discussion is mostly about correctness guarantees, runtime tradeoffs, and developer ergonomics.

A quick disclaimer before we start: this guide is heavily backend-focused. Backend services are where Go is strongest, small static binaries, a standard library focused on networking, and an ecosystem of libraries for HTTP servers, gRPC, databases, etc.

That’s also where most teams considering Rust are coming from (at least the ones who reach out to me), so I think that’s the comparison that’s actually useful in practice. If you’re writing CLI tools, embedded firmware, or game engines, some of this still applies, but to be honest, I’m afraid this is not the best resource for you.

For context, I’ve written about Go and Rust before: “Go vs Rust? Choose Go.” back in 2017, and later the “Rust vs Go: A Hands-On Comparison” with the Shuttle team, which walks through a small backend service in both languages.

What you will learn in this article

  • Where Go and Rust overlap, and where they diverge.
  • How Go patterns map to Rust.
  • What you gain from the borrow checker.
  • Where I tell people to keep Go and where Rust is worth the migration cost.
  • How to migrate Go services incrementally.

Where I’m Coming From

I’ll be upfront: I’m not a fan of Go. I think it’s a badly designed language, even if a very successful one. It confuses easiness with simplicity, and several of its core design tradeoffs (nil everywhere, error handling as a discipline rule rather than a type, the long absence of generics) point in a direction I disagree with. That said, success matters! Go has captured a real and persistent share of working developers, hovering around 17–19% in the JetBrains Developer Ecosystem Survey. Rust is growing steadily but is still a smaller slice:

Go and Rust usage among developers, 2017–2024. Go holds steady around 17–19%; Rust has grown from 2% to 11%.

Go is clearly working for a lot of people, and a guide that pretends otherwise isn’t helpful. So I’ll do my very best to be objective in this guide rather than relitigate old arguments. But you should know my priors so you can calibrate.

The other prior worth disclosing: I run a Rust consultancy; of course I’m biased! More people using Rust is good for my business. But I’ve also worked in both languages professionally and shipped Go services to production.

This guide is for Go developers who want an honest, side-by-side look at what changes when you move to Rust.

For a deliberately opposite take, I recommend reading “Just Fucking Use Go” by Blain Smith. Holding both views in your head at once is more useful than either one alone.

If you prefer to watch rather than read, here’s a video from the Shuttle article above, read and commented by the Primeagen:

A First Look At The Most Important Commands

Go developers already have one of the cleanest toolchains in the industry. Back in the day, it started off a trend of “batteries included” toolchains that give you a single, consistent interface for building, testing, formatting, linting, and managing dependencies. I’m glad that Rust followed suit, because it’s a great model. It’s one of my favorite parts about both ecosystems.

cargo has even more built-in:

Go tool Rust equivalent Notes
go build cargo build Compile the project
go run . cargo run Build and run
gofmt / goimports cargo fmt Auto-formatter, zero config
go test ./... cargo test Testing built into the toolchain
go vet ./... cargo clippy Linter, Clippy is significantly more opinionated than vet
go install ./cmd/foo cargo install --path . Install a binary
golangci-lint run cargo clippy -- -D warnings Strict lint mode
go doc cargo doc Generate and view API docs
pprof cargo flamegraph / samply CPU profiling
govulncheck cargo audit Vulnerability scanning against an advisory database

The big difference is that in Go you typically reach for third-party tools (golangci-lint, mockgen, air, goreleaser) to fill gaps. In Rust, the first-party ecosystem covers more out of the box. Things that do require external crates (e.g. cargo watch/bacon, cargo nextest) install with one command and feel native, e.g. cargo install cargo-nextest gives you cargo nextest right away.

Both communities have converged on the same insight: that a single canonical formatting style (even if imperfect!) is worth more than the bikeshedding it eliminates.

Gofmt’s style is no one’s favorite, yet gofmt is everyone’s favorite.

— Rob Pike, Go Proverbs

The same is true of rustfmt: not everyone likes every detail, but the absence of style debates in code review is worth far more than the occasional formatting preference you’d have made differently.

Key Differences Between Go and Rust

The main differences between Go and Rust are about what guarantees you get from the compiler and how much control you have over runtime behaviour.

Go and Rust are both statically typed, compiled languages with strong concurrency stories, but they diverge on what the compiler guarantees. Go leans on a garbage collector, runtime race detection, and if err != nil conventions. Rust pushes memory management, data-race prevention, and error handling into the type system via ownership, Send/Sync, and Result<T, E>.

The practical tradeoff is that Go gives you a gentle learning curve, very fast compile times, and a larger ecosystem, whereas Rust gives you no GC, stricter compile-time checks, and zero-cost abstractions at the cost of a steeper learning curve and slower builds.

Most of what changes when you move from Go to Rust is that checks get pulled into the type system. Nil-handling, error propagation, data races, resource lifetimes, cancellation, generics, these are all things Go relies on convention, tooling (go vet, errcheck, golangci-lint, -race), or runtime detection to keep honest. Rust encodes them as types the compiler enforces directly.

Does that mean “more cognitive overhead”? I’d challenge that. It’s more upfront, yes, but it’s also harder to hold wrong. A Mutex<T> in Rust doesn’t just document that the data needs a lock, it makes the lock the only way to reach the data: you call .lock(), you get a guard, and the guard is what gives you access to the inner value. Drop the guard and the lock releases automatically. There is no “I forgot to lock” path because the unlocked path doesn’t exist in the type. Once you internalize that pattern, and you find it repeated everywhere (Option, Result, &mut T, Send/Sync, RAII guards), Rust stops feeling heavy and starts feeling like the compiler is doing work you used to do in your head.

It’s Not About The Runtime!

People often claim that a managed runtime is “good enough for most backends”, but I think they are missing the point. In my opinion, the tradeoff is more that Go optimizes for quick iteration speed whereas Rust optimizes for correctness. The fact that you have more control over memory is just a nice side effect for most production workloads. It means that you need fewer machines to do the same work, but the main reason to choose Rust is still robustness.

Reasons Why Teams Consider Moving from Go to Rust

Go developers don’t usually come to Rust because Go is “too slow.” For most backend workloads, Go is plenty fast!

What people tell me when I ask them why they’re looking at Rust is that they got frustrated by the many smaller pain points that add up: Go’s verbose error handling, the danger of segmentation faults from nil pointers, and the lack of generics (for a long time) or any sophisticated type system features, such as enums or traits. The Go standard library has some weird gaps, such as the lack of a Set type. (The idiomatic workaround is map[T]struct{}, which works fine in practice but isn’t exactly equivalent to a first-class set type.)

nil Panics in Production

You ship a Go service, which runs fine for months but then a code path runs where someone forgot to check whether a pointer was nil, and the goroutine panics. A common case is a lookup that returns the zero value, or a struct whose pointer fields survived deserialization without being populated:

func (s *Service) Handle(req *Request) error {
    // Find returns (*User, error). The error is nil for "not found";
    // the caller is expected to check user != nil, but this is very easy to forget.
    user, err := s.repo.Find(req.UserID)
    if err != nil {
        return err
    }
    return user.Account.Notify() // crashes if user is nil, or if Account is nil
}

Linters and IDE checks catch some of these (nilaway, staticcheck), but they’re opt-in, probabilistic, and don’t cross package boundaries reliably. Go’s compiler itself does not force you to consider the absence case, but Rust’s Option<T> does:

fn handle(&self, req: &Request) -> Result<(), ServiceError> {
    let user = self.repo.find(req.user_id)?;   // returns Option<User>; ? short-circuits None into an error
    user.notify()
}

You literally cannot dereference an Option without acknowledging the None case. Whole categories of pager-duty incidents disappear. 😆

-race Won’t Catch All Data Races

go test -race is a great tool, but it’s a runtime detector, it only finds races that actually execute during testing. Mutating a map from two goroutines without a lock compiles fine in Go and only blows up in production under load.

In Rust, sharing mutable state across threads requires types that implement Send and Sync. Try to share a plain HashMap between threads and the program does not compile. You’re forced to wrap it in an Arc<Mutex<...>>, an Arc<RwLock<...>>, or use a channel. That means a race condition becomes a type error. 1

In our interview, Paul Dix has been very candid about what motivated the InfluxDB Go to Rust rewrite:

[The main benefit is] fearless concurrency — eliminating data races essentially, which we had before. Really gnarly bugs in version 1 of Influx due to that.

— Paul Dix, Founder & CTO, InfluxData, on Rust in Production

Composable Error Handling

if err != nil { return err } is fine… for a while. After a few years, you notice three things:

  1. The boilerplate dilutes the actual logic of your function.
  2. Wrapping with fmt.Errorf("doing X: %w", err) is an exercise in discipline. If you forget, you leave valuable context on the floor.
  3. Sentinel errors via errors.Is/errors.As work, but the compiler doesn’t tell you when you forgot to handle a new variant.

It’s worth being honest about the counter-argument here, since it came up in the Lobste.rs thread on my Shuttle article: experienced Go developers point out that errcheck and golangci-lint catch most of the “forgot to handle the error” cases in practice, and that explicit if err != nil is easier to read than dense ? chains. Both points are fair, and the explicit style is a deliberate cultural value:

I think that error handling should be explicit, this should be a core value of the language.

— Peter Bourgon, GoTime #91, quoted in Dave Cheney’s Zen of Go

I would agree with that, even in Rust. In my mind, ? is also explicit. At least I don’t know anyone who’s worked with Rust for any length of time and wouldn’t consider ? to be a clear signal that a function can fail. The “boilerplate-vs-readability” tradeoff is quite subjective.

In Rust, you’d put all the error variants into one place and let the type system handle the conversion:

#[derive(Debug, thiserror::Error)]
pub enum UserError {
    #[error("user {0} not found")]
    NotFound(UserId),
    #[error("user already exists")]
    AlreadyExists,
    #[error(transparent)]
    Repo(#[from] RepoError),
}

pub fn rename(id: UserId, name: &str) -> Result<User, UserError> {
    let mut user = repo::get(id)?;        // ? converts RepoError -> UserError automatically
    user.name = name.to_string();
    Ok(user)
}

The ? operator handles propagation; #[from] handles wrapping; and a match on UserError is exhaustively checked. Add a new variant tomorrow and the compiler shows you every place that needs updating. And yet, error handling does not obscure the business logic. It’s still easy to see what’s going on and all of the situations where things can go wrong.

Generics In Go Are Leaky Abstractions

Go got generics in 1.18, and they’re useful, but the implementation has constraints (no methods with type parameters, GC shape stenciling, occasional surprising performance characteristics). Rust generics monomorphize, which means each instantiation produces specialized code with zero runtime cost. Combined with traits, this gives you real zero-cost abstractions.

This matters less in handler code and more in shared infrastructure (middleware, generic repositories, decoders, parsers), where Go often pushes you back to interface{}/any plus type assertions.

Latency Concerns

Go’s GC is excellent, concurrent, low-pause, well-tuned for typical service workloads. But “low-pause” is not “no-pause.” Heavy memory pressure under load can cause P99 latency to spike while the Rust equivalent simply doesn’t allocate on the hot path. That matters more often than many people would like to believe. P99 means that 1% of requests are slower than that number, and in a high-throughput service, that can be a significant number of requests. Even if the average latency is good, those outliers can lead to timeouts, unhappy customers, and cascading failures. Often, the most important routes or the routes which do the most data handling are affected. Once you are in such a situation, you’d typically have to heavily optimize and refactor your code (to reduce allocations, parallelize work, or offload to a separate service), which is hard.

I won’t oversell this, for the vast majority of services, Go’s GC is a non-issue. But for latency-sensitive systems (trading, real-time bidding, network proxies, high-throughput ingestion), the lack of GC pauses is a genuine selling point.

Go is great at our scale, but we really need something that is going to give us the price-per-dollar performance capacity that we need, and Rust is going to get us there. That’s why basically everything is heading towards Rust these days.

— Stephen Blum, CTO, PubNub, on Rust in Production

In Summary

Go just optimizes for a different set of values than Rust, namely shipping speed and operational simplicity over compile-time guarantees. It’s a design tradeoff.

Go is a very pragmatic language, but at a certain codebase size, the problems start to compound. Rust is worth it if the cost of shipping bugs exceeds the cost of a stricter compiler.

Comparing Both Languages Side by Side

The fastest way to feel comfortable in Rust is to map patterns you already know. Again, this can often feel like an apple-to-orange comparison, because solving the same problem in both languages often looks very different in practice. For a longer, fully-worked example of building the same backend service in both languages, see the Shuttle comparison. I do believe that there is value in looking at some code snippets side by side, just to get a feeling for the design decisions and patterns that come up most often.

Error Handling: if err != nil vs Result<T, E>

Go:

func ReadConfig(path string) (*Config, error) {
    data, err := os.ReadFile(path)
    if err != nil {
        return nil, fmt.Errorf("reading config: %w", err)
    }
    var cfg Config
    if err := json.Unmarshal(data, &cfg); err != nil {
        return nil, fmt.Errorf("parsing config: %w", err)
    }
    return &cfg, nil
}

Rust:

fn read_config(path: &Path) -> Result<Config, ConfigError> {
    let data = fs::read_to_string(path)?;
    let cfg = serde_json::from_str(&data)?;
    Ok(cfg)
}

The ? operator collapses the error handling flow. Under the hood, it does the if err != nil { return err } dance for you, including type conversion if necessary.

Null: nil vs Option<T>

Go:

func GetUser(id string) *User {
    for _, u := range users {
        if u.ID == id {
            return &u
        }
    }
    return nil
}

u := GetUser("123")
fmt.Println(u.Name)

The caller has to remember to check for nil before dereferencing u. If they forget, they get a runtime panic. Rust doesn’t have nil. If the absence of a value is a valid case, you’d use Option<T>:

fn get_user(id: &str) -> Option<User> {
    users.iter().find(|u| u.id == id).cloned()
}

let user = get_user("123");
println!("{}", user.name); // compile error: `user` is Option<User>, not User
// You must handle both cases:
match get_user("123") {
    Some(u) => println!("{}", u.name),
    None    => println!("not found"),
}

Interfaces vs Traits

Go’s interfaces are structural, a type satisfies an interface if it has the right methods.

type Reader interface {
    Read(p []byte) (n int, err error)
}

Initially, that looks very compelling, but it has some downsides. You can accidentally satisfy an interface without realizing it, and the compiler won’t tell you when you add a new method to the interface that breaks existing implementers.

Rust’s traits have to be implemented explicitly:

pub trait Reader {
    fn read(&mut self, buf: &mut [u8]) -> std::io::Result<usize>;
}

impl Reader for MyType {
    fn read(&mut self, buf: &mut [u8]) -> std::io::Result<usize> { /* ... */ }
}

The Go style is great for ad-hoc “duck typing.” Rust, on the other hand, allows for grepping every implementer of a trait (which I do a lot in practice).

The closest equivalent of interface{} / any in Rust is Box<dyn Any>, but you almost never want it. The Go community knows the cost of reaching for interface{} too:

interface{} says nothing.

— Rob Pike, Go Proverbs

Goroutines vs Async Tasks

Let me start by saying that I really like Go’s concurrency model. It’s as simple as adding go in front of a function call, and the runtime picks it up and runs it as a green thread:

go doWork(ctx, input)

In combination with channels, that’s a true superpower.

Don’t communicate by sharing memory; share memory by communicating.

— Rob Pike, Go Proverbs

In Go there is no syntactic distinction between sequential and parallel code. Any function can be called normally, dropped into a go statement, or invoked from inside a goroutine, without changing its signature, its callers, or anything about how it’s written. There is no async fn, no .await, no executor to pick, no Send/Sync bounds to satisfy.

Sequential and concurrent code is identical as long as you don’t share mutable state without synchronization.

That property, the absence of function colouring, is the single biggest day-to-day productivity win Go has over Rust, and it’s the thing Go developers miss most after switching. Rust async is more powerful, but it’s also more explicit in your code, and that visibility has a real ergonomic cost.

Rust uses async/await on top of an executor (almost always tokio for backend services):

tokio::spawn(async move {
    do_work(input).await;
});
  • Rust async functions return Futures. They don’t run until awaited or spawned.
  • The compiler tracks Send/Sync across .await points. If you hold a non-Send value across an await, you get a compile error explaining exactly why.
  • There’s no built-in goroutine-style preemption. Long CPU-bound work in an async task starves the executor; you offload to tokio::task::spawn_blocking or rayon instead.
  • Channels (tokio::sync::mpsc, broadcast, watch) are first-class but live in libraries, not the language.

You might walk away from this section, thinking that Go’s concurrency model is objectively better, but Go’s model is not without sin, either:

  • WaitGroups and sync.Once are easy to misuse, leading to goroutine leaks or deadlocks.
  • Go’s scheduler is cooperative, so a long-running goroutine can starve the system.
  • Go’s context.Context is a great convention for cancellation, but it’s easy to forget to pass it through every call site, and the compiler won’t tell you when you forgot.
  • Managing shared mutable state with sync.Mutex and sync.RWMutex is error-prone, and the compiler won’t tell you when you forgot to lock something.

Go doesn’t have a way to tell a goroutine to exit. There is no stop or kill function, for good reason. If we cannot command a goroutine to stop, we must instead ask it, politely.

— Dave Cheney, The Zen of Go

In Go that “asking politely” is a context.Context plumbed through every call site by convention. In Rust it’s a CancellationToken (or a watch channel) plumbed through every call site, but the compiler can actually tell you when you forgot.

Then again, none of that truly matters in practice. For most backend code, the day-to-day feel is similar: spawn a task, communicate via channels, use timeouts liberally.

Channels

Both languages have channels.

ch := make(chan int, 10)
go func() {
    ch <- 42
}()
v := <-ch
let (tx, mut rx) = tokio::sync::mpsc::channel::<i32>(10);
tokio::spawn(async move {
    tx.send(42).await.unwrap();
});
let v = rx.recv().await.unwrap();

Both are pretty straightforward, but Rust’s channels distinguish sender and receiver as separate types, which makes ownership and Send-ness explicit at the type level.

Structs and Methods

Go:

type Circle struct {
    Radius float64
}

func (c Circle) Area() float64 {
    return math.Pi * c.Radius * c.Radius
}

Rust:

pub struct Circle {
    pub radius: f64,
}

impl Circle {
    pub fn area(&self) -> f64 {
        std::f64::consts::PI * self.radius * self.radius
    }
}

Rust’s &self is the equivalent of a Go value receiver; &mut self is a pointer receiver with mutation. Owned self (consuming the value) has no Go analog and is occasionally very useful (typestate, builders).

Strings: string vs String and &str

Go only has a single string type. While you can store any sequence of bytes, they commonly represent UTF-8 encoded text.

From this description, you can already see the problem: data validation is left as an exercise for the programmer. You can have a string that contains totally invalid UTF-8, and the compiler won’t stop you. This leads to a lot of surprising edge cases:

First Go, then Rust:

s := "héllo"
s[1] // → 0xC3 (a byte)
let s = "héllo";
s[1] // compile error:
     // `str` cannot be indexed
     // by `{integer}`

Note how the character é is two bytes in UTF-8, so s[1] is not the second character, but the first byte of the second character. Our human intuition for what a “character” is often doesn’t match the underlying byte representation. We see the é as one character, but it’s actually two bytes (0xC3 0xA9 in UTF-8). 2

Rust has a lot of string types, which allow you to say exactly what you mean and get the compiler to enforce it. The two main ones are:

  • String, owned, heap-allocated, growable. Equivalent to []byte you intend to mutate.
  • &str, a borrowed view into someone else’s string data. Equivalent to a Go string parameter most of the time.

As a rule of thumb, take &str in arguments, return String when you produce new data.

fn greet(name: &str) -> String {
    format!("Hello, {name}")
}

This is mostly painless once you internalize it.

In practice, strings are very complicated organisms. Go uses strings for a lot of different concepts, such as file paths, URLs, byte buffers, etc., and that can lead to a lot of confusion and incorrectness. In Rust, the cost gets pushed to the development phase. That is quite painful in the beginning, but it helps to clear up those misconceptions upfront about how strings are supposed to behave vs. how they actually behave on the system level.

After using Rust for many years, I can’t imagine going back to a world where strings are “a bunch of bytes thank you very much have fun.” I have PTSD from the many times I’ve had to debug encoding issues and input handling which stemmed from the fact that I couldn’t express the guarantees of “which kind of string” I was dealing with.

Go Generics Are Too Little, Too Late

Spicy, type-level discussion ahead

Feel free to skip this section if you don’t care about generics much. 😅 In hindsight, I don’t think it’s all too important for the working engineer, but it’s part of the story of what makes Go and Rust different, and of the philosophical mindset behind both.

Go got generics in 1.18 (March 2022), thirteen years after the language shipped. They are useful, but they feel tacked on, and in practice they have most of the downsides of a generic type system without delivering the upsides you’d expect coming from Rust, Haskell, or even modern C++.

This is a very strong claim, so let me back it up.

The Standard Library Barely Uses Them

The most telling signal is that three years after generics landed, Go’s own standard library still mostly avoids them. sort.Slice still takes a func(i, j int) bool closure instead of a cmp.Ordered constraint. sync.Map is still typed as any/any. The generic helpers that do exist live in a small handful of packages: slices, maps, cmp, and a few entries under sync.

It’s fair to point out that backwards compatibility is part of the story here: the Go 1 compatibility promise means the existing non-generic APIs can’t be retrofitted, so any generic version has to live alongside them (or in a new package). But that’s only part of the explanation. Three years is plenty of time to introduce generic alternatives, and the fact that very few have appeared suggests the language designers don’t lean on generics as a primary tool the way Rust does.

Compare that to Rust, where generics permeate the standard library from day one: Option<T>, Result<T, E>, Vec<T>, HashMap<K, V>, Iterator, From/Into, AsRef, Borrow, every collection, every smart pointer. You cannot write idiomatic Rust without using generics, because the standard library is generic.

In Go, generics are an opt-in feature for library authors who really need them. In Rust, they’re the substrate everything else is built on.

No Trait System, Just Structural Constraints

Rust’s generics are tied to traits, which double as the language’s mechanism for ad-hoc polymorphism, supertraits, associated types, blanket impls, and coherence.

Go’s constraints are just interfaces with an extra ~ operator for type-set membership. There are no:

  • Supertraits / constraint hierarchies. In Rust you write trait Ord: Eq + PartialOrd, and any T: Ord automatically satisfies Eq and PartialOrd. Go has no equivalent; you stack interface embeddings, but the constraint solver doesn’t reason about hierarchies the way Rust’s trait system does.
  • Associated types. Rust’s Iterator has type Item;, so T::Item is a first-class thing you can name in bounds. Go’s closest equivalent is a second type parameter, which leaks into every signature.
  • Blanket impls. In Rust, impl<T: Display> ToString for T automatically gives every Display type a to_string() method. Go has no way to add methods to a type from outside its defining package, generic or not.
  • Methods with their own type parameters. This is an explicit, documented non-feature in Go. You cannot write func (s Set[T]) Map[U](f func(T) U) Set[U]3. In Rust, generic methods on generic types are routine.

The practical consequence is that the moment your abstraction needs more than “a function that works for any T with these few operations,” Go pushes you back to any plus type assertions, code generation, or runtime reflection.

Type Inference Stops at the Function Boundary

Rust uses a Hindley-Milner-style inference engine that propagates type information through entire expressions, including across closures, iterator chains, and ? operators. You routinely write:

let evens: Vec<_> = (0..100).filter(|n| n % 2 == 0).collect();

and the compiler figures out _ is i32 from the range, and Vec<_> is Vec<i32> from the collect target.4

Go’s inference is much shallower. It can usually infer type parameters from function arguments, but it cannot infer from return-position context, cannot chain inference through generic builders the way Rust does, and frequently forces explicit type arguments at call sites:

result := slices.Collect[int](iter)  // often required

In Rust this is the exception; in Go it’s still common.

Monomorphization vs GC Shape Stenciling

There’s no free lunch with generics; you either pay at compile time, at runtime, or you give up specialization (more on that in a bit). C++ and Rust pay at compile time through monomorphization. Java pays at runtime through type erasure plus the JIT. Go picked a middle path with GCShape stenciling and dictionaries: types that share a “GC shape” share the same compiled function and dispatch through a runtime dictionary.

The Go choice keeps compile times fast, which is a real and valuable property. The cost is that generic Go code can be measurably slower than the equivalent hand-written non-generic version, because every method call on a type parameter goes through an indirection. There’s a well-known PlanetScale post showing exactly this.

Rust monomorphizes, which means every Vec<i32> and Vec<String> produces specialized machine code with zero runtime dispatch. Generic code is the fast path, and reaching for dyn Trait (the equivalent of Go’s interface dispatch) is a deliberate choice you make when you want runtime polymorphism. You pay for monomorphization with compile times, which is the same bill C++ has been paying for decades. Neither tradeoff is obviously right; they just optimize for different things.

They Don’t Plaster Over Holes In The Type System

This is the part that bothers me most.

A good generics system removes reasons to fall back to escape hatches. In Rust, generics + traits eliminate most of what you’d otherwise need Box<dyn Any> or runtime reflection for. The type system gets stronger.

In Go, generics did not remove any, did not remove reflect, did not remove code generation as the dominant pattern for things like ORMs, decoders, and mocks. encoding/json still uses reflection. database/sql still uses any. mockgen still generates code. The places where a real generics system would shine are the same places Go reaches for runtime mechanisms it had before 1.18.

Generics in Go feel additive, a new tool in the box that’s useful in narrow cases. Generics in Rust feel foundational; remove them and the language collapses.

That’s the difference, and it’s why generic Go code, in my experience, doesn’t read better than the interface{}-based code it replaced; it just reads differently, with more punctuation.

But I would also like to acknowledge that all of this doesn’t matter for 95% of code out there. The different perspective on generics is a philosophical one: In Rust, they are an integral part of the language’s design, and it’s normal to use them to model behavior. In Go, it’s tacked on and meant for the 5% edge-cases in library code which are otherwise just painful to write.

Popular Go Packages and Their Rust Counterparts

The map of libraries is constantly changing, but there are a few packages, which both communities have converged on. This is not an exhaustive list, but I think it’s helpful to get a quick overview using the vocabulary you already know. For a typical backend service: axum + sqlx + tokio + tracing + serde + clap covers 90% of what you need.

Concern Go Rust
HTTP server net/http, chi, gin, echo, fiber axum (on hyper)
HTTP client net/http, resty reqwest
gRPC google.golang.org/grpc + protoc-gen-go tonic + prost
OpenAPI (codegen) oapi-codegen utoipa (code-first) or openapi-generator
SQL database/sql, sqlc, sqlx, gorm sqlx, sea-orm, diesel
Migrations golang-migrate, goose sqlx migrate, refinery
JSON encoding/json, sonic, goccy/go-json serde + serde_json
Logging log/slog, zerolog, zap tracing + tracing-subscriber
Metrics prometheus/client_golang metrics + metrics-exporter-prometheus
Config viper, koanf config (config-rs), figment
CLI cobra, urfave/cli clap (derive)
Validation go-playground/validator validator
Errors errors, pkg/errors thiserror (libraries), anyhow (binaries)
Testing testing, testify, gomega built-in #[test], rstest, assert_matches
Mocking mockgen, moq hand-written fakes (idiomatic), mockall
HTTP mocking httptest httpmock, wiremock-rs
Real deps in tests testcontainers-go testcontainers
Retry/backoff cenkalti/backoff backon
Background tasks goroutines + errgroup tokio::spawn + JoinSet

Key Challenges in Transitioning to Rust

I want to be straightforward here. Coming from Go, you will hit a wall. The wall has a name.

The Borrow Checker

Go’s runtime handles memory and aliasing for you. Rust pushes that decision into the type system. The first few weeks you’ll write code that “should obviously work” and the compiler will refuse it. There’s this old joke:

What’s the difference between a Rust beginner and an expert?
A beginner asks: “Why does the compiler stop me from doing things? This is horrible!”
An expert asks: “Why doesn’t the compiler stop me from doing things? This is horrible!”

Here are the most typical ways the borrow checker gets in your way initially:

  1. Long-lived references. In Go, you’d happily hold a *User from a map for as long as you want. In Rust, that borrow blocks mutation of the map for its whole lifetime. The fix is usually to clone, or to scope the borrow tighter.
  2. Self-referential structs. Common in Go (a struct holding both data and an iterator over it). In Rust, this requires Pin, ouroboros, or a redesign. Almost always: redesign.
  3. Sharing mutable state across goroutines. What you’d write as mu sync.Mutex; data map[K]V becomes Arc<Mutex<HashMap<K, V>>>. Slightly more verbose, much more checked.
  4. Returning references from functions. Lifetime annotations show up. They’re not as bad as their reputation, but they’re a new concept. (Think of them as “types” which allow you to talk about how long something lives inside your program.)

With all of these rules, the borrow checker truly sounds like a “gatekeeper” of sorts, which keeps getting in the way and is just overall frustrating to deal with. That is not the mental mindset you should have when learning Rust! The borrow checker truly uncovers real and very existing bugs in your code, and if you don’t address them, your program will have safety issues. It’s a common misconception that the borrow checker makes things harder, whereas in actuality all the problems have existed before, but the borrow checker is the first and only thing that points them out.

So whenever you get a compiler error from rustc, take a step back and think how your code could break. A few questions you can ask yourself:

  • If a value got moved from one place to another, what would happen if the original place tried to use it again?
  • If a value is shared across threads, what would happen if one thread modified it while another thread is using it?
  • If a pointer is dereferenced, what would happen if it was null or dangling?
  • When a value goes out of scope, what would happen if it was still being used somewhere else?

That is the mindset you need to understand the borrow checker.

Humans are genuinely bad at reasoning about memory. We forget that pointers can be null, that old references can outlive the data they point to, and that multiple threads can touch the same data at the same time. We tend to have a “linear” mental model of how data flows through a program, but in reality it’s closer to a complex graph with many paths and interactions. Every if condition forces you to consider what happens in both branches. Every loop forces you to consider what happens on every iteration. That is exactly the kind of reasoning the borrow checker is designed to do for you! It enforces best practices at compile time, and it can feel annoying when your own mental model disagrees with the borrow checker’s (which is the more accurate one 99% of the time). There are cases where the borrow checker is genuinely too strict, but they are rare, and as a beginner you’ll almost never run into them. I got memory management wrong plenty of times in my early days, but I approached it with a learner’s mindset, which helped me ask “what’s wrong with my code?” instead of “what’s wrong with the compiler?”, a reaction I see a lot in trainings.

The good news is that once you internalize borrowing, it stops fighting you. Most experienced Rust developers will tell you that the borrow checker is like having a very attentive programming companion that really cares about memory safety.

The first month is the hardest.

When you started to get into it: frustration. It reminded me of what it was like to learn programming for the first time, because it’s so different. With the borrow checker and lifetimes, I didn’t want to have to deal with those things — but I was forced to.

— Stephen Blum, CTO, PubNub, on Rustacean Station

And here’s Ed Page (maintainer of clap) on the other side of that curve, which is what you should be optimizing for:

The borrow checker has saved me from having to think about these problems, and instead I’m able to focus on higher-level problems. It’s helped catch things when I’ve done my own analysis and failed at it.

— Ed Page, on Rustacean Station: clap with Ed Page

Compile Times

Be honest with your team, Rust compile times are a real downgrade from Go’s.

A clean release build of a medium service can take minutes in comparison to Go’s near-instantaneous compiles. Incremental builds and cargo check are reasonable and compile times have gotten much better over the years, but you’ll feel the difference.

Then again, you get a lot of additional compile-time checks in return.

To improve compile times, use cargo check in your edit loop, split into a workspace once it pays off, and keep proc-macro-heavy crates in their own crate so they only recompile when they change. See tips for faster Rust compile times for a deeper dive.

In practice, compile times are rarely a problem for me anymore. Modern laptops are plenty fast and the toolchain has improved a lot in the last few years.

Async Coloring

As covered in Goroutines vs Async Tasks, Rust’s async fn / fn split is one of the biggest ergonomic regressions coming from Go. Async traits have been stable since Rust 1.75, but there are still rough edges around mixing them with dynamic dispatch, occasionally you’ll reach for the async-trait crate to paper over them.

Smaller Ecosystem in Some Niches

Rust’s crate ecosystem is growing and libraries are high-quality across the board, but Go has a head start in some backend-adjacent domains: Kubernetes operators, cloud-provider SDKs, database drivers for certain niche stores. Before you commit, spend a day checking that the libraries you depend on have Rust equivalents you’re willing to use. Teams I help often have to hand-roll at least one or two core libraries themselves. For example, they might have to update an abandoned crate for XML schema validation, or write their own client for a lesser-known protocol.

Integration Strategies

You don’t have to rewrite everything in one go. Every successful Go-to-Rust story I’ve heard so far was very methodical. Victor Ciura from Microsoft put it well:

We’re not madly going across the board and just, for the fun of it, rewriting everything in Rust. We’re doing these tactical choices where we say: okay, this new component, it’s better if we [do it in Rust].

— Victor Ciura, Principal Engineer, Microsoft, on Rust in Production

There are a few tried and true strategies for the migration:

1. Carve Off a Hot Path as a Service

If one specific service in your fleet is the perpetual problem child (high CPU, latency-sensitive, or constantly hit with reliability issues), rewrite just that one in Rust, behind the same API contract. Other Go services keep talking to it via HTTP/gRPC, oblivious to the underlying language. Being able to do this can be super motivating:

If you go on Hacker News and look up “migrating to Rust,” the first result is always this one about Discord moving from Go to Rust. It almost motivated us to see [if we could do the same].

— Jeff Kao, CTO, Radar, on Rust in Production

2. Replace a Sidecar / Worker Process

Background workers, queue consumers, ingestion pipelines, and CPU-bound batch jobs are excellent first targets. They typically have a clear input/output boundary (a queue, a topic) and no shared in-process state with the rest of the system.

3. cgo Is Possible But Painful

You can call Rust from Go via cgo, and there are guides on how to do it. (Reach out if you’d be interested in a guide on this from me.) In practice, I rarely recommend it for backend services. The build complexity and FFI overhead usually outweigh the benefits compared to “just stand up a Rust service and put it behind a network call.” For libraries and CLI tools, it’s more viable.

4. Strangler Pattern Behind a Gateway

If you have an API gateway or reverse proxy, you can route specific endpoints to a new Rust service while the rest stays in Go. This works particularly well when one bounded context (auth, search, billing) is the right unit to migrate. The pattern is often called “strangler fig,” because the new service grows around the old one until it eventually replaces it entirely.

Practical Migration Tips

Start with a service that has a clear boundary.

Don’t pick the most central, most-deployed service in your fleet. Pick the one where the contract with the rest of the system is well-defined and the blast radius is small.

Keep the same API contract.

If your Go service exposes a REST API, your Rust service should too: same paths, same JSON shapes, same error envelope. The migration is invisible to clients, and you can swap traffic incrementally with a gateway.

Don’t translate idioms verbatim.

Resist the urge to write Go-flavoured Rust. if err != nil { return err } becomes ?. Goroutine-per-request becomes tokio::spawn only when you actually need it (axum already concurrently handles requests). Interfaces with one method usually become trait bounds on a generic, not Box<dyn Trait>.

Use the compiler as a pair programmer.

Rust’s compiler errors are usually pretty good. Read them slowly. They almost always tell you the right answer. The team members who struggle longest are the ones who fight the compiler instead of treating it as a collaborator.

Invest in training early.

I’ve seen teams try to do a Rust migration “on the side,” learning as they go. It rarely ends well. It’s a bit like training for a marathon by signing up for the race and then trying to run it without any prior training. You can do it, but it’s going to be painful and you might not finish.

Block off real time for learning: a workshop, an online course, paired sessions on real code. The upfront investment pays back many times over once the team is fluent. (Hey, if you want to talk about training options, I’m happy to chat.)

Keeping Go’s Strengths

Not everything should be migrated. Go is excellent for Kubernetes-native tooling such as operators, controllers, and CRDs, where the ecosystem is overwhelmingly in Go. It’s also a great fit for CLI utilities and dev tooling, thanks to its fast compiles, easy cross-compilation, and simple deployment story. Glue services like thin API layers, proxies, and format converters are another sweet spot, since the boilerplate ratio in Rust isn’t worth it for that kind of work. And more broadly, Go shines anywhere your team velocity matters more than absolute correctness guarantees.

Go is a very fine choice for networking services. We have a lot of Go at Canonical — Juju is a huge Go codebase.

— Jon Seager, VP of Engineering, Canonical, on Rust in Production

A hybrid strategy is fine and common. Many of the teams I work with end up with a polyglot backend: Go for the “boring” services, Rust for the ones where reliability and performance pay back the extra effort.

Expected Improvements

Numbers vary wildly by workload, so take these as rough guidance. Not promises! But here are some ballpark numbers, based on Go-to-Rust migrations I’ve helped with:

  • Production incidents: this is the one teams are most surprised by. The classes of bugs that survive go test -race and reach production (data races, nil dereferences, missed error paths) just don’t compile in Rust. Oncall rotations are typically very boring after a Rust migration.
  • CPU usage: 20-40% improvement. Less dramatic than Python-to-Rust, because Go is already efficient. The wins come from no GC and tighter loops.
  • Memory: 30–50% reduction, mostly from the absence of GC overhead and a smaller runtime.
  • P99 latency: significantly more consistent. Rust services tend to flatline where Go services have visible GC-induced jitter. (This has gotten much better on the Go-side ever since they introduced their low-latency GC, but the difference is still there under heavy load.)

I hadn’t had to chase down a crash, or some weird multi-threaded race condition, or some of these other things which actually consumed a huge amount of my time before.

— Andrew Lamb, Staff Engineer, InfluxData, on Rustacean Station: Rebuilding InfluxDB with Rust

Honestly, you’re unlikely to get a 10x throughput improvement. What you get is fewer “silly errors” and flatter latency tails, plus the ability to expand into other domains like embedded development or systems programming while still using the same language. That’s often the most surprising side-effect of a migration: there’s a lot of opportunity for code-sharing across teams that previously had to use different stacks. You can use Rust for everything.

Conclusion

Going from Go to Rust is a different kind of migration than coming from Python or TypeScript. Coming from Go, you already know the benefits of a statically-typed, compiled language. You’re likely looking for a more robust codebase with fewer footguns, and a stricter compiler that catches more mistakes at compile time.

For foundational services (services that your organization relies on, that have high uptime requirements, that are critical to your business), that trade is obviously worth it. For others, Go is fine. The point of a migration is to put each problem in the language that solves it best.

Ready to Make the Move to Rust?

I help backend teams evaluate, plan, and execute Go-to-Rust migrations. Whether you need an architecture review, training, or hands-on help porting a critical service, let’s talk about your needs.

  1. To be fair, Rust’s type system doesn’t catch all data races, but types that truly can’t be shared between threads without synchronization won’t compile. You can still have logic bugs in your synchronization, but you won’t have the kind of “oh no, I forgot to lock this” that often leads to silent data corruption.

  2. Worth disambiguating, since it trips people up: a Go string is an immutable sequence of bytes that is conventionally (but not guaranteed to be) valid UTF-8. A rune is a Unicode code point (an alias for int32), what you get when you range over a string. []byte is the mutable byte buffer. The closest one-to-one mapping is string (Go) ↔ &str (Rust) for read-only views, and []byte (Go) ↔ Vec<u8> (Rust) for mutable buffers. String in Rust is the owned, growable version of &str, with the additional guarantee that its contents are valid UTF-8 (which Go’s string does not enforce at the type level). For more information, see Strings, bytes, runes and characters in Go.

  3. To be precise, this is about methods that introduce their own type parameters in addition to the receiver’s. Go has had generic functions and generic types since 1.18, so func Map[T, U any](s []T, f func(T) U) []U is fine. What you can’t do is attach that Map to a method on a generic Set[T] and let the caller pick U per call. The Go proposal explicitly punts on this and it has not been added since.

  4. If you’re coming from Go, that line takes a minute to parse: (0..100) is a lazy range, .filter(|n| ...) is a closure (the |n| is the parameter list, no curly braces needed for a single expression), and .collect() materializes the iterator into whatever type the left-hand side asks for. Go is not a particularly functional language, and this iterator-chain style is genuinely an acquired taste, idiomatic Rust leans on it heavily, and the first few weeks it can be a little unfamiliar. You can, of course, still write a for loop in Rust, and for one-off code that’s often the right call, but you’ll find that iterator patterns will feel quite natural after a while, and the ability to chain transformations without intermediate variables is a real readability win once you internalize it. (That was at least my experience.)

NLnet Labs

2026-05-07 08:00:00

Every time you load a website, send an email, or update an app, you’re quietly relying on a handful of unglamorous services that route your packets to the right place: DNS to translate names into addresses, and BGP to figure out how to actually get there. When these systems break, or get attacked, the Internet doesn’t just slow down but stops working.

For more than 25 years, NLnet Labs has been one of the small, non-profit teams keeping that core infrastructure running. Their software, including the DNS servers NSD and Unbound, the RPKI tools Krill and Routinator, and the new DNSSEC signer Cascade, is deployed everywhere from hobbyist Pi-Hole setups to Let’s Encrypt and major Internet operators. And increasingly, it’s written in Rust!

In this episode, I talk to Arya Khanna and Martin Hoffmann from NLnet Labs about what it takes to maintain critical Internet infrastructure as a small team, why they bet on Rust for new projects like the domain crate and Cascade and what the rest of us can learn from a codebase whose users include the people who keep your routes flowing.

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Show Notes

About NLnet Labs

NLnet Labs is a non-profit foundation based in Amsterdam that develops open source software and open standards for the core infrastructure of the Internet. Since 1999, the small but dedicated team has built some of the most widely deployed building blocks of the modern web, including the authoritative DNS nameserver NSD, the recursive DNS resolver Unbound, and the RPKI tools Krill and Routinator, which secure global Internet routing. Their work is trusted by operators ranging from hobbyist Pi-Hole users to Let’s Encrypt and major Internet service providers. In recent years, NLnet Labs has been steadily moving its new development to Rust, with projects like the domain crate and the Cascade DNSSEC signer leading the way.

Links From The Episode

  • NSD - NLNet Labs’ first project
  • lychee - A link-checker that receives funding from NLNet (not NLNet labs!)
  • unbound - A DNS server like BIND, but only for recursive queries
  • Cascade - The new DNSSEC signing solution from NLNet Labs
  • Pi-Hole - A small usecase for unbound
  • Let’s Encrypt - A big user of unbound with scale and security requirements
  • Asahi Linux - Linux on Apple Silicon, mostly with Rust
  • Binder CVE - A CVE in Rust
  • LDNS - A collection of DNS functions, written in C, now in maintenance mode
  • domain - The new collection of DNS functions, written in Rust
  • tokio - The biggest shared dependency across the Rust ecosystem, first announced in 2017
  • Rust in Production: Helsing with Jon Gjengset - You can take generics too far
  • bytes - Tokio’s Arc of bytes
  • Arc Welding - The other type of “fixing”
  • Alejandra González’ crate dependency analysis - 46% of published crates depend directly on tokio
  • RPKI - Signing and validating IPs and routing information
  • Routinator - A RPKI validator, one of the first Rust applications in production
  • hyper - The ubiquitous HTTP crate
  • Krill - The RPKI Certificate Authority tool with “fun” shutdown code
  • Roto - Tert’s scripting language, used by another NLNet Labs project, Rotonda

Official Links

Bugs Rust Won't Catch

2026-04-29 08:00:00

In April 2026, Canonical disclosed 44 CVEs in uutils, the Rust reimplementation of GNU coreutils that ships by default since 25.10. Most of them came out of an external audit commissioned ahead of the 26.04 LTS.

I read through the list and thought there’s a lot to learn from it.

What’s notable is that all of these bugs landed in a production Rust codebase, written by people who knew what they were doing, and none of them were caught by the borrow checker, clippy lints, or cargo audit.

I’m not writing this to criticize the uutils team. Quite the contrary; I actually want to thank them for sharing the audit results in such detail so that we can all learn from them.

We also had Jon Seager, VP Engineering for Ubuntu, on our ‘Rust in Production’ podcast recently and a lot of listeners appreciated his honesty about the state of Rust at Canonical.

If you write systems code in Rust, this is the most concentrated look at where Rust’s safety ends that you’ll likely find anywhere right now.

Don’t Trust a Path Across Two Syscalls

This is the largest cluster of bugs in the audit. It’s also the reason cp, mv, and rm are still GNU in Ubuntu 26.04 LTS. :(

The pattern is always the same. You do one syscall to check something about a path, then another syscall to act on the same path. Between those two calls, an attacker with write access to a parent directory can swap the path component for a symbolic link. The kernel re-resolves the path from scratch on the second call, and the privileged action lands on the attacker’s chosen target.

Rust’s standard library makes this easy to get wrong. The ergonomic APIs you reach for first (fs::metadata, File::create, fs::remove_file, fs::set_permissions) all take a path and re-resolve it every time, rather than taking a file descriptor and operating relative to that. That’s fine for a normal program, but if you’re writing a privileged tool that needs to be secure against local attackers, you have to be careful.

Case Study: CVE-2026-35355

Here’s the bug, simplified from src/uu/install/src/install.rs.

// 1. Clear the destination
fs::remove_file(to)?;

// ...

// 2. Create the destination. The path is re-resolved here!
let mut dest = File::create(to)?; // follows symlinks, truncates
copy(from, &mut dest)?;

Between step 1 and step 2, anyone with write access to the parent directory can plant to as a symlink to, say, /etc/shadow. Then File::create follows the symlink and the privileged process happily overwrites /etc/shadow with whatever from happened to contain.

The fix uses OpenOptions::create_new(true):

fs::remove_file(to)?;

let mut dest = OpenOptions::new()
    .write(true)
    .create_new(true)
    .open(to)?;
copy(from, &mut dest)?;

The docs for create_new say (emphasis mine):

No file is allowed to exist at the target location, also no (dangling) symlink. In this way, if the call succeeds, the file returned is guaranteed to be new.

Rule: Anchor on a File Descriptor Instead

A &Path in Rust looks like a value, but remember that to the kernel it’s just a name. That name can point to different things from one syscall to the next. Anchor your operations on a file descriptor instead.

create_new() only helps with that when you’re creating a new file. For everything else, open the parent directory once and work relative to that handle.

If you act on the same path twice, assume it’s a TOCTOU (Time Of Check To Time Of Use) bug until you’ve proven otherwise.

Set Permissions at Creation Time, Not After

This is a close relative of TOCTOU. You want a directory with restrictive permissions, so you write something like this.

// Create with default permissions
fs::create_dir(&path)?;
// Fix up permissions
fs::set_permissions(&path, Permissions::from_mode(0o700))?;

For a brief moment, path exists with the default permissions. Any other user on the system can open() it during that window. Once they have a file descriptor, the later chmod doesn’t take it away from them.

Rule: Set Permissions at Creation, Never After

Reach for OpenOptions::mode() and DirBuilderExt::mode() so the file or directory is born with the permissions you want. The kernel will apply your umask on top, so set that explicitly too if you really care.

String Equality on Paths Is Not the Same as Filesystem Identity

The original --preserve-root check in chmod was literally this:

if recursive && preserve_root && file == Path::new("/") {
    return Err(PreserveRoot);
}

That comparison is bypassed by anything that resolves to / but isn’t spelled /. So /../, /./, /usr/.., or a symlink that points to /. Run chmod -R 000 /../ and see it rip right past your check and lock down the whole system.

Here’s the fix:

fn is_root(file: &Path) -> bool {
    matches!(fs::canonicalize(file), Ok(p) if p == Path::new("/"))
}

if recursive && preserve_root && is_root(file) {
    return Err(PreserveRoot);
}

Rule: Resolve Paths Before Comparing Them

canonicalize resolves .., ., and symlinks into a real absolute path. That’s a lot better than string comparison.

Oh and if you were wondering about this line:

matches!(fs::canonicalize(file), Ok(p) if p == Path::new("/"))

I think that’s just a fancy way of saying

// First, resolve the path to its canonical form
if let Ok(p) = fs::canonicalize(file) {
    // If that succeeded, check if the canonical path is "/"
    p == Path::new("/")
} else {
    false
}

In the specific case of --preserve-root, this works because / has no parent directory, so there’s nothing for an attacker to swap from underneath you. In the more general case of comparing two arbitrary paths for filesystem identity, however, you’d want to open both and compare their (dev, inode) pairs, the way GNU coreutils does. (Think identity, not string equality.)

By the way, my favorite bug in this group is CVE-2026-35363:

rm .    # ❌
rm ..   # ❌
rm ./   # ✅ 
rm ./// # ✅ 

It refused . and .. but happily accepted ./ and .///, then deleted the current directory while printing Invalid input. 😅

Stay in Bytes at Unix Boundaries

Rust’s String and &str are always UTF-8. That’s a great choice in 99% of all cases, but Unix paths, environment variables, arguments, and the inputs flowing through tools like cut, comm, and tr live in the messy world of bytes.

Every time a Rust program bridges that gap, it has three options.

  1. 🫩 Lossy conversion with from_utf8_lossy silently rewrites invalid bytes to U+FFFD. That’s just fancy data corruption.
  2. 🫤 Strict conversion with unwrap or ? crashes or refuses to operate.
  3. 😚 Staying in bytes with OsStr or &[u8] is what you should usually do.

The audit found bugs in both of the first two categories. Here’s an example.

Case Study: comm (CVE-2026-35346)

This is the original code, from src/uu/comm/src/comm.rs.

// ra, rb are &[u8], raw bytes from the input files.
print!("{}", String::from_utf8_lossy(ra));
print!("{delim}{}", String::from_utf8_lossy(rb));

GNU comm works on binary files because it just shuffles bytes around. The uutils version replaced anything that wasn’t valid UTF-8 with U+FFFD, which silently corrupted the output.

Here’s the fix: stay in bytes.

let mut out = BufWriter::new(io::stdout().lock());
out.write_all(ra)?;
out.write_all(delim)?;
out.write_all(rb)?;

print! forces a UTF-8 round-trip through Display. Write::write_all does not. It writes the raw bytes directly to stdout.

Rule: Pick the Right Type for the Situation

For Unix-flavored systems code, use Path and PathBuf for filesystem paths, OsString for environment variables, and Vec<u8> or &[u8] for stream contents. It’s tempting to round-trip them through String for easier formatting, but that’s where the corruption creeps in.

UTF-8 is a great default for application strings, but it’s absolutely, positively the wrong default for the raw byte stuff Unix tools work with.

Treat Every panic! as a Denial of Service

In a CLI, every unwrap, every expect, every slice index, every unchecked arithmetic operation, every from_utf8 is a potential denial of service if an attacker can shape the input. That’s because a panic! unwinds the stack and aborts the process. If your tool is running in a cron job, a CI pipeline, or a shell script, that means the whole thing just stops working. Even worse, you could find yourself in a crash loop that paralyzes the entire system.

A canonical case from the audit was sort --files0-from (CVE-2026-35348). The flag reads a NUL-separated list of filenames from a file, but the parser called expect() on a UTF-8 conversion of each name:

// Inside sort.rs, simplified
let path = std::str::from_utf8(bytes)
    .expect("Could not parse string from zero terminated input.");

GNU sort treats filenames as raw bytes, the way the kernel does. The uutils version required UTF-8 and aborted the whole process on the first non-UTF-8 path:

$ python3 -c "open('list0','wb').write(b'weird\xffname\0')"
$ coreutils sort --files0-from=list0
thread 'main' panicked at uu_sort-0.2.2/src/sort.rs:1076:18:
Could not parse string from zero terminated input.: Utf8Error { valid_up_to: 5, error_len: Some(1) }
note: run with `RUST_BACKTRACE=1` environment variable to display a backtrace

(I reproduced this against coreutils 0.2.2 on macOS. The Python one-liner is there because most modern shells refuse to create a non-UTF-8 filename for you.)

Your nightly cron job is dead and there goes your weekend.

Rule: Turn Bad Input Into Errors, Not Panics

In code that processes untrusted input, treat every unwrap, expect, indexing, or as cast as a CVE waiting to be filed. Use ?, get, checked_*, try_from, and surface a real error. Push back on the boundary of your application and let the caller deal with the fallout.

A good lint baseline to catch this in CI:

[lints.clippy]
unwrap_used      = "warn"
expect_used      = "warn"
panic            = "warn"
indexing_slicing = "warn"
arithmetic_side_effects = "warn"

These are noisy in test code where panicking on bad data is exactly what you want. The cleanest way to scope them to non-test code is to put #![cfg_attr(test, allow(clippy::unwrap_used, clippy::expect_used, clippy::panic, clippy::indexing_slicing, clippy::arithmetic_side_effects))] at the top of each crate root, or to gate #[allow(...)] on the individual #[cfg(test)] modules.

Propagate Errors, Don’t Discard Them

Closely related to the previous point, a few CVEs come from ignoring or losing error information.

chmod -R and chown -R returned the exit code of the last file processed instead of the worst one. So chmod -R 600 /etc/secrets/* could fail on half the files and still exit 0. Your script thinks everything is fine.

dd called Result::ok() on its set_len() call to mimic GNU’s behavior on /dev/null. The intent was reasonable, but that same code ran for regular files too, so a full disk silently produced a half-written destination.

The reason was that someone wanted to throw away a Result and reached for .ok(), .unwrap_or_default(), or let _ =.

Rule: Don’t Throw Away Meaningful Error Information

Here’s a very simple pattern to avoid that:

// Don't bail on the first error, but remember the worst one.
let mut worst = 0;
for file in files {
    if let Err(e) = chmod_one(file) {
        worst = worst.max(e.exit_code());
    }
}
process::exit(worst);

Also, if you write .ok() to discard a Result, leave a comment that explains why this specific failure is safe to ignore.

Match the Original Tool’s Behavior Exactly

A surprising number of these CVEs aren’t “the code does something unsafe” but “the code does something different from GNU, and a shell script somewhere relied on the GNU behavior.”

The clearest example is kill -1 (CVE-2026-35369). GNU reads -1 as “signal 1” and asks for a PID. uutils read it as “send the default signal to PID -1”, which on Linux means every process you can see. Yikes!

A typo becomes a system-wide kill switch.

Rule: Bug-for-Bug Compatibility Is A Safety Feature

If you reimplement a battle-tested tool, bug-for-bug compatibility on exit codes, error messages, edge cases, and option semantics is a security feature. (Hello, Hyrum’s Law – and obligatory XKCD 1172!)

Anywhere your behavior diverges from the original, somebody’s shell script is making a wrong decision.

uutils now runs the upstream GNU coreutils test suite against itself in CI. That’s the right scale of defense for this class of bug.

Resolve Inputs Before Crossing a Trust Boundary

CVE-2026-35368 is the worst single bug in the audit. It’s local root code execution in chroot. The bug is visible if you know what to look for (a chroot followed by a function call that loads a dynamic library), but it’s the kind of thing that doesn’t jump out on a first read.

Here’s the pattern, simplified from the chroot utility.

chroot(new_root)?;
// Still uid 0, but now inside the attacker-controlled filesystem.
let user = get_user_by_name(name)?;
setgid(user.gid())?;
setuid(user.uid())?;
exec(cmd)?;

Huh. Looks innocent.

The trap is that get_user_by_name ends up loading shared libraries from the new root filesystem to resolve the username. An attacker who can plant a file in the chroot gets to run code as uid 0.

GNU chroot resolves the user before calling chroot. Same fix here.

let user = get_user_by_name(name)?;

chroot(new_root)?;
setgid(user.gid())?;
setuid(user.uid())?;
exec(cmd)?;

Rule: Resolve Before You Cross

Once you’re across, every library call might run the attacker’s code. And no, static compilation doesn’t help here, because get_user_by_name goes through NSS, which dlopens libnss_* modules at runtime regardless of whether your binary is statically linked.

What Rust Did Prevent

You might have made it this far and thought “Wow, that’s a lot of bugs! Maybe Rust isn’t as safe as I thought?”

That would be the wrong conclusion.

Keep in mind that none of the following bad things happened:

  • No buffer overflows.
  • No use-after-free.
  • No double-free.
  • No data races on shared mutable state.
  • No null-pointer dereferences.
  • No uninitialized memory reads.

That means, even if the tools were (and probably still are) buggy, they never had a bug that could be exploited to read arbitrary memory.

GNU coreutils has shipped CVEs in every single one of those categories. Take a peek at the last few years of the GNU NEWS file:

  • pwd buffer overflow on deep paths longer than 2 * PATH_MAX (9.11, 2026)
  • numfmt out-of-bounds read on trailing blanks (9.9, 2025)
  • unexpand --tabs heap buffer overflow (9.9, 2025)
  • od --strings -N writes a NUL byte past a heap buffer (9.8, 2025)
  • sort 1-byte read before a heap buffer with a SIZE_MAX key offset (9.8, 2025)
  • ls -Z and ls -l crashes with SELinux but no xattr support (9.7, 2025)
  • split --line-bytes heap overwrite (CVE-2024-0684, 9.5, 2024)
  • b2sum --check reads unallocated memory on malformed input (9.4, 2023)
  • tail -f stack buffer overrun with many files and a high ulimit -n (9.0, 2021)

…the list goes on and on. The Rust rewrite has shipped zero of these, over a comparable window of activity.1 That’s most of what historically goes wrong in a C codebase.

What’s left is, frankly, a more interesting class of bug. It lives at the boundary between our controlled Rust environment and the messy, chaotic outside world, where paths, bytes, strings, and syscalls are all tangled up in one eternal ball of sadness. That’s the new security boundary of modern systems code.2

If you write systems code in Rust, treat this CVE list as a checklist. Grep your own codebase for from_utf8_lossy, stray unwrap() calls, discarded Results, File::create, and string comparisons against "/".

I also wrote a companion post, titled Patterns for Defensive Programming in Rust.

Correct Rust Is Idiomatic Rust

When I think of “idiomatic Rust”, correctness is not the first thing that comes to mind. After all, isn’t that the compiler’s job? Instead, I think of elegant iterator patterns, ergonomic method signatures, immutability, or clever use of expressions. But none of that matters if the code doesn’t do the right thing, and the compiler is far from perfect at enforcing correctness. That’s why we don’t only have idioms for writing more elegant code; we also have idioms for writing correct code. They are the distilled experience of a community that has learned, often painfully, which shapes of code survive contact with reality and which ones do not.

Reality is rarely as tidy as the abstractions we would like to impose on it. The mark of robust systems, in any language, is the willingness to reflect that untidiness rather than paper over it. Rust gives us extraordinary tools to do so, and the compiler will hold a great deal for us. But the part it cannot hold, the boundary between our program and everything else, is still ours to get right. The type system can encode many things, but it cannot encode conditions outside of its control, such as the passage of time between two syscalls.

Idiomatic Rust, then, is not just code that the borrow checker accepts or that clippy leaves alone. It is code whose types, names, and control flow tell the truth about the system they run in. And that truth is sometimes ugly. It could mean using file descriptors instead of paths, OsStr instead of String, ? instead of unwrap, and bug-for-bug compatibility over clean semantics. None of it is as pretty as the version you would write on a whiteboard. But it is more honest.

Need Help Hardening Your Rust Codebase?

Is your team shipping Rust into production and want to make sure you’re not falling into the same traps? I offer Rust consulting services, from code reviews and security-focused audits to training your team on the patterns that the compiler won’t enforce for you. Get in touch to learn more.

  1. To be fair to GNU: GNU coreutils is 40 years old and has had a very long time to surface and fix this class of bug. And we don’t know there are no memory-safety bugs in the Rust rewrite, only that the audit didn’t find any. Still, the difference is noticeable when comparing the same duration of development activity.

  2. It’s worth noting that the Path/PathBuf TOCTOU class of bug is in some ways easier to avoid in C than in Rust. C code naturally reaches for an open file descriptor and the *at family of syscalls (openat, fstatat, unlinkat, mkdirat), and most creation syscalls take a mode argument directly. Rust’s high-level std::fs APIs abstract over the file descriptor and operate on &Path values, which makes the path-based, re-resolving call the path of least resistance. The handle-based APIs exist on every Unix platform; Rust just doesn’t put them front and center.

Helsing

2026-04-23 08:00:00

Jon Gjengset is one of the most recognizable names in the Rust community, the author of Rust for Rustaceans, a prolific live-streamer, and a long-time contributor to the Rust ecosystem. Today he works as a Principal Engineer at Helsing, a European defense company that has made Rust a foundational part of its engineering stack. Helsing builds safety-critical software for real-world defense applications, where correctness, performance, and reliability are non-negotiable. In this episode, Jon talks about what it means to build mission-critical systems in Rust, why Helsing bet on Rust from the start, and what lessons from his years of Rust education have shaped the way he writes and thinks about production code.

Proudly Supported by CodeCrafters

CodeCrafters helps you become proficient in Rust by building real-world, production-grade projects. Learn hands-on by creating your own shell, HTTP server, Redis, Kafka, Git, SQLite, or DNS service from scratch.

Start for free today and enjoy 40% off any paid plan by using this link.

Show Notes

About Helsing

Founded in 2021, Helsing is a European defence company building AI-enabled software for some of the most demanding environments imaginable. Helsing’s software runs where correctness is non-negotiable. That philosophy led them to Rust early on and they’ve leaned into it fully. From coordinate transforms to CRDT document stores to Protobuf package management, almost everything they build ends up being written in Rust.

About Jon Gjengset

Jon holds a PhD from MIT’s PDOS group, where he built Noria, a high-performance streaming dataflow database, and later co-founded ReadySet to continue that work commercially. He then spent time building infrastructure at AWS, before joining Helsing as a Principal Engineer. Outside of his day job, he’s been teaching Rust to the world through his livestreams and writing for years, which makes him a rare combination: someone who thinks deeply about both how to use Rust and how to explain it.

Links From The Episode

Official Links

Cloudsmith

2026-04-09 08:00:00

Rust adoption can be loud, like when companies such as Microsoft, Meta, and Google announce their use of Rust in high-profile projects. But there are countless smaller teams quietly using Rust to solve real-world problems, sometimes even without noticing. This episode tells one such story. Cian and his team at Cloudsmith have been adopting Rust in their Python monolith not because they wanted to rewrite everything in Rust, but because Rust extensions were simply best-in-class for the specific performance problems they were trying to solve in their Django application. As they had these initial successes, they gained more confidence in Rust and started using it in more and more areas of their codebase.

Proudly Supported by CodeCrafters

CodeCrafters helps you become proficient in Rust by building real-world, production-grade projects. Learn hands-on by creating your own shell, HTTP server, Redis, Kafka, Git, SQLite, or DNS service from scratch.

Start for free today and enjoy 40% off any paid plan by using this link.

Show Notes

About Cloudsmith

Made with love in Belfast and trusted around the world. Cloudsmith is the fully-managed solution for controlling, securing, and distributing software artifacts. They analyze every package, container, and ML model in an organization’s supply chain, allow blocking bad packages before they reach developers, and build an ironclad chain of custody.

About Cian Butler

Cian is a Service Reliability Engineer located in Dublin, Ireland. He has been working with Rust for 10 years and has a history of helping companies build reliable and efficient software. He has a BA in Computer Programming from Dublin City University.

Links From The Episode

  • Lee Skillen’s blog - The blog of Lee Skillen, Cloudsmith’s co-founder and CTO
  • Django - Python on Rails
  • Django Mixins - Great for scaling up, not great for long-term maintenance
  • SBOM - Software Bill of Materials
  • Microservice vs Monolith - Martin Fowler’s canonical explanation
  • Jaeger - “Debugger” for microservices
  • PyO3 - Rust-to-Python and Python-to-Rust FFI crate
  • orjson - Pretty fast JSON handling in Python using Rust
  • drf-orjson-renderer - Simple orjson wrapper for Django REST Framework
  • Rust in Python cryptography - Parsing complex data formats is just safer in Rust!
  • jsonschema-py - jsonschema in Python with Rust, mentioned in the PyO3 docs
  • WSGI - Python’s standard for HTTP server interfaces
  • uWSGI - A application server providing a WSGI interface
  • rustimport - Simply import Rust files as modules in Python, great for prototyping
  • granian - WSGI application server written in Rust with tokio and hyper
  • hyper - HTTP parsing and serialization library for Rust
  • HAProxy - Feature rich reverse proxy with good request queue support
  • nginx - Very common reverse proxy with very nice and readable config
  • locust - Fantastic load-test tool with configuration in Python
  • goose - Locust, but in Rust
  • Podman - Daemonless container engine
  • Docker - Container platform
  • buildx - Docker CLI plugin for extended build capabilities with BuildKit
  • OrbStack - Faster Docker for Desktop alternative
  • Rust in Production: curl with Daniel Stenberg - Talking about hyper’s strictness being at odds with curl’s permissive design
  • axum - Ergonomic and modular web framework for Rust
  • rocket - Web framework for Rust

Official Links