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Wavebird Controller Soars Once More with Open Source Adapter

2025-12-08 11:00:39

Computer rendering of a DIY, purple Nintendo Wavebird controller adapter

After scouring the second-hand shops and the endless pages of eBay for original video game hardware, a pattern emerges. The size of the accessory matters. If a relatively big controller originally came with a tiny wireless dongle, after twenty years, only the controller will survive. It’s almost as if these game controllers used to be owned by a bunch of irresponsible children who lose things (wink). Such is the case today when searching for a Nintendo Wavebird controller, and [James] published a wireless receiver design to make sure that the original hardware can be resurrected.

The project bears the name Wave Phoenix. The goal was to bring new life to a legendary controller by utilizing inexpensive, readily available parts. Central to the design is the RF-BM-BG22C3 Bluetooth module. Its low power draw and diminutive footprint made it a great fit for the limited controller port space of a Nintendo GameCube. The module itself is smaller than the GameCube’s proprietary controller connector.  Luckily for projects like this, there are plenty of third-party connector options available.

When it comes to assembly, [James] insists it is possible to wire everything up by hand. He included an optional custom PCB design for those of us who aren’t point-to-point soldering masters. The PCB nestles cleanly into the 3D-printed outer casing seen in the image above in the iconic GameCube purple. Once the custom firmware for the Bluetooth module is flashed, pairing is as simple as pressing the Wave Phoenix adapter pairing button, followed by pressing X and Y simultaneously on the Wavebird controller. The two devices should stay paired as long as the controller’s wireless channel dial remains on the same channel. Better yet, any future firmware updates can be transferred wirelessly over Bluetooth.

Those who have chosen to build their own Wave Phoenix adapter have been pleased with the performance. The video below from Retrostalgia on YouTube shows that input responsiveness seems to be on par with the original Nintendo adapter. Mix in a variety of 3D printed shell color options, and this project goes a long way to upcycle Wavebird controllers that may have been doomed to end up in a dumpster. So it might be time to fire up a round of Kirby Air Ride and mash the A button unencumbered by a ten-foot cord.

There are even more open source video game controller designs out there like this previous post about the Alpakka controller by Dave.

Hackaday Links: December 7, 2025

2025-12-08 08:00:21

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We stumbled upon a story this week that really raised our eyebrows and made us wonder if we were missing something. The gist of the story is that U.S. Secretary of Energy Chris Wright, who has degrees in both electrical and mechanical engineering, has floated the idea of using the nation’s fleet of emergency backup generators to reduce the need to build the dozens of new power plants needed to fuel the AI data center building binge. The full story looks to be a Bloomberg exclusive and thus behind a paywall — hey, you don’t get to be a centibillionaire by giving stuff away, you know — so we might be missing some vital details, but this sounds pretty stupid to us.

First of all, saying that 35 gigawatts of generation capacity sits behind the big diesel and natural gas-powered generators tucked behind every Home Depot and Walmart in the land might be technically true, but it seems to ignore the fact that backup generators aren’t engineered to run continuously. In our experience, even the best backup generators are only good for a week or two of continuous operation before something — usually the brushes — gives up the ghost. That’s perfectly acceptable for something that is designed to be operated only a few times a year, and maybe for three or four days tops before grid power is restored. Asking these units to run continuously to provide the base load needed to run a data center is a recipe for rapid failure. And even if these generators could be operated continuously, there’s still the issue of commandeering private property for common use, as well as the fact that you’d be depriving vital facilities like hospitals and fire stations of their backup power. But at least we’d have chatbots.

Well, that won’t buff right out. Roscosmos, the Russian space agency, suffered a serious setback last week when it damaged the launchpad at Site 31/6 during a Soyuz launch. This is bad news because that facility is currently the only one in the world capable of launching Soyuz and Progress, both crucial launch vehicles for the continued operation of the International Space Station. As usual, the best coverage of the accident comes from Scott Manley, who has all the gory details. His sources inform him that the “service cabin,” a 20-ton platform that slides into position under the rocket once it has been erected, is currently situated inside the flame trench rather than being safely tucked into a niche in the wall. He conjectures that the service cabin somehow got sucked into the flame trench during launch, presumably by the negative pressure zone created by the passage of all that high-velocity rocket exhaust. Whatever the cause of the accident, it causes some problems for the Russians and the broader international space community. An uncrewed Progress launch to resupply the ISS was scheduled for December 20, and a crewed Soyuz mission is scheduled for July 2026. But without that service cabin, neither mission seems likely. Hopefully, the Russians will be able to get things tidied up quickly, but it might not matter anyway since there’s currently a bit of a traffic jam at the ISS.

We saw a really nice write-up over at Make: Magazine by Dom Dominici about his impressions from his first Supercon visit. Spoiler alert: he really liked it! He describes it as “an intimate, hands-on gathering that feels more like a hacker summer camp than a tech expo,” and that’s about the best summary of the experience that we’ve seen yet. His reaction to trying to find what he assumed would be a large convention center, but only finding a little hole-in-the-wall behind a pizza place off the main drag in Pasadena, is priceless; yes, that mystery elevator actually goes somewhere. For those of you who still haven’t made the pilgrimage to Pasadena, the article is a great look at what you’re missing.

And finally, we know we were a little rough on the Russians a couple of weeks back for their drunk-walking robot demo hell, but it really served to demonstrate just how hard it is to mimic human walking with a mechanical system. After all, it takes the better part of two years for a new human to even get the basics, and a hell of a lot longer than that to get past the random face-plant stage. But still, some humanoid robots are better than others, to the point that there’s now a Guinness Book of World Records category for longest walk by a humanoid robot. The current record was set last August, with a robot from Shanghai-based Agibot Innovations going on a 106-km walkabout without falling or (apparently) recharging. The journey took place in temperatures approaching 40°C and took 24 hours to complete, which means the robot kept up a pretty brisk walking pace over the course, which we suppose didn’t have any of the usual obstacles.

USB Video Capture Devices: Wow! They’re All Bad!!

2025-12-08 05:00:13

[VWestlife] purchased all kinds of USB video capture devices — many of them from the early 2000s — and put them through their paces in trying to digitize VHS classics like Instant Fireplace and Buying an Auxiliary Sailboat. The results were actually quite varied, but almost universally bad. They all worked, but they also brought unpleasant artifacts and side effects when it came to the final results. Sure, the analog source isn’t always the highest quality, but could it really be this hard to digitize a VHS tape?

The best results for digitizing VHS came from an old Sony device that was remarkably easy to use on a more modern machine.

It turns out there’s an exception to all the disappointment: the Sony Digital Video Media Converter (DVMC) is a piece of vintage hardware released in 1998 that completely outperformed the other devices [VWestlife] tested. There is a catch, but it’s a small one. More on that in a moment.

Unlike many other capture methods, the DVMC has a built-in time base corrector that stabilizes analog video signals by buffering them and correcting any timing errors that would cause problems like jitter or drift. This is a feature one wouldn’t normally find on budget capture devices, but [VWestlife] says the Sony DVMC can be found floating around on eBay for as low as 20 USD. It even has composite and S-Video inputs.

For an old device, [VWestlife] says using the DVMC was remarkably smooth. It needed no special drivers, defaults to analog input mode, and can be powered over USB. That last one may sound trivial, but it means there’s no worry about lacking some proprietary wall adapter with an oddball output voltage.

The catch? It isn’t really a USB device, and requires a FireWire (IEEE-1394) port in order to work. But if that’s not a deal-breaker, it does a fantastic job.

So if you’re looking to digitize older analog media, [VWestlife] says it might be worth heading to eBay and digging up a used Sony DVMC. But if one wants to get really serious about archiving analog media, capturing RF signals direct from the tape head is where it’s at.

Thanks to [Keith Olson] for the tip!

Neat Techniques To Make Interactive Light Sculptures

2025-12-08 02:00:58

[Voria Labs] has created a whole bunch of artworks referred to as Lumanoi Interactive Light Sculptures. A new video explains the hardware behind these beautiful glowing pieces, as well as the magic that makes their interactivity work.

The basic architecture of the Lumanoi pieces starts with a custom main control board, based around the ESP-32-S3-WROOM-2. It’s got two I2C buses onboard, as well as an extension port with some GPIO breakouts. The controller also has lots of protection features and can shut down the whole sculpture if needed. The main control board works in turn with a series of daisy-chained “cell” boards attached via a 20-pin ribbon cable. The cable carries 24-volt power, a bunch of grounds, and LED and UART data that can be passed from cell to cell. The cells are responsible for spitting out data to addressable LEDs that light the sculpture, and also have their own microcontrollers and photodiodes, allowing them to do all kinds of neat tricks.

As for interactivity, simple sensors provide ways for the viewer to interact with the glowing artwork. Ambient light sensors connected via I2C can pick up the brightness of the room as well as respond to passing shadows, while touch controls give a more direct interface to those interacting with the art.

[Voria Labs] has provided a great primer on building hardcore LED sculptures in a smart, robust manner. We love a good art piece here, from the mechanical to the purely illuminatory. Video after the break.

Anatomy Of A Minimalist Home Computer

2025-12-07 23:00:34

There are plenty of well-known models among the 8-bit machines of the 1980s, and most readers could rattle them off without a thought. They were merely the stars among a plethora of others, and even for a seasoned follower of the retrocomputing world, there are fresh models from foreign markets that continue to surprise and delight. [Dave Collins] is treating us to an in-depth look at the VTech VZ-200, a budget machine that did particularly well in Asian markets. On the way, we learn a lot about a very cleverly designed machine.

The meat of the design centres not around the Z80 microprocessor or the 6847 video chip, but the three 74LS chips handling both address decoding and timing for video RAM access. That they managed this with only three devices is the exceptionally clever part. While there are some compromises similar to other minimalist machines in what memory ranges can be addressed, they are not sufficient to derail the experience.

Perhaps the most ingenuity comes in using not just the logic functions of the chips, but their timings. The designers of this circuit really knew the devices and used them to their full potential. Here in 2025, this is something novice designers using FPGAs have to learn; back then, it was learned the hard way on the breadboard.

All in all, it’s a fascinating read from a digital logic perspective as much as a retrocomputing one. If you want more, it seems this isn’t the only hacker-friendly VTech machine.

John Dalton, CC BY-SA 3.0.

The Key to Plotting

2025-12-07 20:00:49

Plotters aren’t as common as they once were. Today, many printers can get high enough resolution with dots that drawing things with a pen isn’t as necessary as it once was. But certainly you’ve at least seen or heard of machines that would draw graphics using a pen. Most of them were conceptually like a 3D printer with a pen instead of a hotend and no real Z-axis. But as [biosrhythm] reminds us, some plotters were suspiciously like typewriters fitted with pens.

Instead of type bars, type balls, or daisy wheels, machines like the Panasonic Penwriter used a pen to draw your text on the page, as you can see in the video below. Some models had direct computer control via a serial port, if you wanted to plot using software. At least one model included a white pen so you could cover up any mistakes.

If you didn’t have a computer, the machine had its own way to input data for graphs. How did that work? Read for yourself.

Panasonic wasn’t the only game in town, either. Silver Reed — a familiar name in old printers — had a similar model that could connect via a parallel port. Other familiar names are Smith Corona, Brother, Sharp, and Sears.

Since all the machines take the same pens, they probably have very similar insides. According to the post, Alps was the actual manufacturer of the internal plotting mechanism, at least.

The video doesn’t show it, but the machines would draw little letters just as well as graphics. Maybe better since you could change font sizes and shapes without switching a ball. They could even “type” vertically or at an angle, at least with external software.

Since plotters are, at heart, close to 3D printers, it is pretty easy to build one these days. If plotting from keystrokes is too mundane for you, try voice control.