2026-04-06 13:56:10
Artemis II and its four-person crew have entered the Moon’s “sphere of influence,” meaning the spacecraft is more affected by lunar gravity than the Earth’s pull. The transition occurred at a distance of 39,000 miles from the Moon, four days, six hours and two minutes into the mission. The next and most important phase will happen tomorrow when the craft loops around the Moon’s far side, taking humans deeper into space than they’ve ever been before.
At their apogee, Astronauts Reid Wiseman, Christina Koch, Victor Glover and Canada’s Jeremy Hansen will be 252,757 miles from Earth. That will break the previous record held by the Apollo 13 crew by just over 4,000 miles. They’re the first humans to cross the lunar threshold since 1972’s Apollo 17 moon landing mission.
The crew spent this weekend carrying out preparations for their lunar flyby. That included manual piloting demonstrations, reviewing their science objectives for the six-hour observation period and evaluating their space suits, which are there for life support in the event of an emergency and for their return home. But, they've had plenty of time to take in the views, too — and those views sure are spectacular. In the latest series of images shared by the space agency, the astronauts are seen gazing at Earth through the windows of the Orion spacecraft.
Orion will reach the moon's vicinity shortly after midnight on Monday, April 6. Later that day, the crew is expected to reach a point farther than any humans have traveled from Earth, surpassing the record of 248,655 miles from Earth set by the Apollo 13 astronauts in 1970.

The lunar observation period will start at 2:45PM ET, and a few hours later, they'll be behind the moon and briefly drop out of communication. The spacecraft's closest approach to the moon is expected to occur at 7:02PM, when it will be 4,066 miles from the surface. "From that distance, the crew will see the entire disk of the Moon at once, including regions near the north and south poles," according to NASA. The crew will later get a chance to see a solar eclipse "as Orion, the Moon, and the Sun align in such a way that the astronauts will see our star disappear behind the Moon for about an hour." NASA will have coverage of the flyby starting at 1PM ET.
Update April 7 at 1:40 AM ET: The post has been updated with news that Artemis II has entered the Moon’s sphere of influence.
This article originally appeared on Engadget at https://www.engadget.com/science/space/artemis-ii-arrives-in-lunar-space-ahead-of-its-trip-around-the-moon-211919381.html?src=rss2026-04-06 01:42:01
While the US and Anthropic are in the midst of a major dispute, the UK is trying to sway the San Francisco-based AI company to expand its presence on English soil. According to a report from The Financial Times, staffers at the UK's Department for Science, Innovation and Technology have worked on proposals that include expanding Anthropic's office in London, along with a potential dual stock listing.
The UK's strategy follows a public fallout between Anthropic and the US Department of Defense earlier this year. After the AI company said it wouldn't budge on certain AI guardrails, the Department of Defense pulled its contract and eventually designated Anthropic a supply chain risk. While the designation is currently temporarily blocked by a court-ordered injunction, the feud is far from over. In the meantime, the UK's efforts to court Anthropic have ramped up in the recent weeks thanks to the company's disagreements with the US, according to FT's sources.
With no end in sight for the debacle with the Department of Defense, Anthropic's CEO, Dario Amodei, is expected to visit the UK in May, according to FT. However, even in London, Anthropic will have to compete against OpenAI, which already committed to expanding its footprint in the English capital in February.
This article originally appeared on Engadget at https://www.engadget.com/ai/the-uk-government-reportedly-wants-anthropic-to-expand-its-presence-in-london-174201049.html?src=rss2026-04-06 00:22:04
Samsung is putting the final nail in the coffin for its own messaging app. The smartphone maker posted an "End of Service Announcement" on its website, revealing that the Samsung Messages app will no longer be available by July of this year. Samsung also recommended that anyone still using Samsung Messages switch over to Google Messages as the default messaging app.
For Samsung Messages users in the US, the switch to Google offers RCS messaging that lets you send high-quality media, join group chats and get real-time typing indicators no matter the smartphone's OS. Galaxy smartphone owners may lose out on some of the Samsung Messages customization options, but Google Messages will make up for it generative AI from Gemini that can remix your photos in chats. On top of those features, Google Messages makes it easier for Samsung users to switch chats between a smartphone, tablet or smartwatch.
It's no surprise that Samsung is only using Google Messages from now on, since it has been phasing out Samsung Messages for a few years now. Dating back to the Galaxy Z Fold 6 and Flip 6, and then followed by the Galaxy S25 series, Samsung stopped preloading the Samsung Messages app and instead pre-installed the Google Messages app. The Samsung Messages app is still available on the Galaxy Store, but Samsung said the exact final date will eventually be announced on the app itself.
This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/samsung-will-discontinue-its-messages-app-in-july-and-replace-it-with-googles-162204307.html?src=rss2026-04-05 21:00:00
Pinball video games have been around for years — I cut my teeth on Space Cadet 3D Pinball, which was pre-loaded on Windows 95. They range from realistic recreations of pinball tables you’ll find at arcades to games that could never exist in real life like 2019’s Demon’s Tilt or older ones like Metroid Prime Pinball for the Nintendo DS or Pokémon Pinball for the Game Boy Color.
I didn’t expect to find a detailed pinball game for the humble and delightful Playdate, but a pair of developers working under the name Amano pulled it off with Devils on the Moon Pinball, which arrived last week. It’s the developer’s third game for the Playdate, and Mario and JP (who make up Amano) pointed directly to Pokemon Pinball as the inspiration for this game. “I think one of my most-played games is Pokemon Pinball,” JP said. “But the idea to make a pinball game came from Mario… he came to me and say ‘JP, I want to make a custom engine for Playdate and we should make a pinball game.’”
I love playing pinball in real life, but owning a full-size table is extremely expensive and takes up a ton of room. But Devils on the Moon completely scratches the itch. The controls are extremely simple: pressing left on the d-pad flips the left fipper, A flips the right flipper, and pressing down on the d-pad launches the ball. Amano also included tilt controls; pressing right or up on the d-pad or the B button shakes the table in a particular direction so you can try and save the ball. Sadly, the crank doesn’t come into play, but I can’t say I have a good idea for how it would be used.

I was impressed with both the physics and table design of Devils on the Moon after playing for just a few minutes. Despite not having analog control, the way the ball reacted when I hit the flippers felt consistent and smooth, and while I was often surprised at some of the bounces it took, it never felt unfair. When I drained a ball, it was almost always something I could have avoided if I knew the game better or had faster reflexes — just like a good, real-life pinball table.
JP and Mario described the game as using “stylized physics” rather than it being fully realistic. “It may not necessarily be accurate to real life,” JP said. “But since the screen is wider than it is tall unlike actual pinball, we needed the ball to feel a little bit floaty and not fall as fast because then it would just zoom straight down the screen.”
The table design feels both grounded in reality while also taking advantage of its virtual nature. There are three vertical “levels,” each with its own set of flippers. The 2D nature of the game means there aren’t any true ramps like you’ll on most pinball tables, but having three separate sections of the game to get used to makes up for that. And provided you complete various modes in the game, you can reach boss battles where you’re tasked with whacking a giant enemy repeatedly to drain away their health bar. Physical pinball tables often have similar encounters, but they have to be worked into the design of the game — in this case, your ball essentially ports to an entirely different space when you battle a boss.

“It's kind of playing like the old pinball machines where the rules are really simple,” Mario said.". "You just have a few things to do. In our case, it ended up going beyond our original scope, but it’s still quite simple compared to an actual pinball machine in terms of rules.” He said the design intent was to make the game friendlier to people who might try it out without a lot of pinball experience while still putting enough challenge into it.
The audio and visual presentation is top-notch for a Playdate game, too. Perhaps most crucially for a pinball game, there’s no lag or stuttering. The game also has a distinct visual identity, something that’s always important for pinball to draw you into the world of the playfield as much as possible. The game’s page cheekily promises “ at least (1) songs” and it delivers on that with a solid theme for the main game that serves well as background music that doesn’t get old if you’re playing for a while, and the beeps and boops the table makes as you play feel well-suited to the game. It doesn’t “sound” like a real pinball table — but it isn’t one, so that’s okay.

I haven’t played a video pinball game in a long time, but the Playdate feels like an ideal platform for this. I can bring it with me anywhere and play a round or two (provided there’s decent light) or settle in for a longer play session. The game is challenging enough that you’ll need to practice a lot to get the hang of it, but there’s enough variety to the three-tiered table to keep players interested for the long haul. After all, the fun of pinball isn’t necessarily playing a table for the first time — it’s learning it inside out so you can maximize your score. I’m looking forward to getting to that point with Devils on the Moon.
This article originally appeared on Engadget at https://www.engadget.com/gaming/devils-on-the-moon-brings-the-score-chasing-of-pinball-to-the-playdate-130000414.html?src=rss2026-04-05 05:35:43
There's finally a release date for the Spaceballs sequel — but before you get too excited, it's a whole year away. As first reported by Deadline, Amazon MGM Studios announced on Friday night that the upcoming Spaceballs movie will hit theaters on April 23, 2027, right around the 40th anniversary of the first film. Several members of the original cast will be reprising their roles, according to Deadline, including Mel Brooks, Rick Moranis, Bill Pullman, George Wynder and Daphne Zuniga.
Spaceballs: The Release Date. April 23, 2027. pic.twitter.com/5Xv0BKmf7C
— Amazon MGM Studios (@AmazonMGMStudio) April 4, 2026
Whispers of a potential Spaceballs 2 go back a couple of years, but Brooks officially confirmed in an extremely on-brand announcement video last summer that the movie is actually happening. Following Deadline's latest report, Amazon MGM Studios posted a screenshot of the article on X, along with the words, "Spaceballs: The Release Date. April 23, 2027." The movie is being directed by Josh Greenbaum and written by Josh Gad, Dan Hernandez and Benji Samit, according to Deadline. Along with the returning cast members, it will star Gad, Keke Palmer (!!), Lewis Pullman and Anthony Carrigan.
This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/the-spaceballs-sequel-will-be-released-in-april-next-year-213543871.html?src=rss2026-04-05 03:32:57
For those who will never tire of the words of Ursula K. Le Guin, a special treat is on the way. The esteemed late author's blog, which she started in 2010 at the age of 81, is being rereleased as a podcast, In Your Spare Time. Le Guin's blog ran until 2017, and a book collecting a selection of those posts was published that year. But, the podcast will include everything: essays, poems and "even the ones that are mostly cat pictures," according to the announcement. The first episode will be released April 8 on Apple Podcasts, Spotify and other platforms.
From Le Guin's official Instagram account, which is managed by her estate:
We always wanted to hear a version of the blog that includes every single post, even the ones that are mostly cat pictures. So for the next two years and change, we'll release an episode every Wednesday. Each episode features a different reader of Ursula's text, and each reader adds their own thoughts—about their relationship with Ursula and her work, or about the specific topic of the post, or whatever catches their fancy.
You can listen to a trailer here ahead of the first episode's release this week. Post zero, "A Note at the Beginning," will be read by David Mitchell.
This article originally appeared on Engadget at https://www.engadget.com/entertainment/ursula-k-le-guins-blog-has-been-turned-into-a-podcast-193257106.html?src=rss