2025-12-07 01:24:37
The big reveal for Meta's next mixed reality glasses is being postponed until the first half of 2027, according to a report from Business Insider. Based on an internal memo from Maher Saba, the vice president of Meta's Reality Labs Foundation, the report said that the company's project, which is codenamed "Phoenix," will no longer be scheduled for a 2026 debut.
In a separate memo, Meta execs explained that the delay would help deliver a more "polished and reliable experience." According to BI, a memo from Meta's Gabriel Aul and Ryan Cairns said this new release window is "going to give us a lot more breathing room to get this right." Meta hasn't publicly revealed many details about its Phoenix project, but The Information previously reported that it would feature a goggle-like form factor with an external power source, similar to how the Apple Vision Pro is attached to a battery pack.
In the memo from Saba, BI reported that Meta is also working on a "limited edition" wearable with the codename "Malibu 2." Yesterday, Meta announced its acquisition of Limitless, a startup that recently developed an AI wearable called Pendant. Even though Meta's current product portfolio is dominated by smart glasses and VR headsets, the Limitless acquisition and Malibu 2 project could hint at the company's plans to expand its offerings.
This article originally appeared on Engadget at https://www.engadget.com/ar-vr/meta-plans-to-push-back-the-debut-of-its-next-mixed-reality-glasses-to-2027-172437374.html?src=rss2025-12-06 21:00:00
We’ve slept off our collective turkey coma and returned to the review lab here at Engadget. Our team may also be in full CES prep mode, but we’ve got a few more devices to get off or our desks before 2025 is over. Catch up on all of the reviews you might have missed over the last few weeks — a perfect activity for a lazy December weekend.
There’s no denying the design of the Dell 16 Premium makes the laptop live up to its name. Unfortunately, all of that polish leads to some issues: a high price and hampered usability. “The more I looked at the Dell 16 Premium's beautiful facade, the more I wanted something... more,” senior reporter Devindra Hardawar wrote. “It needs more usable ports, like HDMI and a full-sized SD card reader. It needs more useful function keys that are visible in bright light — and also stay in one place — so I can touch type more easily. And for the love of god, just give up on the invisible trackpad.”
DJI’s drone business in the US faces an uncertain future, and the company’s action cams could be swept up in the ordeal as well. Thankfully, our contributing reporter Steve Dent resides in the EU where he observed first hand the Osmo Action 6’s superior low light performance and battery life. “With a bigger sensor and larger aperture than the competition, DJI’s Action 6 is now the best action cam on the market for night shooting, delivering clean, sharp video with better stabilization than rivals,” he said. “It’s also ideal for users who output to both YouTube and TikTok.”
In keeping with the video theme, Steve also spent time testing the Nikon ZR. While this is primarily a model for shooting video, it benefits from the addition of RED RAW, excellent autofocus and more. “With the ZR, Nikon has shown that it’s finally catching up to and even surpassing its rivals for content creation,” he explained. “Whether you’re doing social media, YouTube, documentaries or even film production, this camera is versatile and powerful with few compromises.”
The Ooni Volt brought the company’s popular brand of pizza making indoors for the first time, but that model wasn’t without it faults. Now Ooni is back with the Volt 2, and the completely overhauled design is a big upgrade over the original. “It’s easier to use for all skill levels thanks to its clearer controls and large display,” I explained. “Presets work well, but they can also serve as a starting point for further recipe refinement for experienced users. And the pizza — my goodness, the pizza is consistently restaurant quality (or better) across a range of styles.”
Insta360’s spin-off Antigravity is now shipping its first drone and our UK bureau chief Mat Smith has already flown it. The A1 comes with a controller and FPV headset to assist with the piloting, but the mix of unique features and crisp video (in good conditions) is also laudable. “The intuitive controls and ability to look all around you make it unlike anything else currently available,” he said. “It’s a delightful introduction to drones, FPV or otherwise, but a shame that software issues marred my tests.”
On the gaming front, Mat spent some time with Final Fantasy Tactics: The Ivalice Chronicles while deputy editor Nathan Ingraham put Metroid Prime 4 through its paces. Contributor Tim Stevens stepped back in time with the Analogue 3D to revisit some Nintendo 64 classics after getting behind the wheel of the 2025 Porsche Macan Electric.
This article originally appeared on Engadget at https://www.engadget.com/engadget-review-recap-dell-16-premium-nikon-zr-ooni-volt-2-and-more-130000527.html?src=rss2025-12-06 20:00:00
Welcome to our latest roundup of what's going on in the indie game space. A bunch of titles that are arriving very late to make it into game of the year conversations debuted this week, and we learned some new details about upcoming projects, such as a release date for a rad-looking arena shooter called Don't Stop, Girlypop.
Marvel Cosmic Invasion is one of the higher-profile indies to hit consoles and PC this week. It's from Tribute Games and publisher Dotemu, the same pair that brought us Teenage Mutant Ninja Turtles: Shredder's Revenge. Cosmic Invasion largely draws from the same playbook: it's also a retro-style side-scrolling beat-'em-up with a look that apes the Marvel animated shows from the '90s.
It's an enjoyable enough game, largely thanks to the variety of characters and how differently they play. Captain America is one of my favorites. Each character has a secondary move (often a ranged attack) to go with their basic melee strikes, and Cap's one has no ammo or cooldown. I never grew tired of spamming his shield projectile attack and knocking enemies off the screen.
I really enjoyed playing as She-Hulk too. Her secondary move involves grabbing an enemy and throwing them around. She-Hulk can also toss them into the air then leap with McTominay-esque athleticism to deliver a kick and send the baddie crashing into its cohorts. The character swap system (each player chooses two and can switch between them any time) evokes tag fighting games and the co-op features work well too.
There isn't a ton of depth to Marvel Cosmic Invasion, unfortunately, but the presentation is spot on. It's out now on Steam, Nintendo Switch, Nintendo Switch 2, PlayStation 5 and Xbox Series X/S for $30. It's also on Game Pass Ultimate and PC Game Pass.
It only took 13 years from announcement to release but survival horror title Routine (from Lunar Software and publisher Raw Fury) has emerged on Steam, the Xbox PC app, Xbox One, Xbox Series X/S and Xbox Cloud. It's available on Game Pass Ultimate and PC Game Pass.
Routine offers up a slice of liminal space terror with a dash of retro-futurism. Lunar Software based the aesthetic on "how people from the 1980s might envision a believable moon base" with analogue technology.
Your mission is to explore the base and try to determine how it got to this state. Lunar wanted Routine to feel as immersive as possible, so there are no waypoint markers and you won't see a heads-up display. Instead, you have a personal data assistant that connects to wireless access points throughout the base and provides you with information about your current goals.
Here's another horror title we've been looking forward to for several years. Sleep Awake deals with things that go bump in the night. It's a first-person psychedelic horror game in which a force called The HUSH makes anyone who falls asleep vanish. So, our hero Katja and other residents of the last-known city on Earth try various ways to stay awake, but they’ll inevitably have to deal with the effects of sleep derivation.
Sleep Awake is from Eyes Out — a studio formed by Spec Ops: The Line director Cory Davis and Nine Inch Nails guitarist Robin Finck — and publisher Blumhouse Games. It's out now on Steam, PlayStation 5 and Xbox Series X/S for $30.
How about another horror game? It's the last one we have this week, I promise. Tingus Goose has been on my radar for a while because it just looks so deeply strange. This is billed as "a cozy body horror idle game" in which you "plant seeds in patients, bounce babies for profit and ascend through surreal worlds toward riches."
I'm glad for that description from the game's PR team, because I don't fully know what to make of the trailer. A goose emerges from a human being's torso and grows a giant neck and human fingers stick out of it and… it's all just so strange. But I kinda dig it?
Tingus Goose is from SweatyChair and co-publishers Playsaurus and UltraPlayers. It's on Steam for $5.94 until December 8, and it will cost $7 after that.
I haven't seen anything that looks quite like Effulgence RPG before. It's a party-based RPG with a 3D ASCII art style. Here, you'll need to take out enemies to acquire better gear.
Andrei Fomin released Effulgence RPG in early access on Steam this week for $10. The solo developer is aiming to release the full version of the game in June and to add more content and quality-of-life updates in the meantime. It's not usually the kind of game that I'd normally be drawn toward, but that art style alone is cool enough to make me want to try it.
Looking for something a little more relaxing? Log Away is a cozy cabin builder from The-Mark Entertainment. There are several environments to choose from and a variety of decorations at your disposal depending on your interests. You can have a pet too, so that qualifies Log Away as this week's dog game.
I've played it a bit and found it to be quite relaxing, a soothing counter punch to the non-stop action of Cosmic Invasion. It's out now on Steam for $10, but if you buy it by December 11 you'll save a dollar and get a Christmas-themed DLC at no extra cost.
I adore Sayonara Wild Hearts with every fiber of my being and I appreciated what Simogo did with Lorelai and the Laser Eyes, even if I never stuck with it for long. I haven't played any of the studio's earlier games, though. That's something I'm planning to fix very soon now that the Simogo Legacy Collection is here.
The studio reworked all of its first seven mobile games — including Year Walk and Device 6 — and combined them into a collection that's available on Steam, Nintendo Switch and Switch 2. It costs $15 though there's a 15 percent discount until December 12. I'm very much looking forward to digging into this over the holidays.
I've been very much looking forward to Don’t Stop, Girlypop! for a while. It's a movement-focused arena shooter with a Y2K aesthetic. Think of it as an anti-capitalist, hyperpop riff on games like Doom Eternal.
The demo is a lot of fun and I'm glad there's finally a release date for this game from Funny Fintan Softworks and publisher Kwalee. It's coming to Steam on January 29.
Limbot seems like it could be a fun party game. You can play it by yourself, but having three friends join you seems like the optimal way to go. In that case, each of you will take control of one of a cardboard robot's limbs. So you'll have to coordinate to move around this papercraft world effectively and complete precision-based objectives. It sounds like a recipe for an Overcooked-style tiff between friends.
This physics-based game from Ionized Studios is coming to Steam, Xbox One and Xbox Series X/S. It's slated to arrive between April and June next year.
Polyperfect's Zlin City: Arch Moderna is a diorama city builder inspired by historical events of the 1930s and '40s and the architecture of Zlin, a town in Czechia (Czech Republic). The developers used 3D printing, photogrammetry and 3D scanning to capture the objects that are used in the game. The result is something that — at least at first glance — looks beautifully textured.
There's no confirmed release window for Zlin City: Arch Moderna as yet. It'll be available on Steam.
2025-12-06 06:11:13
Here's some good news for the "Han shot first" crowd. The original cut of Star Wars (1977), the film known today as A New Hope, is coming back to theaters. We first learned in August that some version of the film would be screened again in 2027 for its 50th anniversary. But we know now this will indeed be the version everyone saw before George Lucas made those questionable, CGI-heavy changes in the 1997 Special Editions. The re-release arrives in theaters on February 19, 2027.
In a short update posted Friday on the official Star Wars website, Lucasfilm all but clarified that this will be the original cut. It described it as "a newly restored version of the classic Star Wars (1977) theatrical release." Gizmodo reported that it received further clarification that this will indeed be the OG one, before those "improvements” in the Special Edition (and subsequent re-releases).

Those mid-'90s edits included early CGI effects that essentially served as a testing ground before Lucas moved on to the Prequel Trilogy. It also added a CG Jabba the Hutt / Han Solo scene (originally shot with actor Thomas Declan Mulholland as Jabba) that was cut from the original version.
Perhaps most infamously, Lucas made Greedo shoot first at Han in the canteen scene. Hardcore fans hated the change. It smoothed some of the rough edges of Han's start. It gave him a shorter, less dramatic journey into the reluctant hero he grew into as the story progressed. It's as if Lucas was signaling, "Okay, Han may have started as kind of a jerk, but he wouldn't shoot a bounty hunter in cold blood! Think of the children watching!"
But in my view, Return of the Jedi had the worst changes in 1997 and later. Although I didn't mind the new celebration music and location montage at the end (others disagree), it also added that cringey and out-of-place musical number in Jabba's palace. But I despised the change Lucas made for the film’s 2011 Blu-ray release: Darth Vader's overly telegraphed "Nooooooo…" as he makes the climactic decision to chuck the Emperor into the Death Star's reactor shaft. C’mon, George: It’s so more powerful for the audience to project Vader’s thought process onto his silent helmet. But if Disney sticks with the 50th Anniversary scheme, we'll have to wait until 2033 to see the untainted version of that movie in theaters again.
This article originally appeared on Engadget at https://www.engadget.com/entertainment/the-1977-cut-of-star-wars-will-return-to-theaters-in-2027-221113091.html?src=rss2025-12-06 05:29:30
Meta has acquired Limitless, the maker of an AI-powered "Pendant," to work on building consumer hardware for the company, the startup announced via a YouTube video and blog post. So far, Meta has focused on selling VR headsets and AI smart glasses. Now the company seems interested in branching out.
"Meta recently announced a new vision to bring personal superintelligence to everyone and a key part of that vision is building incredible AI-enabled wearables. We share this vision and we'll be joining Meta to help bring our shared vision to life," Limitless CEO Dan Siroker said in the post announcing the acquisition.
Limitless' first product was Rewind, desktop productivity software that recorded everything you did on your computer and turned it into a searchable database you interacted with via a chatbot. The company later expanded into hardware with Pendant, essentially a clip-on Bluetooth microphone that applies the same concept (privacy concerns be damned) to the things you say or hear throughout the day.
The company plans to support its existing Pendant customers "for at least another year," but will no longer sell the wearable going forward. Current customers will be able to access all the features of Pendant without having to pay for a subscription, though Limitless says availability will vary per region. If you have data stored with Limitless and don’t want to hold onto your Pendant, you're now also able to export or delete your data if you choose.
AI wearables focused on recording audio have emerged as a common form factor primarily because they lean on two things AI models do moderately well: transcribing audio into text and summarizing it. Meta dipping its toes into the space makes sense, if only because not everyone will want to wear glasses to receive the benefits of an AI assistant. Amazon acquired an AI wearable company called Bee in July 2025, presumably with similar intentions.
Add in Meta's recent hiring of former Apple design lead Alan Dye, and you can start to imagine where things might be headed. In the future, the Ray-Ban Meta Smart Glasses and Meta Ray-Ban Display could be two entries in a larger lineup of AI-powered wearables.
This article originally appeared on Engadget at https://www.engadget.com/ai/metas-latest-acquisition-suggests-hardware-plans-beyond-glasses-and-headsets-212930339.html?src=rss2025-12-06 04:34:07
The Switch 2's lack of a built-in camera means you need an external one for GameChat video calls. But now, if your phone is a Google Pixel, you don't even need one of those. Android Authority reported on Friday that the two now work nicely together (without needing third-party apps), and our tests confirm that.
Google has technically supported the use of Android devices as external webcams for two years: The company added it in a quarterly update for Android 14. (Specifically, it added the ability for devices to use USB Video Class mode, or UVC.) But that functionality didn't work with the Switch 2 before the November Pixel Drop.
How do we know it was that version? Well, before our Editor-in-Chief, Aaron Souppouris, installed November’s update on a Pixel, the Switch 2 webcam feature didn't work. After updating to that one today (but before installing the December update), it worked.
If that wasn't enough, the November firmware's release notes listed a "fix for an issue where webcam mode does not work properly with connected devices under certain conditions." That pretty much cinches it. Regardless, we reached out to Google for official confirmation, and we'll update this story if we hear back.
This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/pixel-owners-you-can-now-use-your-phone-as-a-switch-2-webcam-203407555.html?src=rss