关于 ShrekShao | 狄学长

Graphics engineer,业余时间做一些游戏和 3D 开发。喜欢足球。

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ShrekShao | 狄学长 RSS 预览

更新了吴健雄院队和健雄杯的网站

2021-02-24 08:00:00

没球踢好憋。。庆祝吴院2020新生杯队史首夺冠,手填了大量吴院院队和健雄杯数据,并且大幅更新了生成器系统 我是无聊本人。。

shrekshao.com

2021-01-01 08:00:00

我想赞助东大吴院足球队球衣胸前广告,就买了个域名简单搞了个游戏工作室的网页先。

Encounter Game Dev Progress Video MS2

2020-10-20 08:00:00

I’m too lazy to translate the subtitles this time. 直接去B站看吧。年更了游戏的进度视频02

Encounter Game Dev Progress Video MS1

2019-05-28 08:00:00

Our game project that get started for quite long has finally released … a developing progress video. We are serious about this one and want to get it polished, finished, and published. Check the video! Working together wih Huai.

Magic poser Webapp Lite

2019-01-10 08:00:00

My first shipping project working with Magic Poser team! WebAssembly is pretty amazing.

LD43 Game: SpaceCrafter

2018-12-03 08:00:00

LD 43 Game. Customize ship with equipments from your opponent and fight. Focused on getting good visual quality this time with (overused hhhh) blooming and PBR from SD. Worked with Huai boqun (Model) and Liu nianze (BGM)

Super Unprofessional League Generator

2018-11-06 08:00:00

A Jekyll based static site generator for website of a unprofessional league. Features include: Squad, matches, news, tables, etc. I put the league inside the school of my undergrad university as a demo. It is actually low-level game but I somehow enjoy displaying it this way and recalling all those memory from a young age lol.

Dual Depth Peeling Implementation in WebGL

2018-10-17 08:00:00

An blog talking about my experience on implementing OIT with dual depth peeling in WebGL in my fulltime job. I also contribute an example to Tarek’s WebGL 2 examples.

LD42 Game: City 2048

2018-08-10 08:00:00

LD 42 Game. A little sim and strategy game. Worked with Huai boqun who is an architect designer functioning as 3d artist here. We also cooperate on a long-run game during our sparetime.

glTF Avatar in Three.js

2018-03-15 08:00:00

I implement the glTF Avatar System in Three.js, with some improvement. It can also merge export the avatar as a single glb file, and loaded by any engine supporting glTF. I post it to Facebook 3D post as an example. A website as a sharing platform of skeleton and skin files is also under construction as a 肥宅快乐工程