2022-04-07 21:41:23
We've gotten hundreds of applications from all over the world for our #776fellowship and I'm so grateful to all of you who applied & spread the word about our first 776 Foundation project — Fellows will be selected May 6th 💵🌍 More details at http://776.org
2022-03-08 06:39:19
I created & minted my first #NFT artwork as part of PROOF Collective's Grails project. It was a legendary lineup of artists and I'm grateful to have been one of the 20 chosen — my low-poly portrait of Olympia and myself (Serena shot the photo) took about 7 hrs to create.
I documented almost all of it via Loom 🙂 Lemme know what you think! The whole thing was pretty therapeutic and I'm inspired to keep creating art regularly now (last time I did that was the first 5 years of Reddit doing all those daily logo doodles of Snoo).
2021-12-10 23:25:51
In 2019, I wrote an article called Where Players Own Their Loot: Why Initialized Capital Invested in SkyWeaver — and it's been a delight watching this game grow ever since...
Growing up, I loved a collectible card game that was popular with my friends called Spellfire.
No, not Magic: The Gathering — the world famous card game, which has produced over 20 billion cards in the last decade. Instead, I played the knock-off made by the owners of Dungeons & Dragons. Though Spellfire was far less popular, we nevertheless spent countless hours playing, collecting, and trading these cards. The culture and community these collectible card games create have endured and thrived even as the internet has connected us and gaming has largely moved into the digital world.
Then Hearthstone showed up and resurfaced all those feelings in a beautiful digital package. 100 million registered players later, it’s a phenomenon. But there’s still something missing: real ownership. While I’ve spent real money to buy these cards that I can use in the game, I can’t trade them, sell them, or do anything with them other than log on to Hearthstone and play with them. And yet people still spend lots of money on them (the digital game card market is already $1.5B).
Enter SkyWeaver.
It’s a digital trading card game with blockchain superpowers.
SkyWeaver’s not only fun and remarkably polished, it’s a game in which you’ll actually own all of your cards — just like in the old days.
2021-08-19 05:45:11
This has been another exciting investment for 7️⃣7️⃣6️⃣ and I'm grateful we get to be along for this ride, albeit a bit jealous I don't have all the free-time of my youth to earn money playing video games... to all of you asking me to be your Manager, stay tuned...
It's hard to overstate the significance of the Web 3 gaming revolution. My daughter will not understand how I/we possibly played video games for all those hours + never got paid. Worse... that I spent money to buy digital goods and in-game purchase that I didn't actually own.
2021-08-10 23:43:53
I'm pretty sure this is the first Apparel Co x Venture Capital collab in history. Definitely won't be our last. Seven Seven Six is proud to be working with Rowing Blazers to make our 1st merch drop EXCLUSIVELY for college athletes & in support of their mental health (thx to AAAD). All credit to Jack Carlson and his team for the awesome job on this super limited design.
We've already started putting dollars into supporting our founders via our 2% Growth & Caregiving Program—it's something I know I wish I had when I was a first-time CEO at 22 + clueless about how my mental health affected my output.
Selected athletes will receive a special edition tee not available to the general public; a RB discount code they can share to raise money for AAAD; + opportunities for additional products + partial scholarships.