2026-03-21 22:00:00
Twitter is officially 20 years old. In another reality, that might make me kind of nostalgic. I've been lurking and scrolling and tweeting for 16 years; most of my adult life. There was a time when Twitter was a place where some internet strangers became my IRL friends, when I was excited to "live-tweet". When my infinitely more well-adjusted friends would send me memes, I would smugly say "I saw that on Twitter days ago."
Twitter stopped being that place a long time ago, but I don't have any nostalgia for it. I don't really feel anything at all, actually.
Because I can already hear the comments: Yes, I'm still on X. I don't spend as much time there as I did a decade ago, but it's still quite a lot of time, an unhealthy amount, if I'm being honest. My job is to report on social media companies, so I keep (doom)scrolling. That's what I tell myself anyway.
A few of my favorite posters are still around. Dril's still got it. The memes are still, occasionally, good, even though X's recommendation algorithm seems to prefer pointing me toward endless AI slop, boring hot takes from thirsty mid-tier tech execs and blatant engagement bait. X's algorithm — what little we can learn about it, anyway — now relies on Grok's predictions about what you'll like.The same Holocaust-loving Grok that has spewed racism and referred to itself as MechaHitler and declared Elon Musk "the single greatest person in modern history." The same Grok that allegedly generated thousands of images of child abuse material. Hey @grok is that true?
X is not Twitter but it's also not not-Twitter. Last year, an online marketplace startup bought the 560-pound Twitter bird that once adorned the company's San Francisco office and blew it up in a Nevada desert surrounded by Tesla CyberTrucks as part of an elaborate publicity stunt. Dumb? Yes. But also a somehow fitting adieu for "Larry."
just setting up my twttr
— jack (@jack) March 21, 2006
It's been 20 years since Jack Dorsey sent the first-ever tweet, which was never even a good tweet anyway. It's been five years, by the way, since he turned that tweet into an NFT (remember NFTs??) and auctioned it for nearly $3 million. It's now functionally worthless. Another chapter in Dorsey's confusing, complicated legacy.
2026-03-21 20:00:00
Apple already announced a lot of new devices in 2026 and we’ve been busy reviewing them all. In this installment of our bi-weekly roundup, we revisit the MacBook Neo, iPhone 17e and more, in addition to the “regular” Galaxy S26 and Dell XPS 16. There’s even more than those gadget to catch up on, so sit back, relax and cozy up to some fresh reviews.
The main attraction for Apple’s early device deluge was the $599 MacBook Neo. The company is finally giving us something we’ve been begging for: a low-cost Mac laptop that’s good enough for most people. “It's a $599 computer that can handle basic workloads just fine, all the while looking like one of the company's more expensive notebooks,” senior reporter Devindra Hardawar said. “Most importantly, it delivers more speed, a brighter screen and an overall better user experience than any competing $600 Windows PC.”
The MacBook Neo wasn’t the only affordable device Apple announced recently. The company also debuted the iPhone 17e, which is also $599 and offers an economical choice for iOS devotees. “The name “iPhone” carries its own premium, and the iPhone 17e is a solid entry-level handset for those who need a basic, no-frills path into the Apple ecosystem,” managing editor Cherlynn Low said.
The remainder of the new Apple devices were primarily chip upgrades. The company added the M4 to the iPad Air, which deputy editor Nathan Ingraham still argues is the best Apple tablet overall. Apple also put the M5 chip inside the MacBook Air and the M5 Pro and M5 Max silicon in the MacBook Pro,. Our staff maintains that those two laptops are among the best choices in their respective categories.
We also tested Apple’s claims on the Studio Display XDR, where we discovered the high price could be worth it for pros who need supreme color accuracy and high brightness.
The Galaxy S26 Ultra may get the bulk of the attention in Samsung’s 2026 lineup thus far, but the “regular” S26 is capable in its own right. However, it’s time for bigger updates on this model. “There's nothing wrong with this safe, solid Android phone, but you could pick up last year's S25 and get an experience that's 99 percent the same for $99 less,” UK bureau chief Mat Smith said.
Dell pulled a 180 after nixing its XPS brand last year. Enter the XPS 16. Thankfully, the first devices after the fiasco show an expected return to form, albeit with one issue. “My one complaint is that I wish Dell would bring back the chiclet-style keyboards we got on models from the early 2020s,” senior reporter Sam Rutherford said. “Though as long as the company can release updated software to fix the ghosting issues I've encountered, what's on there now is more than good enough.”
If portable projectors are more your speed, contributing reporter Steve Dent put the Soundcore Nebula P1i through its paces. Mat also spent some time with the Nothing Phone 4a Pro, which is undoubtedly the most uniquely designed handset we’ve tested this year. Lastly, Sam used an upgraded version of Belkin’s Switch 2 charging case to keep his gaming handheld safe and topped up in transit.
This article originally appeared on Engadget at https://www.engadget.com/engadget-review-recap-lots-of-apple-devices-galaxy-s26-dell-xps-16-and-more-120000820.html?src=rss2026-03-21 19:30:00
Welcome to our latest roundup of what's going on in the indie game space. There are a whole bunch of neat new games out this week, as well as updates on some interesting upcoming projects.
In case you missed it, the Steam Spring Sale is under way. There are lots of solid deals here, and my credit card is already screaming at me. I've picked up a bunch of games from my wishlist. For instance, at just $3, I couldn't resist snagging Teenage Mutant Ninja Turtles: Splintered Fate.
Meanwhile, over on Bluesky, a prototype from developer Freya Holmér caught my eye. It's for a falling-block game, but instead of filling a container to create straight lines that disappear, it's based around a pivot point. As tetrominos join the mass, it rotates left or right by 90 degrees, adding a new dimension to a well-established format. I'm really hoping Holmér turns this into a full game, as it's a rad concept.
Given all the bug slaughtering and the jingoistic satire, any Starship Troopers project is going to draw comparisons with Helldivers 2. Fortunately, Starship Troopers: Ultimate Bug War! is entirely its own thing.
This is a retro first-person shooter from Auroch Digital (the studio behind Warhammer 40,000: Boltgun) and publisher Dotemu. The framing of the game is quite meta: it's based on the experiences of Major Samantha Dietz, who was on the frontlines against the bugs, and it's effectively being used as a military recruitment tool.
Starship Troopers: Ultimate Bug War! is a blast. I thoroughly enjoyed my time with it. Not that I needed one, but it gave me an excuse to watch Paul Verhoeven's original film again since the game (while having an original story) hits some of the same beats.
The tone is spot on. The writing in the cutscenes, in which Casper Van Dien reprises his role as Johnny Rico from the movies, is funny. You can't tell me that it isn't a thrill to blow up a giant bug with a tactical nuke. Plus, I was tickled by the consequences of "accidentally" shooting a fellow soldier in the training base and all hell breaking loose.
Alas, the pacing feels off — there's a bit too much space between objectives in some levels — and it's a little one-note. Still, it only takes around four or five hours to beat, particularly if you don't care about hunting for secrets.
Starship Troopers: Ultimate Bug War! is out now on Steam, PS5, Xbox Series X/S and Nintendo Switch 2. It'll usually cost $25, but there's a 20 percent discount until March 24.
Retro Rewind is a solid name for a video store rental sim. You'll manage a store in the early '90s — the heyday of VHS — by doing everything from decorating the place, filling shelves with tapes and buying bootleg films to hiring staff, making recommendations to customers and collecting late fees.
My first job was behind the counter of a convenience store that had a small movie rental section, so I've got a tiny bit of experience with calling up customers who have overdue films. That part of the job wasn't exactly fun, but like the idea of running an entire rental store, an experience that's sadly almost extinct.
Retro Rewind - Video Store Simulator is available on Steam (normally $20, with a 20 percent discount until March 24). You can try it out by playing a demo.
In Their Shoes looks like an intriguing spin on the visual novel. From We Are Muesli, this is billed as a mumblecore narrative vein, indicating that it's influenced by films from that subgenre (such as the works of the Duplass brothers, Lynn Shelton and, especially in the early part of her career, Greta Gerwig). Through a few dozen interactive scenes, it follows the intertwined lives and intimate moments of seven people in Milan. Each of these dialogue-focused segments lasts around five minutes. There are timed choices and you can arrange the scenes into a timeline.
You can pick up In Their Shoes on Steam now. The full price is $13, but there's a 25 percent discount until March 31.
For this week's dog game, here is World's Goodest Pup. It's another pooch-based roguelike deckbuilder. This time around, you'll be trying to succeed in the realm of competitive dog shows. After selecting a dog from among three breeds, you'll start building a deck of accessories, tricks and poses and combine them in strategic ways to be most effective in competitions and challenges, which are procedurally generated.
This is a cozy game first and foremost, though. You can spoil puppers in a pet resort that you'll build and treat them with a visit to a dog spa. Cute.
World's Goodest Pup — from Pandamander — is out on Steam (normally $7, with 10 percent off until March 26). You can try it out via a demo.
The release trailer for Bonnie Bear Saves Frogtime made me chuckle, so I had to include it. The latest project from Bonte Avond (the team behind Once Upon A Jester) is a comedy adventure game.
As Bonnie Bear, a bear in a frog onesie, you set out to defeat a local bully in a tactical frog-battling game called Frogtime. As with many real-life trading card games, you'll buy and collect frogs to build a strong army. Most importantly, it seems to be a game about the power of community, friendship and self-worth.
Bonnie Bear Saves Frogtime is out now on Steam and Nintendo Switch for $17.
Gunbrella studio Doinksoft is back with another game that has a fantastic name. It's a roguelite, side-scrolling action platformer with shoot-em'-up elements. And it's called Dark Scrolls. It's such a good title that I'm almost mad I didn't think of it first.
There'll be nine heroes to choose from, including a pup named Biscuit and a rat with a saxophone. The game features procedurally generated runs with branching paths, and there's multiplayer support for two-player online co-op. I'm into the Master System-era art style and the utter chaos shown in the trailer.
The Devolver Digital-published Dark Scrolls (still not over that name) is coming to Steam and Switch later this year.
If you think about it, Scrabble is already a roguelike strategy game. Beyond Words takes that a bit further, with tiles that shift and explode, and boards that change up the rules. Much like in Balatro, you'll be modifying, destroying and duplicating tiles as you seek powerful synergies and massive score multipliers. There are more than 300 modifiers and abilities, along with boss battles and optional time-based challenge boards.
What makes Beyond Words particularly interesting is that it's from Steve Ellis and Dr David Doak — who made their names at Rare and Free Radical Design with the likes of GoldenEye 007, Perfect Dark and TimeSplitters — and their small team at MindFuel Games. PQube is the publisher of Beyond Words, which will hit Steam, PlayStation 5, Xbox Series X/S and Nintendo Switch on April 9. A demo is available on Steam now.
We've learned about a bunch of upcoming music rhythm games lately, and here's another one from Guitar Hero, Rock Band and DJ Hero veterans. Echo Foundry Interactive seems to be hoping that the community-driven focus will help Sound System stand out.
When it goes into early access on Steam (October 16, $25), Sound System will have local multiplayer support. Echo Foundry Interactive plans to add online multiplayer with co-op and competitive modes. Players will be able to create charts for any song they like too.
We've had a dog game (or two) and a frog game. Now it's time to wrap things up with a cat game. In Cat Me If You Can — great title, again — the Earth has frozen and lost its color. Only cats remain. By time-travelling and taking photos of them, you'll gradually restore color to the world.
It's a hidden cat puzzle game from Cosmic Stag Games that's coming to PC, Switch and Xbox in the summer. You'll be able to check out a demo on Steam on April 8.
This article originally appeared on Engadget at https://www.engadget.com/gaming/a-retro-starship-troopers-shooter-a-video-store-sim-and-other-new-indie-games-worth-checking-out-113000133.html?src=rss2026-03-21 07:20:33
A group of former Twitter investors have prevailed at a federal civil trial over Elon Musk's actions amid his $44 billion acquisition of the social platform in 2022. A jury in San Francisco found Friday that tweets made by Musk about fake accounts on the platform had defrauded investors in the company. The jury sided with Musk on other allegations in the case.
It's not yet clear how much Musk will owe in damages as a result of the case but, as the Associated Press reports, it could amount to billions of dollars. Jurors calculated that shareholders should get "between about $3 and $8 per stock per day."
The class action lawsuit, one of several brought against Musk in the months following his takeover of the company, cited Musk’s tweets about fake accounts on the platform. Facing a sinking Tesla share price in the days after announcing he would buy Twitter for $54.20 a share, the suit said Musk made tweets and statements that were intentionally meant to drive down Twitter's share price in an attempt to renegotiate or exit the deal.
The suit called out Musk's May 13, 2022, tweet that claimed the Twitter deal was "temporarily on hold" due to the number of fake accounts and bots on the platform, as well as one a few days later that suggested fake accounts might account for more than 20 percent of users. Twitter's stock dropped significantly following the May 13 tweet.
During the trial, Musk said the tweets were him "speaking his mind" and maintained that Twitter executives had "lied" about the number of bots on the platform, according to KQED. Former Twitter shareholders, on the other hand, said "they sold shares at deflated prices amid Musk’s public waffling."
Musk faced several lawsuits during and after his $44 billion takeover of the company. That includes other shareholder lawsuits related to his delay in disclosing his stake in the company, as well as one from former executives related to unpaid severance benefits (Musk later settled those claims). He also narrowly avoided a trial over his attempts to back out of the deal.
2026-03-21 05:16:30
Pinterest's CEO has thrown his support behind an Australia measure banning social media for younger teens and is calling for governments around the world to implement similar bans. "Social media, as it’s configured today, is not safe for young people under 16," Ready writes in a piece published by Time. "We need a clear standard: no social media for teens under 16, backed by real enforcement, and accountability for mobile phone operating systems and the apps that run on them."
Ready is one of the highest-profile tech CEOs to come out in favor of a broad ban on social media for teens. That may also seem like a bold stance for someone who runs a platform with a user base that's more than 50 percent Gen Z, but Ready doesn't think that ban should apply to Pinterest. Pinterest, as he notes, already bars teens under 16 from accessing messaging features and other social features. It also makes teen accounts private by default.
A spokesperson for Pinterest confirmed the company has no plans to change its own policies regarding users under 16, and said Pinterest considers itself a "visual search platform" not social media. Pinterest, like most social media and social media-adjacent companies, doesn't allow users under 13 to sign up.
Social media or not, Pinterest has encountered child safety-related issues in the past. In 2023, NBC News reported that Pinterest's recommendation algorithm was surfacing photos and videos of young girls to adults who were "seeking" such content. Some of those users had created Pinterest boards featuring images of young girls with titles like "sexy little girls," their investigation found. The company made profiles for teens under 16 private and "not discoverable" six months later.
According to Ready, Pinterest's popularity with younger users is proof its policies are also good for the company's business. "Our experience shows that prioritizing safety and well-being doesn’t push young people away; it builds trust," he writes.
This article originally appeared on Engadget at https://www.engadget.com/social-media/pinterest-ceo-says-teens-under-16-should-be-banned-from-social-media-but-not-pinterest-211630443.html?src=rss2026-03-21 05:03:36
The White House has announced a new AI policy framework that calls for Congress to craft federal regulation that overrules state AI laws. The Trump administration has made multiple attempts to overrule more restrictive state-level AI regulation, but has failed so far, most notably in the passing of the “One Big Beautiful Bill.”
The framework focuses on a variety of topics, covering everything from child privacy to the use of AI in the workforce. “Importantly, this framework can succeed only if it is applied uniformly across the United States,” The White House writes. “A patchwork of conflicting state laws would undermine American innovation and our ability to lead in the global AI race.”
In terms of child privacy protections, the framework ask for Congress to require companies to provide tools like “screen time, content exposure and account controls” while also affirming that “existing child privacy protections apply to AI systems,” including limits on how data is collected and used for AI training. The framework also says carveout states should be allowed to enforce “their own generally applicable laws protecting children, such as prohibitions on child sexual abuse material, even where such material is generated by AI.”
The energy-use and environmental impact of AI infrastructure is a going concern, but the White House’s policy proposals are primarily worried about the cost of data centers. The framework suggests federal AI regulation should make sure that higher electricity costs aren’t passed on to people living near data centers, while streamlining the process for permitting AI infrastructure construction, so companies can pursue “on-site and behind-the-meter power generation.” The framework also calls for fewer restrictions on the software-side of AI development, proposing “regulatory sandboxes for AI applications” and asking Congress to “provide resources to make federal datasets accessible to industry and academia in AI-ready formats.”
While a recently AI bill from Senator Marsha Blackburn (R-Ten.) attempts to eliminate Section 230, a piece of a larger law that says platforms can’t be held responsible for the speech they host, the framework appears to propose the opposite. “Congress should prevent the United States government from coercing technology providers, including AI providers, to ban, compel or alter content based on partisan or ideological agendas,” the White House writes. The framework is similarly hands-off when it comes to copyright and the use of intellectual property to train AI. “Although the Administration believes that training of AI models on copyrighted material does not violate copyright laws,” the White House writes, it supports the issue being settled in court rather than by legislation. Though, the White House does think Congress should “consider enabling licensing frameworks” so IP holders can bargain for compensations from AI providers.
The clincher in the White House’s proposal is the idea that federal regulation should preempt state law, specifically so that states don’t “regulate AI development,” don’t “unduly burden American’s use of AI for activity that would be lawful if performed without AI” and don’t punish AI companies “for a third party’s unlawful conduct involving their models.” The idea that AI companies aren’t liable for the illegal or harmful uses of their products is particularly problematic because it lies at the heart of multiple intersecting issues with AI right now, including it being used to generate sexually explicit images of children and allegedly playing a role in the suicide of users.
Ultimately, though, the framework might be too contradictory to be useful, Samir Jain, the Vice President of Policy for the Center for Democracy and Technology, writes in a statement to Engadget:
The White House’s high-level AI framework contains some sound statements of principles, but its usefulness to lawmakers is limited by its internal contradictions and failure to grapple with key tensions between various approaches to important topics like kids’ online safety. It rightly says that the government should not coerce AI companies to ban or alter content based on ‘partisan or ideological agendas,’ yet the Administration’s ‘woke AI’ Executive Order this summer does exactly that. On preemption, the framework asserts that states should not be permitted to regulate AI development, but at the same time rightly notes that federal law should not undermine states’ traditional powers to enforce their own laws against AI developers. States are currently leading the fight to protect Americans from harms that AI systems can create, and Congress has twice correctly decided not to pursue broad preemption.
President Donald Trump has attempted to have an active role in how AI is developed and regulated in the US with mixed results, primarily because, as Jain notes, Congress has been unwilling to give up states’ right to regulate the technology on their own terms. Without that, its hard to say how much of the framework will actually make it into federal law.
This article originally appeared on Engadget at https://www.engadget.com/ai/the-white-house-proposes-new-ai-policy-framework-that-supersedes-state-laws-192251995.html?src=rss