2026-04-11 11:38:00
The Orion capsule carrying the Artemis II astronauts has successfully splashed down off the coast of San Diego at 8:07PM Eastern time on April 10. It signals the conclusion of Artemis II’s 10-day journey around the moon, which is meant to be a test flight for a future mission that would bring humanity back to the lunar surface. The Orion crew module carrying the mission’s astronauts separated from the service module at 7:33 PM. While the service module was designed to burn up in the Earth’s atmosphere, the crew capsule was built to bring the astronauts back home safely.
By 7:53 PM, Orion reached our planet’s upper atmosphere, where a six-minute communication blackout occurred due to the capsule heating up as it started its guided descent. The capsule has 11 parachutes, with its drogue parachutes being deployed at 23,400 feet to stabilize and slow it down. When Orion reached 5,400 feet above the ground, the drogue parachutes were cut off so that the three main parachutes could be deployed. That decreased the capsule’s velocity to 200 feet per second, enabling a safe splashdown.
NASA’s engineers conducted several tests while the capsule was in the water before the recovery team headed to the capsule on inflatable boats to extract the crew from Orion. By 9:34 PM, all four crew members were out of the capsule. They were then hoisted into helicopters and flown to the USS John P. Murtha dock ship, where doctors will assess their health.
Artemis II launched on April 1 with four astronauts on board: NASA’s Reid Wiseman, Victor Glover and Christina Koch, as well as Canadian Space Agency’s Jeremy Hansen. They traveled around the moon for almost 10 days, reaching distances no other crewed mission has before it. The astronauts took photos of the far side of the moon, the side we don’t see from our planet, including amazing closeups of the lunar surface using their smartphones. That makes them the first humans to directly and personally view the lunar far side.
During NASA’s post-splashdown news conference, the agency said it will announce the Artemis III crew soon. Artemis III will rendezvous with one or both commercial landers being developed by SpaceX and Blue Origin in low Earth orbit, which will take humans to the lunar surface. It will test the lander’s ability to dock with Orion before NASA lands humans on the moon again.
Welcome home Reid, Victor, Christina, and Jeremy! 🫶
— NASA (@NASA) April 11, 2026
The Artemis II astronauts have splashed down at 8:07pm ET (0007 UTC April 11), bringing their historic 10-day mission around the Moon to an end. pic.twitter.com/1yjAgHEOYl
2026-04-11 07:29:51
Besides a wealth of Fortnite skins based on Disney IP, it hasn't really been clear what the entertainment company has gotten in return for its $1.5 billion investment in Epic from 2024. That could change this November, Bloomberg reports, when Epic releases a Disney-themed extraction shooter. The game is one of three Disney projects the publisher is currently working on, and is reportedly expected to be Epic's comeback after the company laid off 1,000 employees in March due to a "downturn in Fortnite engagement."
The game is reportedly similar to Arc Raiders, a multiplayer shooter where players fight for resources before escaping through an extraction point, but with Disney characters fighting enemies instead of post-apocalyptic survivors. Bloomberg writes that internal reviewers have worried that the game's mechanics are "not very original," but the project is the most promising of the three Epic is developing. The second title received middling internal reviews, according to Bloomberg, and Epic moved resources off the third project "after reports that Disney was disappointed by Epic’s release timeline."
“This is not reflective of the ambitions of the Disney collaboration,” Liz Markman, Senior Director of Communications at Epic Games, said in a statement. “We are building a new games and entertainment universe of Disney experiences.”
While details of Epic's work for Disney are coming into focus, it's still unclear whether this new extraction shooter will be a standalone game or incorporated as a mode in Fortnite. In its efforts to sell the title as a "multiverse" and a competitor to Roblox, Epic has introduced multiple games inside Fortnite over the last few years with distinct mechanics. The developer announced that it would shut down three of those titles — Rocket Racing, Ballistic and Fortnite Festival Battle Stage — as part of its recent round of layoffs. According to current and former Epic employees Bloomberg spoke to, several affected employees were also working on these unannounced Disney games.
When it invested in Epic in 2024, Disney wanted to build an entertainment universe, where players could "play, watch, shop and engage with content, characters and stories from Disney, Pixar, Marvel, Star Wars, Avatar, and more." Epic's current plans sound less all-encompassing than that, but if they manage to increase engagement with Fortnite and Disney's brand, that might not matter.
Update, April 10, 7:29PM ET: Added a statement from Epic Games.
2026-04-11 07:03:08
Sick! The Federal Aviation Administration is targeting gamers in its most recent job advertisement for air traffic controllers. The administration's annual hiring window opens at 12AM ET on April 17, and considering the ongoing shortage of air traffic controllers, it's calling this a period of "supercharged hiring." Rad! The FAA's YouTube video draws parallels between gaming and directing air traffic, and notes that the average salary for the role after three years is $155,000. Hella!
The FAA is clearly seeking players who are at least old enough to remember the Xbox One and Bjergsen in the LCS, which puts would-be candidates around their early 20s at least. It's either that, or the ad editors really just picked videos at random from the pile of stock footage marked gamerz. But I won't lie, it made me smile to see that Xbox One logo appear out of nowhere. Nostalgia is a hell of a thing.
"To reach the next generation of air traffic controllers, we need to adapt," US Transportation Secretary Sean P. Duffy said. "This campaign’s innovative communication style and focus on gaming taps into a growing demographic of young adults who have many of the hard skills it takes to be a successful controller."
The FAA has been losing more air traffic controllers than it can hire and retain since the 2010s, and this trend only worsened during the pandemic in the 2020s, according to a report released in December by the US Government Accountability Office. The administration increased hiring every year since 2021, but at the end of 2025 it employed 13,164 air traffic controllers, 6 percent fewer than in 2015, the report said. At the same time, the number of flights in the air traffic control system increased by about 10 percent, to 30.8 million.
Or, as the FAA put it on the ATC hiring page: "Join the BEST AND BRIGHTEST, the elite squad of 14,000 controllers protecting 2.9 million daily passengers." Applicants must be a US citizen, under 31 (maybe those video editors do know what they're doing), and be able to speak fluent English. An aptitude test, medical screening and academy training follows, among other steps.
This article originally appeared on Engadget at https://www.engadget.com/gaming/the-faa-is-encouraging-gamers-to-get-jobs-in-air-traffic-control-230308014.html?src=rss2026-04-11 05:04:44
A 20-year-old man was arrested by the San Francisco Police Department after allegedly throwing a Molotov cocktail at OpenAI CEO Sam Altman's house, The New York Times reports.
In a statement shared on X, SFPD wrote that it responded to a request for a fire investigation in the North Beach neighborhood of San Francisco around 7:12 AM ET / 4:12AM PT. "At the scene, officers learned that an unknown male subject threw an incendiary destructive device at a home, causing a fire at an exterior gate." After the man fled on foot, police found and arrested him around an hour later while responding to a business' complaint about an "unknown male subject threatening to burn down the building." That business turned out to be OpenAI's headquarters and the subject happened to be the same man who threw the Molotov at Altman's house.
View our latest statement regarding an incident that occurred early this morning at a North Beach residence. Officers have made an arrest, and no injuries were reported as a result of this incident. pic.twitter.com/t4DsF31uxh
— San Francisco Police (@SFPD) April 10, 2026
"Early this morning, someone threw a Molotov cocktail at Sam Altman’s home and also made threats at our San Francisco headquarters. Thankfully, no one was hurt," an OpenAI spokesperson confirmed in a statement to Wired. "We deeply appreciate how quickly SFPD responded and the support from the city in helping keep our employees safe. The individual is in custody, and we’re assisting law enforcement with their investigation."
As it's become more commonplace, artificial intelligence has also become more divisive. While more and more people continue to use AI tools, public reaction to the encroachment of the technology, whether in gaming or customer service, is increasingly negative. Altman's warnings of AI's impact on employment, and a recent New Yorker investigation digging into his allegedly manipulative leadership style at OpenAI, have also raised questions about the CEO's prominent role as a steward of the technology.
This article originally appeared on Engadget at https://www.engadget.com/ai/a-man-allegedly-threw-a-molotov-cocktail-at-sam-altmans-house-210444731.html?src=rss2026-04-11 03:46:20
As child social media bans spread across Europe and beyond, Estonia isn't having it. On Friday, the country's education minister said the bans won't "actually solve problems," while warning that the kids will find a way regardless.
Although companies like Meta would love for you to believe it’s a fairy tale, social media addiction is associated with tangible negative repercussions for children. Studies show that its harms range from depression and anxiety to sleep deprivation and obesity. (The latter is from all the targeted junk food advertising.) On the other hand, teens can find community and support from social media.
A growing list of countries looked at the negative data and concluded that the answer was to ban social media altogether for children. Although the age cutoff varies, legislation has been floated or enacted in Australia, Greece, France, Austria, Spain, Indonesia, Malaysia, the UK and Denmark — just to name a few.
Estonia's education minister believes these countries are coming at the very real problem from the wrong angle. "The way to approach this, to me, is not to make kids responsible for that harm and start self-regulating," Kristina Kallas said at a Politico forum in Barcelona. She added that "kids will find very quickly the ways to go around and to still use social media."
Instead, she said the responsibility lies with governments and corporations. "Europe pretends to be weak when it comes to big American and international corporations," she added. But she called that a "pretense," challenging the EU to "actually take this power and start regulating the big American corporations."
To be fair, the EU regulates the tech industry more effectively than anywhere else in the world. But the point on childhood social bans stands.
Another argument against the bans is that it’s a short path from the well-meaning to a more sinister erosion of basic freedoms. In February, France suggested that the next logical step after passing an under-15 social media ban would be to go after VPNs. After all, once you pass the ban, you need to enforce it — and that can mean snuffing out the tools children could use to work around it.
This article originally appeared on Engadget at https://www.engadget.com/social-media/estonia-is-the-rare-eu-country-opposing-child-social-media-bans-194620916.html?src=rss2026-04-11 03:18:02
Whoop, the makers of a screen-free fitness tracker of the same name, could soon have some competition. Fitbit teased its take on a Whoop-style band with the help of Steph Curry at the end of March, and based on a trademark filing spotted by Gadgets & Wearables, Garmin appears to be working on its own band that tracks similar health metrics.
This new Garmin wearable, called "CIRQA" in the trademark filing submitted in February, is designed to measure "the body's physical parameters and other physiological data, bio-signals, and bodily behavior." That could broadly describe the smartwatches and fitness trackers Garmin already sells. But the CIRQA apparently goes further, by also measuring "recovery from physical and emotional stress, human alertness level, and performance," a set of more granular, wellness-focused features that could bring the unreleased wearable into the same ballpark as a Whoop.
Garmin accidentally leaked that it was working on a new wearable via a hastily removed store page in January, Android Authority reports. While some phantom web pages and a trademark do not guarantee Garmin is working on a new device, or that the band will be screen-free in the same way the Whoop is. If the company is preparing a competitor, though, the timing makes sense. Where other devices try to split the difference between tracking biometrics and offering real-time information or other smartwatch features, Whoop is decidedly data-first. Its wearables monitor as much information as possible through a nondescript band, and then analyze and display what it learned via a smartphone app. The approach is attractive to anyone tired of dealing with screens, and the growing number of people obsessed with optimizing their health. In fact, Whoop just raised $575 million on the back of its current success. It would make sense that Garmin and Google (via its Fitbit brand) would want a piece of the company's audience, too.
Whoop-style bands are also a perfect fit for future uses of AI in health and fitness tracking. Google is interested in having users turn to Fitbit's AI-powered health coach for everything from workout tracking to nutrition advice. If health data processing is going to happen in the cloud, and you're going to have to pull out your smartphone to view that data anyway, it makes sense to sell a tracker without a screen.
This article originally appeared on Engadget at https://www.engadget.com/wearables/garmin-may-be-working-on-a-whoop-competitor-191802041.html?src=rss