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The best USB-C hub for 2026

2026-01-14 18:01:25

Having fewer ports makes laptops and tablets lighter and more affordable — but that also cuts down on your connectivity options. If you’ve got a MacBook Air, a slim Chromebook or a tablet you’d like to get more utility out of, a USB-C hub can help. Using just a single port on your device, these multiport adapters will let you hook up screens, tap into Ethernet cables, connect mice and keyboards, and transfer data to drives and memory cards. Most also give you a way to power your device through the hub to maximize port availability. We tested over a dozen models to come up with picks for every budget. Here are the best USB-C hubs, according to our tests.

Table of contents

Best USB-C hubs for 2026

What to look for in a USB-C hub

Hub vs docking station

The first thing to decide is whether you need a USB-C hub or a USB-C docking station. There’s no set standard for what differentiates the two, but docking stations tend to have more ports, offer a separate DC power adapter and cost more, with some reaching upwards of $400. We have a separate guide to the best docking stations to check out if you’re looking for something bigger than what we’re discussing here. USB-C hubs, in contrast, have between four and 10 ports, can support pass-through charging and typically cost between $30 and $150.

Hubs, sometimes also called dongles or even multiport adapters, make more sense for smaller setups with just a few peripherals, such as a monitor, a wired keyboard and mouse, and the occasional external drive. They’re also more portable, since they’re small and require no dedicated power. That could be useful if you change work locations but want to bring your accessories with you, or if you want to replace your laptop with a more powerful tablet. A docking station or Thunderbolt dock makes more sense for someone who needs a robust setup for their laptop, including multiple external monitors, webcams, stream decks, microphones and so on.

Both docks and hubs make it easy to grab your laptop off your desk for a meeting or other brief relocation and when you get back, you only need to plug in one cable to get all your accessories reconnected. Of course, if you just need to plug in one peripheral, you may not need a hub or a dock, a simple USB-C adapter, like HDMI to USB-C or USB-A to USB-C, may do the trick.

Ports

For a USB-C hub to work, it needs to connect to a port on your laptop or tablet that supports video, data and power — all of which is covered by anything listed as USB 3.0 or better, including USB4 and Thunderbolt 3 and Thunderbolt 4. The port, of course, needs to be Type-C as well. The sea of laptops out there is vast, so it’s hard to make generalizations, but modern laptops, including Windows and Apple models, should have at least one USB-C port that will suffice, and indeed, every one of our top picks for the best laptops do — including our top pick, the M4 MacBook Air.

Next, it’s a matter of finding a good USB-C hub that has the right connections for your needs. Most hubs offer some combo of HDMI, USB, SD card reader, Ethernet and 3.5 mm ports. If you have a 4K monitor and would like at least a 60Hz refresh rate, you’ll need a hub with an HDMI 2.0 port — HDMI 1.4 only goes up to 30Hz. HDMI 2.1 will handle 4K at up to 120Hz, but hubs that have adopted that standard aren’t as common just yet. Keep in mind that a low refresh rate can cause your screen to feel laggy, making your mouse appear glitchy and your webcam movements to look delayed.

Additional USB ports on these accessories are usually USB Type-A or USB Type-C. They can support data with different transfer rates, typically 5Gbps or 10Gbps. Some ports only handle passthrough power and no data, and some can do data, power and video, so it’s best to check the spec list to make sure you’re getting the support you need. Keep in mind that a hub may bill itself as a 7-in-1, but one of those ports may not be usable for anything other than charging.

Standard SD and microSD cards are useful for transferring data from cameras and the like or for offloading files from your hard drive, and many hubs have those slots. Ethernet ports may deliver faster internet speeds than your Wi-Fi and a hub with a 3.5mm jack can bring back the wired headphone connection that some laptops have ditched.

Power delivery

Nearly all of the USB-C hubs I tested support passthrough charging. That means if your laptop or tablet only charges via USB, you don’t have to take up another port on your laptop to keep everything topped up. Unlike a docking station, powering a hub is optional. The one exception is if you want to close the lid on your laptop while you work on an external monitor. Most computers will go into sleep mode if the lid is closed without power, so either the laptop or the hub will need to be plugged into the wall to prevent that from happening.

Many of the newer hubs include a 100W USB-C power delivery (PD) port, with a healthy 80 to 85 watts going to your Mac, PC, iPad or Android tablet (the hubs take a little of the juice for themselves, hence the 15-watt or so difference). In my tests, a powered USB hub ran hotter than when it wasn't passing the charge through, so I prefer to power the computer directly using its own charger. But for tablets or other devices with no extra ports, that PD option is important.

Some PD ports are also data ports — which is both good and bad. On one hand, it feels wasteful to use a perfectly good data port just for boring old electricity. But on the other hand, USB-C connections that only carry a charge are less versatile, and it makes it seem like it has more accessory hookups than it actually does.

Design

There’s surprisingly little design variation among hubs. Most look like a flat slab, a little smaller than a smartphone, and have an attached Type-C host cable. The hues range from a silvery black to a silvery gray. Some are thinner than others, some have all ports on one edge and some have ports on both sides. All of this is just to say that aesthetics probably won’t make or break your buying decision.

One variation that could tip the scales is the length of the cable. A longer one will give you more freedom as you arrange the hub on your desk, potentially even letting you hide it behind your laptop. Or you may prefer a shorter one to keep the hub neatly set beside your laptop.

How we test USB-C hubs

Before we test anything, we take a look at what’s available and how they’ve been received by shoppers, forum-goers and other publications. I became familiar with a few reputable brands when I was testing docking stations, so I looked into hubs from those companies as well. I focused on items that would help with an average day of productivity — not high-end setups or demanding gaming situations. Once I settled on a dozen or so that would make good candidates, I had them shipped to my humble office in the desert and started testing them out over the course of a few weeks.

I used an M1 MacBook Pro running MacOS Sonoma as the host computer and plugged in accessories that include a 4K Dell monitor, a ZSA USB-C ergo keyboard, a Logitech USB-A gaming mouse, an Elgato USB-C 4K webcam, a Logitech streaming light, a USB-A 3.0 Sandisk thumb drive, a USB-C Samsung T7 Shield external drive and a pair of wired headphones I got for free on an airplane (I should probably invest in some wired headphones, but the cord dangling on my chest drives me nutty so all my earbuds are wireless). I used high-end HDMI and USB-C cables to ensure that any data or connectivity issues weren’t related to my equipment.

Then I put each USB-C hub through a gamut of basic tests. I looked at what could be plugged in at once, the resolution on the monitor, data transfer speeds, the overall build quality of the hub and general usability factors, like the placement of the ports and the length of the cords. And, finally, the price-to-value ratio helped determine the best ones for a few different use cases.

Other hubs we tested

HyperDrive Next 10 Port USB-C Hub

There’s a lot to like about HyperDrive’s Next 10 Port USB-C Hub. The tethered cable is a lavish 13 inches long, the HDMI 2.0 port outputs clear and crisp 4K visuals at 60Hz and the high-speed data transfers are great. It has the coveted two USB-C data ports plus a PD port, and there’s even a headphone jack. The only thing that holds back a full-throated endorsement is the way our unit handled a streaming light. Having it on at full brightness made the webcam flicker every time. The issue went away at 75 percent brightness, but the same problem didn’t happen on any other hub I tested.

Anker 341 USB-C Hub (7-in-1)

There’s nothing wrong with the Anker 341 USB-C hub. In fact it’s a current recommendation in our iPad accessories guide and it comes at a great $35 price. It gives you two USB-A ports as well as SD slots. But at this point, a 1.4 HDMI connection, which only supports 4K resolution at 30Hz feels a little retro. There’s also just a single USB-C downstream port and the data transfer tests proved to be a touch slower than the other hubs. But if you’ve got a lower resolution monitor and don’t need more than one USB-C, you won’t be disappointed with it.

Anker 555 8-in-1

It was a tough call between the UGreen Revodoc Pro 109 and the Anker 555 8-in-1 for our top recommendation. Both have a similar port array with an HDMI, Ethernet, two USB Type A, a PD USB-C and a USB-C 3.2 on the 555. And the Anker USB-C hub is $15 cheaper. We went with the UGreen hub for its more premium build, extra USB-A port and longer cord that gives you two extra inches to work with. But if you want to save a few bucks this hub is a worthwhile pick. 

Startech 4-Port USB-C Hub (data only)

I only became aware of Startech when I started researching for this guide. The quality is decent and the yellow accents are a welcome bit of color in the otherwise very gray world of hubs. The performance is solid, with no hiccups that I encountered. The brand’s 4-Port USB-C Hub has a long cord that wraps around the hub itself, which is unique. It doesn’t bother with power delivery, which isn’t an issue if you can power your computer directly. But the four USB ports (three Type-A and one Type-C) max out at 5Gbps and there’s no HDMI connector. It goes for $46, and unfortunately for it, there are cheaper ways to get a few more USB ports for your setup.

Recent updates

January 2026: Added an honorable mention from Satechi. 

This article originally appeared on Engadget at https://www.engadget.com/computing/accessories/best-usb-c-hub-120051833.html?src=rss

Meta has closed three VR studios as part of its metaverse cuts

2026-01-14 06:13:38

Several of Meta's VR studios have been affected by the company's metaverse-focused layoffs. The company has shuttered three of its VR studios, including Armature, Sanzaru and Twisted Pixel. VR fitness app Supernatural will no longer be updated with fresh content.

Employees at Twisted Pixel, which released Marvel's Deadpool VR in November, and Sanzaru, known for Asgard's Wrath, posted on social media about the closures. Bloomberg reported that Armature, which brought Resident Evil 4 to Quest back in 2021 has also closed and that the popular VR fitness app Supernatural will no longer get updates.

“Due to recent organizational changes to our Studio, Supernatural will no longer receive new content or feature updates starting today,” the company wrote in an update on Facebook. The app “will remain active” for existing users.

A spokesperson for Meta confirmed the closures. "We said last month that we were shifting some of our investment from Metaverse toward Wearables," the spokesperson said in a statement to Engadget. "This is part of that effort, and we plan to reinvest the savings to support the growth of wearables this year."

The cuts raise questions about Meta's commitment to supporting a VR ecosystem it has invested heavily in. The company hasn't announced any new VR headsets since the Quest 3S in 2024, and last month it "paused" planned Horizon OS headsets from Asus and Lenovo. Now, it's also pulling back on in-house game development too. 

Meta is claiming, internally at least, that it remains committed to supporting the industry. “These changes do not mean we are moving away from video games,” Oculus Studios director Tamara Sciamanna wrote in a memo reported by Bloomberg. "With this change we are shifting our investment to focus on our third-party developers and partners to ensure long-term sustainability.”

Have a tip for Karissa? You can reach her by email, on X, Bluesky, Threads, or send a message to @karissabe.51 to chat confidentially on Signal.

Update, January 13, 2026, 2:13PM PT: This post was updated to additional information about Supernatural.

This article originally appeared on Engadget at https://www.engadget.com/ar-vr/meta-has-closed-three-vr-studios-as-part-of-its-metaverse-cuts-202720670.html?src=rss

Roblox's age verification system is reportedly a trainwreck

2026-01-14 06:03:20

Roblox's age-verification system was designed as a response to allegations it has a child predator problem. Less than a week in, how's it going? Well, Wired reported on Tuesday that, in some cases, it's classifying children as adults and adults as children. So, not so great!

Last week, Roblox made age verification mandatory for anyone using the platform's chat feature. That process involves either submitting a facial age estimate via selfie or (optionally for anyone 13 or older) uploading a government ID check. After verifying, you can only chat with groups of players around your age.

The move came after reports grew of predators using the platform to groom young children. That, in turn, led to lawsuits from Louisiana, Texas and Kentucky. Meanwhile, Florida's attorney general has issued criminal subpoenas.

So, it might not be hyperbole to say Roblox's survival could depend on how it handles this problem. It isn't exactly off to a hot start. There are reports of a 23-year-old being misidentified as a 16- to 17-year-old. ("I don't want to be chatting with fucking children," they said.) Another report claimed an 18-year-old was placed in the 13 to 15 range.

But the problem is happening in reverse, too. Online videos show children spoofing the system into believing they were adults by using avatar images. One clever kid drew wrinkles and stubble on his face and was instantly deemed 21+. Another flashed a photo of Kurt Cobain and got an adult classification.

Four phone screens, showing the selfie age verification feature on Roblox
The feature isn't working as planned, to say the least.
Roblox

In addition, Roblox posted last week that some parents were providing age checks on behalf of their children, leading to their children being placed in the 21+ category. The company said it's "working on solutions to address" that particular problem and will share more soon.

Developers with games on Roblox are upset. The platform's dev forum includes thousands of negative comments about the updates, with many of them wanting the entire update reversed. One shared a graph showing that the percentage using the chat feature dropped from around 90 percent to 36.5 percent.

Where does this leave Roblox? Well, with some developers describing games on the platform as feeling "lifeless" or like "a total ghost town," the company has its hands full. It will have to figure out how to balance its priorities of keeping predators out without breaking things for everyone else. The full report from Wired is worth a read.

This article originally appeared on Engadget at https://www.engadget.com/gaming/robloxs-age-verification-system-is-reportedly-a-trainwreck-220320016.html?src=rss

Instagram wants you to personalize your Reels algorithm for 2026

2026-01-14 05:52:52

Last month, Instagram began rolling out a new set of controls that allowed users to personalize the topics recommended to them by the Reels algorithm. Now, Meta is making that feature available to all English users of the app globally, along with the ability to highlight their top topics for the coming year. 

The feature begins with a selection of topics Meta's AI thinks you're interested in based on your recent activity, and has controls to remove them or add new categories. There's also a separate field for identifying what you want to see less of, and a new "build your 2026 algorithm" that allows you to highlight three topics in particular. 

A screenshot of Instagram reels showing a ski jumper mid-air with a label that says "snowboarding."
Meta's algorithm tagged a skiing clip as "snowboarding."
Screenshot via Instagram

I don't yet have the 2026-specific control yet, but I was able to tweak some of my preferred topics and was surprised at how quickly the algorithm seemed to adjust. I added "snowboarding" as a topic and then later, when I clicked over to Reels, the first clip I saw was tagged "snowboarding." Unfortunately, the video wasn't actually about snowboarding — it featured a clip of a freestyle skiing event — so Meta's systems might still need a little work at classifying the actual content. But given how sensitive the Reels algorithm can be, it's nice to have a way of opting out of interests even if you briefly went down a  rabbit hole. 

The feature won't, however, let you ask to see fewer ads. I tried to add "ads" to my "what you want to see less of" list and received an error. "No results found. Try another topic or interest." I was able to successfully add "sponsored content" and "AI" to my "see less" list, though I'm pretty sure the latter will affect videos about AI rather than those made with the help of it.

This article originally appeared on Engadget at https://www.engadget.com/social-media/instagram-wants-you-to-personalize-your-reels-algorithm-for-2026-215252736.html?src=rss

Senate passes Defiance Act for a second time to address Grok deepfakes

2026-01-14 05:21:51

The Senate has passed the Disrupt Explicit Forged Images and Non-Consensual Edits (DEFIANCE ) Act with unanimous consent, according to the bill’s co-sponsor Senator Dick Durbin (D-IL). The bill lets the subjects of nonconsensual, sexually explicit deepfakes take civil action against the people who create and host them.

Deepfakes are a known issue online, but without the proper protections, easy access to AI-powered image and video generation tools has made it possible for anyone to create compromising content using another person's likeness. This has become a particular problem on X, where the integration of Grok, the AI assistant created by X's parent company xAI, makes it possible for anyone to turn the content of another person's post into an image-generating prompt. Over the last month, that's allowed users to create sexually explicit images of children, just by replying to a post with @grok and a request. 

In response, Ofcom, the UK's media regulator, has already opened an investigation into X for potentially violating the Online Safety Act. The chatbot has also been outright blocked in Malaysia and Indonesia. The DEFIANCE Act won't prevent Grok or other AI tools from generating nonconsensual deepfakes, but it would make creating or hosting that content potentially very expensive for anyone on the receiving end of a lawsuit.

The Senate passed an earlier version of the DEFIANCE Act in 2024, but it stalled in the House. Given the urgency of Grok's deepfake problem, the hope is this new version of the bill won't see the same resistance. Congress passed an earlier piece of deepfake regulation last year, the Take It Down Act, with bipartisan support. That bill was focused on the companies who host nonconsensual, sexually explicit content, rather than the people exploited by it.

This article originally appeared on Engadget at https://www.engadget.com/ai/senate-passes-defiance-act-for-a-second-time-to-address-grok-deepfakes-212151712.html?src=rss

Proposed legislation opens the door to robotaxi services in New York

2026-01-14 03:38:04

Waymo, Alphabet's self-driving car company, tested its autonomous vehicles in New York City in 2025, and as part of proposed legislation from New York Governor Kathy Hochul, the company could soon offer its services across the state, Wired reports.

Governor Hochul's proposed legislation was formally announced during a State of the State address covering policy proposals for the upcoming year. The new law, if passed, would loosen the state's restrictions on self-driving car companies by forming a pilot program that would allow for "the limited deployment of commercial for-hire autonomous passenger vehicles outside New York City." Applicants to the pilot program would need to demonstrate that they have "local support for [autonomous vehicle] deployment" and prove their "adherence to the highest possible safety standards" to be considered.

As a company with presumably good odds of being approved, Waymo supports the legislation. "Governor Hochul’s proposal to legalize fully autonomous vehicles is a transformative moment for New York's transportation system," Waymo's Head of Global Public Policy Justin Kintz said in a statement. "With the Governor’s leadership, New York has the opportunity to pair its investments in slower speeds, better traffic enforcement, and first-in-the-nation congestion management strategies with Waymo’s demonstrably safe technology, creating a future where living in New York is safer, easier, and more accessible."

Waymo already has commercial robotaxi services in select cities in California, Texas and Georgia, offered on its own or in partnership with Uber. The company announced plans to expand in Texas and Florida late last year, and is already committed to offering service in Las Vegas, San Diego and Detroit in 2026. Wired reports Waymo spent over $370,000 lobbying regulators in New York about telecommunications and transportation issues in 2025, and based on today's announcement, it appears those efforts are paying off.

This article originally appeared on Engadget at https://www.engadget.com/transportation/proposed-legislation-opens-the-door-to-robotaxi-services-in-new-york-193804671.html?src=rss