2026-04-23 01:40:23
Vampire Survivors developer Poncle has big plans for the future, according to an interview The Game Business conducted with the company's chief strategy officer Matteo Sapio. It's opening two new studios in Japan and Italy and has over 15 games in active development. That's a lot of action for a company primarily known for one franchise.
Sapio says the company is developing three basic types of games. There are spinoffs to Vampire Survivors, like this week's deckbuilder Vampire Crawlers. Poncle is also making original IPs and says there are two games set in new universes coming down the pike.
Finally, it's working on some roguelites with similar mechanics to Vampire Survivors, but using other IPs. We already know about one of these, a roguelite set in the Warhammer 40K universe called Warhammer Survivors. It's set to land on Steam sometime this year. To assist with these plans, Poncle has developed an engine that can turn pre-existing IPs into games that play like Vampire Survivors.
If you're wondering if there are enough fans for multiple top-down roguelites with simple controls and bullet hell mechanics, let me point you to Halls of Torment, Deep Rock Galactic: Survivor and Soulstone Survivors, among many others. This has become a popular genre in recent years, likely due to the continued success of Vampire Survivors. To that end, the original game has surpassed 27 million players.
Poncle has, however, paused all of its third-party publishing plans after releasing a couple of games last year. "It was a learning experience," Sapio said. "But we found that we weren’t able to give the right support." The company could revisit third-party publishing in the future.
This is great news for Poncle and fans of the Vampire Survivors franchise, but there's always risk when a company tries to grow like this. Remember Embracer Group? It went on a massive buying spree beginning in 2019, before having to sell off and close a number of studios.
However, this isn't a AAA game development studio. Poncle makes indie titles and the new studios will be lean operations, with "little teams of people." Sapio said this organizational structure will help keep the company "agile and flexible."
I personally have high hopes for this endeavor. This is because the just-released spinoff Vampire Crawlers is so very good, which proves to me that Poncle isn't a one-trick pony. It plays like a mix of Slay the Spire with a first-person dungeon crawler like Etrian Odyssey, all while successfully capturing the vibe of Vampire Survivors. If Poncle can keep up this level of quality, gamers could be in for a long-term treat.
This article originally appeared on Engadget at https://www.engadget.com/gaming/vampire-survivors-developer-poncle-is-opening-more-studios-and-has-over-15-games-in-the-works-174022348.html?src=rss2026-04-23 01:00:07
Meta has introduced a new "live chats" feature to Threads, enabling people on the platform to participate in real-time conversations about live events they’re interested in. Live chats can be hosted within Threads communities, the topic-specific social spaces that Meta introduced last year.
The new feature sounds a bit like Threads’ take on Instagram’s broadcast channels, but the latter only allows for one-way messaging. Live chats can be hosted by select creators, including Community Champions — users highly engaged within specific communities — and media personalities. Once a chat is launched or scheduled, the host chooses who is invited to contribute and can then share the link publicly.
You can post photos, videos, links and emoji reactions as well as text-based messages. If you’re unable to send messages in a live chat that is at capacity, you can still watch it, react to others messages and vote in polls. Live chats remain open to view after they’ve ended, and you don’t need to be part of a community to join.
Meta is debuting its new social feature in the NBAThreads Community during the Playoffs, with Malika Andrews, Rachel Nichols, Trysta Krick, David Rushing and Lexis Mickens named as hosts. Live chats will appear at the top of the NBAThreads Community feed, and can also be shared in a post that might appear on your main feed in Threads. You’ll also see a red ring around a host’s profile photo when they’re live.
Meta says live chats will gradually be rolled out to more communities on Threads, with features like co-hosting, lock screen widgets and the ability to quote and share messages from a chat on your feed coming soon.
Meta has been steadily expanding its X rival’s features since it launched in 2023. It started small with searchable topics (note: not hashtags) and custom feeds, before rolling out communities last year. It also started testing long-form text posts and just this week gave Threads a long-overdue facelift on web. Back in October, the company announced that its text-based social media platform now has 150 million daily users.
This article originally appeared on Engadget at https://www.engadget.com/social-media/threads-introduces-live-chats-for-following-live-events-170007658.html?src=rss2026-04-22 23:05:32
Control is one of my favorite adventure games of the last decade or so, a mind-bending trip through an ever-changing building where you get to use telekinesis to battle some pretty freaky enemies. It was a graphically-demanding game when it was released in 2019, but a lot can change in less than six years: Control: Ultimate Edition is now available on the iPhone and iPad for a mere $5, following its announcement last October. It’s a universal purchase, which means if you buy it it’ll work on the iPad, iPhone and Mac as well.
Developer Remedy promises that it’s the full Control experience, with the DLC episodes included. Remedy rebuilt the UI and controls to make it work on touchscreen devices; the company says that it has tweaked aiming and the various puzzles to make them work better for the iPad and iPhone. But naturally, the game also works with controllers. If you’re serious about having the best experience with the game, finding a way to play with physical controls is probably a good idea.
The game will run on iPhones with at least an A17 Pro chip. That includes the iPhone 15 Pro and Pro Max, as well all of the iPhone 16 and iPhone 17 series. Plenty of iPad models can run the game, as well — any iPad with an M-series chip or the A17 Pro will work. That means the current basic iPad, with its A16 processor, is left out of the fun. But any iPad Air or Pro from the last four years or so should be good to go.
I tried a test version of Control when I reviewed the new iPad Air recently and, unsurprisingly, the tablet’s M4 chip was more than powerful enough to make for a smooth experience. My main gripe is that when sprinting, you have to hold down the L3 button the entire time you’re running rather than just click it once, which is how it works on other platforms. Otherwise it looks and plays smoothly, though I can’t vouch for how it’ll perform on hardware older than the M4 from 2024.
Control marks the latest “AAA” title to hit the iPad and iPhone. Apple has aggressively courted developers for its platforms in recent years, and while most games don’t hit the Mac or iOS when they launch, more and more are showing up eventually. There are multiple recent Resident Evil titles for the iPad, and other games like Death Stranding and Assassin’s Creed Mirage have been ported recently as well. There are others on the Mac as well, including demanding titles like Cyberpunk 2077 and Lies of P. Apple’s platforms aren’t going to be an avid gamer’s first stop still, but having high-profile games to supplement the many indie titles available helps round out the options for Apple users.
This article originally appeared on Engadget at https://www.engadget.com/gaming/control-ultimate-edition-is-out-for-the-iphone-and-ipad-150532940.html?src=rss2026-04-22 22:48:50
Tim Cook’s tenure as Apple CEO ends September 1 when he takes the role of executive chair. He will be replaced by John Ternus, a 25-year Apple veteran and head of its hardware engineering division. I get the sense Cook’s professional obituaries will focus on his steady hand, execution success and lack of intra-company drama. All of those are virtues but I suspect the media, ever in love with a narrative of its own concoction, will use them as cudgels. Consider this an attempt to balance the record ahead of Cook’s damning with the faintest of praise.
Cook is quiet and private, making it easy to paint him as a bland managerialist who coasted on the success of the iPhone. In Ternus, Apple once again has a “product guy” at its helm, a term loaded with enough subtext to sink a battleship. You can feel the implication that it’s only “product guys” who have the vision, taste and knowledge to innovate. By extension, Cook was never "a real nerd," but an empty finance guy that never understood what makes Apple tick.
If there’s one thing Silicon Valley loves more than money, it’s a mercurial genius upon whom they can rest their dreams. Figures with a capital-V vision who invent new product categories with a flick of a wrist, captains of industry who inspire awe and devotion. And making enough money that even a Rockefeller would start thinking "gosh, that’s a bit much."
The Jobsian myth-making obscures his talents and minimizes the number of misses he had along the way. Jobs’ first tenure at Apple ended in failure and NeXT, for all its innovation, didn’t survive as a standalone hardware maker. Many of his ideas were too big and ambitious to succeed and his refusal to compromise made them sink. His time in the wilderness made him a better manager, and a far better storyteller. But to suggest Jobs was gifted with Midas’ touch is wrong, since for all his vision and taste, he needed strong execution.
It doesn’t help that Jobs is the ur-example of Silicon Valley’s tech genius founder which means so many there have never stopped looking for his successor. The title of “the next Steve Jobs” has been diluted to the point of meaninglessness at this point given the list of nominees. Those include Elizabeth Holmes, Elon Musk, Adam Neumann, Trevor Milton, Sam Altman and Travis Kalanick. Given that sort of company, I’m sure Cook is delighted when people say he’s no Steve Jobs.
I suspect, in part, Cook was seen as a mere employee (derogatory) rather than a startup founder who built something himself. That obscures his success, first at IBM and Intelligent Electronics where he took up a COO role at 34. Even in an industry that treasures youth, I doubt these companies would elevate someone as young as Cook unless he was damn good. And when he got to Apple in 1998, his role was to make the wheels of the company turn. We may laud Jobs and Ive for dreaming up the products but, to quote Jobs himself, “real artists ship.” By that metric, Cook was the real artist.
When Cook took over as Apple CEO, it was just weeks before Jobs passed away, in what must have been a very hard time. Holding the company together after such a shock while grieving for your own loss must have been an enormous challenge. And while Cook had Jobs’ army of lieutenants around him, it was upon Cook to actually lead that team. That he then took Apple to the outrageous success it is today is proof of his ability to actually make things happen. Think about how it was Cook that used Apple’s initial success to make good deals with manufacturers that wound up boxing out so many of its rivals.
I’m sure Cook lacks the taste and vision of a Jobs or an Ive, and instead relies upon the skill of his team. I’m not sure why that would be painted as a bad thing given the roster of people Apple pays to have such taste. If Cook is lacking in taste, he’s not lacking in humility, and clearly knows well enough to not meddle in things. Friends, that’s not the sign of a bad leader, it’s the sign of a good one, who makes his team feel trusted, respected, and listened to. Think about how rapidly Cook democratized the Apple keynotes, making stars of many of its senior executives, rather than trying to put on a Steve Jobs tribute act.
His tenure as CEO wasn’t flawless: Hiring John Browett to replace Ron Johnson at Retail was an early error — but one that Cook was smart enough to correct just six months later. The power struggles with Scott Forstall could be a miss given Ive’s instincts around user interface design. On the product front, we had the embarrassment of AirPower, the stop-start work on the Mac Pro and the muted rollout of the Vision Pro. The lack of proactive management of the App Store and the opacity of its workings counts as a big strike, too. I’m sure we’ll get some chatter about the Apple Car project from people who thought that was ever a good idea.
As for the Trump Stuff(™), I have some sympathy for Cook, who probably didn’t expect to play diplomat when he took the job. His ties to the current administration have tainted his reputation, even if his engagement seems finely calibrated. As CEO of Apple, he’s responsible for around 170,000 people and has legal obligations as the head of a public company. As much as he may wish to flick the bird at the Commander in Chief, he has to tread a fine line. And it will be for him to wrestle with his own conscience to decide if he did the right thing down the line.
One of the pitfalls of a sustained period of success is that people lose sight of how things were in the bad old days. You can anticipate the editorials saying Cook “failed” on AI because he wisely avoided not launching head-first into a boondoggle. “Failed” on launching a new product category in the post-Jobs world, even though the Apple Watch and AirPods are, on their own, a bigger business than some major corporations. “Failed” by building a subscription and services business despite every single hardware company in the world doing the same thing.
I'd say Cook's judgment was far better than anyone has given him credit for, and he's made plenty of earth-shattering changes of his own. Think about Apple Silicon and how it has upended the order of things in the chip world, almost inadvertently taking a wrecking ball to Intel's dominance. A technology transition that was so seamless, so undramatic, and yet with so many dividends, that the idea of Apple using other people's chips in its hardware feels like ancient history.
To all of those people, I’d say look — look! — with your own stupid eyes at the MacBook Neo. Look at a company that found a way to produce hardware like that, with performance like that, for that sort of price! The MacBook Neo is so good and so cheap that it’s made the rest of the consumer electronics industry look like incompetents. It may not be a shiny new gadget you can show off to the envy of your early adopter friends, but it’s going to make a meaningful difference for countless people.
We can all agree that no kid is going to hang a poster of Tim Cook on their bedroom wall in the same way they might with Jobs, or even Musk. I don’t think that’s a bad thing, because Cook’s legacy isn’t in headlines or fawning biopics, it’s in a legacy of actually getting things done.
This article originally appeared on Engadget at https://www.engadget.com/big-tech/heres-to-the-stable-ones-in-praise-of-tim-cook-144850435.html?src=rss2026-04-22 21:35:11
Cell phone plans can get exceedingly complicated, so Comcast’s pitch for Xfinity Mobile’s simplicity is rather appealing — particularly at a time when everything is more expensive than ever. Today, the company is announcing two simple plans priced at $30 and $45 a month that have some serious perks for their prices.
The $30 Mobile Select plan covers the main basics, including 50GB of “premium” full-speed data; Global Travel Pass to cover yourself when traveling in 215 different countries; and Xfinity’s Wi-Fi PowerBoost. That latter feature takes advantage of Xfinity’s wide network of Wi-Fi hotspots around the country. Your phone will automatically connect to those when you’re out and about, and you’ll get priority speeds of up to 1 gigabit on those networks as well as at home.
The $45 Mobile Plus plan adds some pretty significant perks. For starters, you’ll get unlimited premium data and 4K video streaming (the Select plan limits you to 720p). But more significantly, the Plus plan promises device upgrades at literally any time. At this point, most carriers offer ways to upgrade before the typical three-year device payment plan is up, but as someone who did that late last year, I can confirm that the constantly changing promotions around phone upgrades make it hard to know exactly what you’ll be eligible for.
Comcast, however, says that Mobile Plus subscribers can literally upgrade their phone at any time. I asked how it would work if I was crazy enough to switch to a Galaxy S26 six months after getting an iPhone 17 Pro, and they said it would be no issue, regardless of how much I had beat up my iPhone. I’m trying to figure out if there’s a catch, but the company’s representatives were very adamant about “anytime upgrades” being as uncomplicated as they said.
Similarly, the Plus plan also includes lifetime device protection, another thing that most carriers charge separately for. This extends to any connected device on your plan like smartwatches or iPads in addition to your phone. If you need a replacement, just bring it in.
Xfinity Mobile is still limited to people who subscribe to an Xfinity internet plan. But given Xfinity promises five-year price guarantees and even lets customers try a year of the Mobile Select plan for free (or the Plus plan for $15/month) so there’s very little risk involved here.
This article originally appeared on Engadget at https://www.engadget.com/mobile/xfinity-mobile-now-includes-device-protection-and-anytime-phone-upgrades-133511715.html?src=rss2026-04-22 21:19:34
No longer content to subsume recognizable intellectual properties, the majority of the indexed internet and books (basically all of them), AI will apparently now begin devouring its own workforce.
A report in Reuters alleged that the keystrokes, mouse movements and clicks of Meta's workforce are to be captured for the purposes of training AI — something the company's communications department was happy to confirm as accurate! In a cheery missive, a company spokesperson told Engadget that "If we're building agents to help people complete everyday tasks using computers, our models need real examples of how people actually use them [...] we’re launching an internal tool that will capture these kinds of inputs on certain applications to help us train our models."
All this leads one to ask the obvious question: hey, what the fuck?
The nature of at-will employment in the United States is such that your boss basically never needs to explain why your job duties change, but it's rarely so sweeping, so brazen or so unavoidably tied to the reminder that you are being surveilled at a frighteningly granular level. Gross!
Installing keyloggers on someone else's computer in a non-work setting can often constitute a criminal offense (hello CFAA!) and it's frankly weird we allow this sort of thing to happen in the workplace at all. But in this case, there's at least some possibility this data may eventually be used to replace the exact people currently strongarmed into making those clicks and clacking those keys — or as a thin excuse to lay a lot of them off.
It's not as though the data underpinning large language models is worthless. Ill-gotten information has been the subject of exorbitant settlements and many pending court cases with considerable sums riding on their eventual judgements. If Meta thought it could obtain this sort of data from its estimated 3.5 billion combined users instead of its comparably paltry body of employees without it immediately reading as the single most invasive chapter in a laughably long history of move fast, break things, and never admit to the mess, wouldn't it just... do that? Technology has progressed so far, yet people continue to really hate feeling taken advantage of. And that sort of thing is still bad for business.
In a fragile economy floated by rampant self-dealing and the shifting moods of a few very rich weirdos, even the mere mention of AI's relentless forward march to annihilate its own creators can make a shoe company's stock pop, however briefly.
Maybe that's why Meta was delighted to confirm the broad details of the Reuters story, yet declined multiple requests to comment on if workers can opt out of this surveillance, or if they are being compensated in any way for their data. I, for one, would still love to know!
Do you work at Meta and want to talk confidentially? I'm @amarae.60 on Signal.
This article originally appeared on Engadget at https://www.engadget.com/general/hey-meta-workers-are-you-getting-paid-for-those-keystrokes-131934881.html?src=rss