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Noctua Releases 3D Models, But Please Don’t Try To Dupe The Products

2026-04-29 19:00:50

Noctua wants to make life easier for fans of its…fans. To that end, the company has released a bevy of 3D models across its various product lines, all available to download for free.

If you’re not familiar with the company, Noctua specializes in high-quality cooling systems for the PC market. Its hope is that by freely providing 3D models of its components, it will aid aftermarket companies and DIYers that wish to integrate Noctua fans into their gear. In the company’s own words, these files are made available for “mechanical design, rendering, or animations.” They will let people check things like mountings and fitment without having to have the parts on hand, or to create demo visuals featuring the company’s products.

Don’t get too excited, though, because Noctua has already thought ahead. The company has specifically noted these parts aren’t intended for 3D printing, and critical components like fan blades have modified geometry so as to not compromise the companies IP. You could try and print these models, but they won’t perform like the real thing, and Noctua notes they shouldn’t be used for simulation purposes either. They’re intentionally not accurate to what the company actually sells in that regard.

That isn’t to say Noctua is totally against 3D printing. They have lots of parts available on Printables that they’d love you to try—everything from fan grilles to ducts to anti-vibration pads. Most are useful accessories—the kind of little bits of plastic that make using the products easier—that don’t threaten Noctua’s core product line in the marketplace.

If you’re whipping up a custom PC case and you want to kit it out with Noctua goodies, these models might help you refine your design. It’s funny how it’s such an opposite tactic to that taken by Honda, in terms of embracing the free exchange of 3D models on the open Internet. It’s a move that will surely be appreciated as a great convenience, and we’d love to see more companies follow this fine example.

Thanks to [irox] for the tip!

Wipeout Clone Runs Native on ESP32-S3

2026-04-29 16:00:41

Psygnosis’s 1995 game Wipeout is remembered for two things: being one of the greatest games of all time, and taking advantage of the then-new PlayStation’s capacity for 3D graphics. The ESP32-S3 might not be your first choice to replace Sony’s iconic console, but [Michael Biggins] a.k.a. [PhonicUK] is working on doing just that, with his own clone of Wipeout on the Expressif MCU. 

It’s actually not that crazy when you think about it. The PlayStation had a 32-bit RISC processor, and the ESP32-S3 is a 32-bit RISC processor. The PlayStation’s was only good for about 30 Million Instructions Per Second (MIPS) but it had a graphics co-processor to help out with the polygons — the ESP32-S3 has two cores that can help each other, which combine to about 300 MIPS. In terms of RAM, the board in use has 8 MB of PSRAM, while the faster 512 kB on the chip is used, in effect, as video ram.

The demo is very impressive, especially considering he’s fit in three computer players. He’s also got it blasting out 60 frames per second, which is probably double what the original Wipeout ran on the PS1. Part of that is the two cores in action: he’s got them working together on the interlaced video output, one sending while the other finishes the second half of the frame. Each half of the video gets dedicated space in the internal memory. Using a 480×320 pixel display doesn’t hurt for speed, either. Sure, it’s paltry by modern standards, but the original Wipeout got by with even fewer pixels — and it didn’t run on a microcontroller. Granted it’s a beefy micro, but we really love how [Michael] is pushing its limits here.

Right now there’s just the Reddit thread and the demo video below. [Michael] is considering sharing the source code for his underlying 3D engine under an open license. We do hope he shares the code, as there are surely tricks in there some of us here could learn from. If it’s all old hat to you, perhaps you’d rather spend a weekend learning raytracing.

Compact VGA Output Board For The Pi Pico

2026-04-29 13:00:55

Many microcontrollers can spit out simple analog video signals if that’s something you desire. However, it normally requires a bit of supporting hardware and, of course, the right connectors to work with your other video equipment. [Arnov Sharma] took that into account when whipping up this neat VGA board for the Raspberry Pi Pico.

VGA output in this case is achieved via judicious use of the Pi Pico’s PIO subsystem, which is perfect for clocking out the signals for red, green, and blue along with HSYNC and VSYNC as needed. The Pico slots right into [Arnov’s] custom PCB, which makes it a cinch to hook everything up. Supporting hardware is minimal, requiring just a few resistors between the Pico and the DE-15 VGA connector. There’s also a nice LM317 regulator on board to supply power to everything. [Arnov] also whipped up a modified version of the VGA library from [Pancrea85], which allows the Pico to output VGA in a way that’s more accepted by more recent TFT displays as well as older CRTs. The system is demoed with a few basic Hello, World programs, as well as a neat recreation of Conway’s Game of Life.

If you want to get a Pi Pico hooked up to a big screen quickly, whipping up a board like this is a great way to go. If you’re wanting something more advanced, though, you could always explore DVI and HDMI on the same platform. Video after the break.

Recycling PLA and Other Plastic Waste with Compression Molding

2026-04-29 10:00:31

After previously trying out low-tech compression molding with a toaster oven and 3D printed molds, [future things] is back with a video that seeks to explore some of the questions raised after the first video. Questions such as how well this method works with HDPE and PLA thermoplastics, whether the flashing could be cut off by the mold and the right temperatures and times to heat the plastic before a charge is ready for inserting into the mold.

In this video the same PHA-based mold is used, but in a three-piece configuration to allow for a more complex shape. This way game tokens could be made for use by the son of the author, which also shows one straightforward and very practical use of this method.

A big change here is that no more metal chopsticks are used to handle the charge, as this was found to cool down the heated plastic too much. Instead the hot charge is handled with fingers and wooden chopsticks, with the plastic heated until it has about the consistency of thick honey. For LDPE this takes about 5-7 minutes at 130°C. After compressing the charge into the mold, about 30 seconds are all it takes for the plastic to cool down enough.

There was a question about the use of mold release spray, but this didn’t seem to cause any issues, so can probably be used safely. As for other plastic types, HDPE works fine too when you heat it up at a slightly higher temperature and don’t mind it being tougher to handle.

Easiest is probably PLA, which would seem unsurprising. Using some chopped-up PLA printing waste it was easy enough to make a few more game tokens, demonstrating that this method is very viable for converting scrap FDM print waste into such items. As noted in the comments by [edmundchao] this method works great too for PETG, using PETG molds, while using a ratcheting clamp for extra pressure instead of just pressing by hand.

Can you 3D Print a Pinball Machine That’s Fun to Play?

2026-04-29 07:00:59

It seems fair to say that pinball machines are among the most universally loved gaming systems known today, yet the full-sized ones are both very expensive and very large, while even the good quality table-sized ones tend to be on the expensive side. That raises the question of whether a fully 3D printed pinball machine could at all be fun and not just feel like a cheapo toy? A recent video by [Steven] from [3D Printer Academy] on YouTube makes here a compelling argument that it might actually be worth something to consider.

In addition to being fully modular and customizable the most compelling element is probably that the design supports two- and four-player multiplayer. This sees the metal balls leaving at the rear and from there entering the playing field of another player’s machine, which can probably get pretty chaotic.

Unfortunately this is part of a Kickstarter campaign, so you’ll have to either shell out some cash to get access to the print files or DIY your own version. We’d also be remiss to not address the durability concerns of a 100% plastic pinball machine like this, plus the lack of serious heft to compensate for more enthusiastic playing styles.

If you are more into traditional DIY pinball machines, we have covered these as well, along with small screen-based machines, and their miniature brethren for when space is really at a premium.

Payphone Tag Is Australia’s New National Sport

2026-04-29 04:00:18

Australia’s payphones are an iconic part of the national landscape, even if they’re not as important as they once used to be. However, they’re having a resurgence of late, in part thanks to a new national pastime—the sport of Payphone Tag!

Created by [Alex Allchin], the game is simple. To play, you first sign up on the website and get your emoji and 5-digit PIN. You then go out and find a payphone, dial the Payphone Tag number, and enter your PIN when prompted. This lets you “capture” the phone, raising your score in the game. If a phone is already captured, no matter—just head out there, dial the number, and key in your own PIN to steal it. You can also push your score even higher by capturing three payphones in a triangle on the map to get bonus points.

It’s a fun geospatial game that’s also free to play, because Telstra made payphone calls free back in 2022. It might cost you a bit to get out to some phones, but there are plenty you can reach with the aid of free public transport at the moment, anyway. Protip—at the time of writing, there are a ton of easy captures to be had on Kangaroo Island. It might just cost you a pretty penny to get out there. Have at it!

We’d love to see some stats from Telstra as to whether this is making a dent in overall payphone usage rates. In any case, there were 800 players in the last 7 days and a full 36,640 captures so far, so a lot is happening out there. We fully expect to see this concept spread to other nations in turn, though it might be less attractive in places where you still need to dig out a coin to make a call.

We’ve featured a few payphone hacks over the years. If you’re doing something rad with these telecommunication devices of yesteryear, we’d love to hear about it on the tipsline.