2026-02-27 20:00:38

Although not as reviled as the sound of nails on chalkboard, the sound of adhesive tape being peeled is quite probably at least as distinctive. With every millimeter of the tape’s removal from the roll sounding like it’s screaming in protest, it has led some to wonder just why this process is noisy enough to be heard from across an open-plan office. Recently [Er Qiang Li] et al. had their paper on a likely theory published in Physical Review E, in which they examine the supersonic air pulses at the core of this phenomenon.

Using rolls of adhesive tape and two microphones synchronized with two high-speed cameras in a Schlieren imaging setup, they gathered experimental data of this stick-slip mechanism. Incidentally, in addition to this auditory effect, adhesive tape is also known for the triboluminescence effect, as well as the generating of X-rays, making them quite the source of scientific demonstrations, even when they’re not also being used to create graphene with.
What they deduced from the recorded data was that the transverse fractures that suddenly appear after the extended stick phase hold a vacuum until they reach the end of the fracture during the brief slip phase, at which point the vacuum collapses very suddenly. This produces a pressure of 9600 Pa and clearly visible shock fronts on the Schlieren images.
Now that we know why peeling adhesive tape from its roll is so noisy, it won’t make it any more quiet, but at least we can add another fascinating science fact to its role of achievements.
2026-02-27 17:00:32

The modern web browser is now far more than a thing for rendering web pages, it’s a multi-faceted environment that can provide a home for almost any application you could imagine. But why should JavaScript or Wasm have all the fun? CSS is Turing complete now, right? Why not, as [Lyra Rebane] has done, write an 8086 emulator in pure CSS?
The web page at the link above may contain an 8086, but missing MMU aside, don’t expect it to run Linux just yet. Instead it has limited resources, just enough to run a demo program. It needs a Chrome-adjacent browser because it uses some CSS functions not available in for example Firefox, but we’ll forgive it that oddity. Its clock is provided by a small piece of JavaScript not because CSS can’t provide one, but because the JS version is more stable.
On one hand this is of little practical use, but to dismiss it as such is to entirely miss the point. It’s in the fine spirit of experimentation, and we love it. Perhaps a better way to look at it is to see what could be done more efficiently with the same idea. A 1970s CISC microprocessor might not be the best choice, but would for example a minimalist and optimized RISC design be more capable? We’re looking forward to where others take this thread.
It’s not the first unexpected computing environment we’ve found, who could forget the DOOM calculator!
Header: Thomas Nguyen, CC BY-SA 4.0.
2026-02-27 14:00:29


The good part about older game consoles like the Super Nintendo is that they have rather rudimentary region locks, but unfortunately this also gives some people the idea that installing something like the SuperCIC mod chip to make a SNES region-free is easy. The patient that arrived on [Skawo]’s surgery table was one such victim, with the patient requiring immediate surgery to remove the botched installation before assessing the damage.
Here the good news was that the patient features the revision B CPU, making it a good console to rescue. The bad news was that the pads of the old CIC chip had been ripped up, there was a solder bridge on S-PPU1 between two pins and both the installed wiring and soldering were atrocious, requiring plenty of touch-ups.
With the CIC pads already a loss, finishing the SuperCIC mod seemed like a good plan, also since this would make for a nice region-free console. This mod involves a PIC16F630 with special firmware that works with the corresponding CIC IC in each cartridge, while also switching between 50/60 Hz mode to fit the cartridge’s region. After an initial test with PAL and NTSC cartridges everything seemed all right. Then [Skawo] ran the SuperNES Burn-In test from its cartridge, which gave dire news.
Something was wrong with one of the VRAM ICs, leading [Skawo] to first try replacing the IC in question with a replacement from a donor board, which unfortunately did not fix the issue. This led him back to the suspicious solder bridge between pins 25 and 26 on S-PPU1. This would have put 5V into a pin that was not expecting it, and may have led to permanent damage.
One lifting of a donor S-PPU1 IC and nerve-wrecking swap later, it was time for a retry. This time the test passed with flying colors, allowing Super Mario RPG to be played again without funny graphical artefacts and hopefully fixing the last of the issues caused by the botched SuperCIC installation. Fortunately the damage was fixable, but along with a destroyed case it also took out the S-PPU1, which is not an easy to replace chip.
Moral of the story is perhaps that if you really want to mod your SNES, you should leave it to someone who has the requisite skills, lest people like [Skawo] have to rescue another hapless victim from such displays of depravity.
2026-02-27 11:00:59

2000 m above ground level (AGL), winds are stronger and much, much more consistent than they are at surface. Even if the Earth were a perfect sphere, there’d be a sluggish boundry layer at the surface, but since it’s got all these interesting bumps and bits and bobs, it’s not just sluggish but horribly turbulent, too. Getting above that, as much as possible, is why wind turbines are on big towers. Rather than build really big tower, Beijing Lanyi Yunchuan Energy Technology Co. has gone for a more ambitious approach: an aerostat to take power from the steady winds found at high altitude. Ambitiously called the Stratosphere Airborne Wind Energy System (SAWES), the megawatt-scale prototype has recently begun feeding into the grid in Yibin, Sichuan Province.
The name might be a bit ambitious, since its 2000 m test flight is only one tenth of the way to the stratosphere, but Yibin isn’t a bad choice for testing: as it is well inland, the S2000 prototype won’t have to contend with typhoons or other ocean storms. The prototype is arguably as ambitious as the name: its 12 flying turbines have a peak capacity of three megawatts. True, there are larger turbines in wind farms right now, but at 60 m in length and 40 m in diameter, the S2000 has a lot of room to grow before hitting any kind of limit or even record for aerostats. We’re particularly interested in the double-hull construction– it would seem the ring of the outer gas bag would do a good job funneling and accelerating air into those turbines, but we’d love to see some wind tunnel testing or even CFD renderings of what’s going on in there.

During its first test flight in January 2026, the system generated generated 385 kilowatt-hours of electricity over the course of 30 minutes. That means it averaged about 25% capacity for the test, which is a good safe start. Doubtless the engineers have a full suite of test flights planned to demonstrate the endurance and power production capabilities of this prototype. Longer flights at higher capacity may have already happened by the time you read this.
Flying wind turbines isn’t a new idea by any means; a few years ago we featured this homemade kite generator, and the pros have been in on it too. Using helium instead represents an interesting design choice–on the plus side, its probably easier to control, and obviously allowing large structures, but the downside is the added cost of the gas. It will be interesting to see how it develops.
We’re willing to bet it catches on faster than harvesting wind energy from trees.
All images from Beijing Lanyi Yunchuan Energy Technology Co., Ltd.
2026-02-27 08:00:32

[Matt Denton]’s SpoolBot is a surprisingly agile remote-controlled robot that doesn’t just repurpose filament spool leftovers. It looks exactly like a 2 kg spool of filament; that’s real filament wound around the outside of the drum. In fact, Spoolie the SpoolBot looks so much like the real thing that [Matt] designed a googly-eye add-on, because the robot is so easily misplaced.

SpoolBot works by rotating its mass around the central hub, which causes it to roll forward or back. Steering is accomplished by tank-style turning of the independent spool ends. While conceptually simple, quite a bit of work is necessary to ensure SpoolBot rolls true, and doesn’t loop itself around inside the shell during maneuvers. Doing that means sensors, and software work.
To that end, a couple of rotary encoders complement the gearmotors and an IMU takes care of overall positional sensing while an ESP32 runs the show. The power supply uses NiMH battery packs, in part for their added weight. Since SpoolBot works by shifting its internal mass, heavier batteries are more effective.
The receiver is a standard RC PWM receiver which means any RC transmitter can be used, but [Matt] shows off a slick one-handed model that not only works well with SpoolBot but tucks neatly into the middle of the spool for storage. Just in case SpoolBot was not hard enough to spot among other filament rolls, we imagine.
The googly-eye add-on solves that, however. They clip to the central hub and so always show “forward” for the robot. They do add quite a bit of personality, as well as a visual indication of the internals’ position relative to the outside.
The GitHub repository and Printables page have all the design files, and the video (embedded just below) shows every piece of the internals.
The kind of hardware available nowadays makes self-balancing devices much more practical and accessible than they ever have been. Really, SpoolBot has quite a lot in common with other self-balancing robots and self-balancing electric vehicles (which are really just larger, ridable self-balancing robots) so there’s plenty of room for experimentation no matter one’s budget or skill level.
2026-02-27 05:00:28
The WS2812B has become one of the most popular addressable LEDs out there. They’re easy to drive from just about any microcontroller you can think of. But what if you don’t have a microcontroller at all? [Povilas Dumcius] decided to try and drive the LEDs with raw logic only.
The project consists of a small board full of old-school ICs that can be used to drive WS2812Bs in a simplistic manner. A 74HC14 Schmitt trigger oscillator provides the necessary beat for this tune, generating an 800 kHz clock to keep everything in time and provide the longer pulse trains that represent logic one to a WS2812B. A phase-shifted AND gate generates the shorter pulses necessary to indicate logic zero. Meanwhile, a binary counter cycles through 24 bits (8 per R, G, and B) to handle color. Pressing each one of the three push-buttons allows each color channel to be activated or deactivated as desired. It can make the strip red, green, or blue, or combine the channels if you press multiple buttons at once. That’s all the control you get—it would take a bit more logic to enable variable levels of each channel. Certainly within the realms of possibility, though.
We’ve featured some other nifty tricks for driving WS2812Bs in unconventional ways, like using DMA hardware or even I2S audio outputs. If you’ve got your own tricks, don’t hesitate to notify the tipsline.