2026-03-17 06:25:33
Sometimes, it's the little details in a software update that make the biggest improvements. Google is rolling out a new feature for Chrome that will add a bookmark bar to the browser on Android foldables and tablets. Spotted by 9to5Google, this move will make the browsing experience on larger mobile devices more akin to that of laptops and desktops running Chrome. For those people who do like to do more robust computing on their mobile gadgets, this will be a hugely welcome addition. It's rolling out in version 146 of the browser's Android version, which just dropped today.
The mobile version of the bookmarks bar will appear below the Omnibox, displaying Favicons and site names. A chevron will appear to scroll deeper into the list of bookmarks, and a long press on a bookmark will display the entire URL.
If you're excited to take advantage of this new tool, you'll have to manually enable it. By default, devices will be set to "Hidden on narrow screens." Go to Settings, then Appearance and finally select "Show bookmarks bar."
This article originally appeared on Engadget at https://www.engadget.com/mobile/android-tablets-and-foldables-are-getting-a-chrome-bookmark-bar-222533702.html?src=rss2026-03-17 06:01:00
At GTC 2026, NVIDIA and Bolt announced what they hope will be a symbiotic partnership. Bolt gets NVIDIA technology that would be costly and impractical to build on its own. Meanwhile, NVIDIA not only gains a major customer but also access to the European rideshare company’s driving data.
Bolt says its fleet data will build a "learning engine" for autonomous vehicles (AVs) using NVIDIA tech. The rideshare company will use NVIDIA Cosmos to curate and search driving data. It will tap into NVIDIA Omniverse to reconstruct digital twins of real-world driving logs, then use Cosmos again to generate and augment data at scale.
NVIDIA's Alpamayo model, designed specifically for AVs, will help the AI learn how to drive safely and appropriately in European cities. Finally, Bolt will integrate NVIDIA's Drive Hyperion platform into its AVs.
"Autonomous vehicles require a full-stack approach that unifies AI models, high-performance compute, and a robust sensor architecture," NVIDIA EMEA Automotive VP Philippe Van Den Berge said. "By combining Bolt's real-world operational data with the NVIDIA Drive Hyperion platform, AI infrastructure, and open models & libraries across Omniverse, Cosmos, and Alpamayo, we're enabling a scalable foundation for safe, high-performance autonomous mobility services designed for the complexity and diversity of European roads."
Bolt has been busy gearing up for an autonomous future. In late 2025, it announced partnerships with Pony.ai and Stellantis.
The companies haven't announced a timeline for when we can expect to see NVIDIA-powered Bolt robotaxis in European cities. However, they promise that Bolt's fleet data will comply with GDPR standards. They also say they’ll provide open-source access to European universities and small- and medium-sized businesses.
This article originally appeared on Engadget at https://www.engadget.com/transportation/evs/nvidia-and-bolt-team-up-for-european-robotaxis-220100551.html?src=rss2026-03-17 04:10:20
Sony's upgraded PlayStation Spectral Super Resolution (PSSR) tech is rolling out as part of the PlayStation 5 Pro system update that's available today. The company had teased last month that this update was in the works. These improvements should be a better reflection of why you might pay a premium price for the more powerful console if you value peak image quality in gaming.
For a very surface-level definition, PSSR is Sony's upscaling tech. It uses an AI library for a pixel-by-pixel analysis to display a game with better visuals even while running at a lower resolution. Today's update revamped the algorithm and neural networked in use, which in practice means that "image reconstruction is more precise, motion stability is improved, and developers have greater flexibility to balance performance and fidelity on PS5 Pro," according to the latest blog post from the company. For those who want more technical definition, you'll likely be familiar with the folks at Digital Foundry, who have a more detailed analysis with comparisons between the old and new upscaling on four titles.
The improved PSSR is only available for supported games, but several familiar Sony partners are already on board. PS5 Pro owners can enable the enhanced PSSR image quality for all supported titles via a toggle in the Screen and Video settings menu. The following games are joining Resident Evil Requiem in offering the better upscaling experience:
Silent Hill 2
Silent Hill f
Dragon Age: The Veilguard
Control
Alan Wake 2
Senua’s Saga: Hellblade II
Final Fantasy VII Rebirth
Nioh 3
Rise of the Ronin
Monster Hunter Wilds
Dragon’s Dogma 2
2026-03-17 04:01:02
xAI, which is already facing multiple investigations around the world over widespread reports that Grok repeatedly created sexualized images of children, is now facing a class action lawsuit. Three teenagers, who allege that photos of them were used by Grok to generate child exploitation material, have filed a class action lawsuit against xAI in California.
According to the lawsuit, one of the teens was alerted last December that someone was sharing AI-generated images and videos of her and other minors "in settings with which she was familiar, but morphed into sexually explicit poses." The images and videos were allegedly shared on Discord, Telegram and other platforms and used "as a bartering tool" for other CSAM imagery. Law enforcement officials who investigated the images told the girls' parents they were created with xAi's Grok, the lawsuit says.
The three teens, all of whom live in Tennessee and are identified as Jane Doe 1, Jane Doe 2 and Jane Doe 3, have "suffered severe emotional distress," the filing says. "Their lives have been shattered by the devastating loss of privacy, dignity, and personal safety that the production and dissemination of this CSAM have caused," lawyers for the teens write in the complaint, which was provided to Engadget. "xAI’s financial gain through the increased use of its image- and video-making product came at their expense and wellbeing. Plaintiffs will have to spend the rest of their lives knowing that their CSAM images and videos may continue to be trafficked and traded online by child sex predators."
Though the lawsuit currently names three individuals, the complaint says that it could cover "at least thousands of minors" who have also had their photos manipulated by Grok into sexualized images. The lawsuit claims xAI has violated multiple laws, including laws barring the production and distribution of child abuse material.
xAI didn't immediately respond to a request for comment on the lawsuit. The company is also facing multiple investigations in the US and Europe over Grok's alleged generation of nonconsensual nudity. Researchers at the Center for Countering Digital Hate estimated in January that Grok had produced millions of sexualized images, including 23,000 that appeared to show children.
xAI CEO Elon Musk, who previously promoted Grok's "spicy" abilities, has claimed that he was "not aware of any naked underage images generated by Grok." xAI announced in January it would stop allowing people to use Grok to edit images of real people into bikinis and limit Grok's image-generation feature to paid subscribers.
This article originally appeared on Engadget at https://www.engadget.com/social-media/xai-is-being-sued-by-teens-who-say-grok-created-csam-using-their-photos-200102733.html?src=rss2026-03-17 03:34:52
Just months after announcing DLSS 4.5 at CES, NVIDIA has unveiled its next major upscaling technology, DLSS 5. The company is doubling-down on AI for this next iteration, claiming DLSS 5 “infuses pixels with photoreal lighting and materials” using a real-time neural rendering model when it arrives this fall.
So what does this mean in practice? In an on-stage demo at NVIDIA’s GTC 2026 keynote, CEO Jensen Huang showed off the technology with Resident Evil: Requiem, Hogwarts Legacy and Starfield. DLSS 5 adds a noticeable amount of detail to character’s hair and skin tone, but it also appears it’s being compared to those games without any DLSS features turned on. It’s unclear how much of a difference it makes compared to DLSS 4.5 with path tracing and all of its features turned on.
“DLSS 5 takes a game’s color and motion vectors for each frame as input, and uses an AI model to infuse the scene with photoreal lighting and materials that are anchored to source 3D content and consistent from frame to frame,” NVIDIA said in a blog post. The company also notes that the technology runs in real time, and it works at up to 4K.
Huang showed off DLSS 5 while running a system with two RTX 5090 GPUs. Eventually, it will be able to run on a single video card (though I’d imagine it would have to be almost as powerful as two 5090s). Huang also paints DLSS 5 as a step towards offering Hollywood-like quality for real-time rendering, without the need for the GPU horsepower required by studios. It sounds a bit like a generative AI video model that can be directly controlled by developers, instead of just AI prompts.
NVIDIA, never shy from self-aggrandizing, claims DLSS 5 is also the “biggest breakthrough in computer graphics” since real-time ray tracing arrived in 2018. But given that ray tracing itself hasn’t been mainstream for many gamers, it’ll be interesting to see if there’s any interest in NVIDIA’s AI-produced pixels.
This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/nvidia-claims-dlss-5-will-deliver-photoreal-image-quality-with-ai-this-fall-193452088.html?src=rss2026-03-17 02:47:03
A judge has ruled that publisher Krafton must reinstate Ted Gill as CEO of Unknown Worlds Entertainment, according to a report by Bloomberg. The company fired Gill and two other co-founders last year as part of a shakeup involving the long-anticipated sequel Subnautica 2.
The Delaware judge said Krafton had violated the terms of its contract with Unknown Worlds when it fired the executives. "To remedy these breaches, Gill is reinstated as CEO of Unknown Worlds with full operational authority over the studio," wrote judge Lori W. Will.
A Krafton spokesperson said in a statement that "we respectfully disagree with today's ruling" and that "we are evaluating our options as we determine our path forward." Further litigation over potential damages is still pending.
This legal battle has been brewing for a while. Krafton bought Unknown Worlds back in 2021 and the contract stipulated that executives and staff would get to share in a $250 million bonus if they hit certain revenue targets by 2025. Those targets were not reached, and could not be reached, because Krafton delayed Subnautica 2.
According to the pre-trial brief, Krafton CEO Changham Kim allegedly nixed the payout because it would be a "professional embarrassment" and make him look like a "pushover." He reportedly consulted ChatGPT to ask about ways to avoid paying the bonus and, oddly, seemed to consider a hostile takeover by a newly-formed entity.
Judge Will dinged the CEO on both counts, saying that Kim regretted committing to the payout and "consulted an artificial intelligence chatbot to contrive a corporate 'takeover' strategy." Engadget reached out to Krafton and the company re-emphasized it was displeased with the ruling but said that it doesn't resolve the ongoing litigation.
As for the game, Krafton says Subnautica 2 is coming sooner rather than later. We've heard that one before.
This article originally appeared on Engadget at https://www.engadget.com/gaming/judge-rules-that-krafton-must-rehire-fired-subnautica-director-184702823.html?src=rss