2026-04-15 23:40:02
David Pierce, writing at The Verge (gift link):
The Pixel 10 Pro solidified a feeling I’d been having through all of my tests: Android is a better operating system than iOS. [...]
If all you got from your phone was the out-of-the-box experience, I’d have picked the Pixel. But unfortunately for Android, app stores exist. And the App Store absolutely wipes the floor with the Play Store. Lots of the apps I use every day — apps like Puzzmo, NotePlan, Mimestream, and Unread — either don’t exist on Android at all or only exist as web apps. Most of the ones that do work on both platforms are better on iOS. And forget about the kind of handcrafted, small-developer stuff — apps like Acme Weather, Current, and Quiche, just to name a few recent favorites — that’s all over the App Store and absolutely nowhere to be found on Android.
Put aside your feelings on whether you agree “Android is a better operating system than iOS”. What’s interesting here is that Pierce, who thinks that’s true, still prefers the overall experience of iOS because the apps are so much better. I first wrote about this in 2010, in “Where Are the Android Killer Apps?”:
But, the thing I’ve noticed, eight months after returning a Nexus One I borrowed for six weeks from a friend, is that, well, I don’t seem to be missing much.
I’ve complained, numerous times, about the “how many total apps are in your store?” metric — the idea that Apple is “winning” because there are more iOS apps than there are apps for any other mobile platform. If quantity of app titles were all that mattered, we’d all be using Windows, not Mac OS X, right? Having the most apps matters, but having the best apps matters too. The sweet spot for a platform is to do well in both regards.
And then, more recently, in 2023, “Making Our Hearts Sing”:
I will offer another quote from Kubrick: “The test of a work of art is, in the end, our affection for it, not our ability to explain why it is good.”
Art is the operative word. Either you know that software can be art, and often should be, or you think what I’m talking about here is akin to astrology. One thing I learned long ago is that people who prioritize design, UI, and UX in the software they prefer can empathize with and understand the choices made by people who prioritize other factors (e.g. raw feature count, or the ability to tinker with their software at the system level, or software being free-of-charge). But it doesn’t work the other way: most people who prioritize other things can’t fathom why anyone cares deeply about design/UI/UX because they don’t perceive it. Thus they chalk up iOS and native Mac-app enthusiasm to being hypnotized by marketing, Pied Piper style.
What’s happened over the last decade or so, I think, is that rather than the two platforms reaching any sort of equilibrium, the cultural differences have instead grown because both users and developers have self-sorted. Those who see and appreciate the artistic value in software and interface design have overwhelmingly wound up on iOS; those who don’t have wound up on Android.
Apple would be wise to cultivate a further widening of this third-party software-quality gulf through radically improved developer relations, rather than attempting to squeeze additional rent from this advantage — which, while penny-wise in terms of juicing its App Store revenue in the near term, is ultimately pound-foolish in the way that it is souring developer sentiment.
The real goldmine isn’t that Apple gets a cut of every App Store transaction. It’s that Apple’s platforms have the best apps, and users who are drawn to the best apps are thus drawn to the iPhone, Mac, and iPad. That edge is waning. Not because software on other platforms is getting better, but because third-party software on iPhone, Mac, and iPad is regressing to the mean, to some extent, because fewer developers feel motivated — artistically, financially, or both — to create well-crafted idiomatic native apps exclusively for Apple’s platforms.
Apple should focus its developer relations on cultivating that motivation, and trust that in the end that will continue to prove lucrative for Apple itself. They should do whatever it takes to make their cut of App Store transactions feel like a beneficial bargain to developers, not an oppressive tax.
2026-04-15 22:34:44
Steven Troughton-Smith:
If you want to pixel-peep on iOS or iPadOS, it also has the Zoom accessibility setting, and can be controlled via touch, keyboard, or trackpad. It works for display mirroring too, and has other options like a minimap and HUD (‘Zoom Controller’).
These settings are in Settings → Accessibility → Zoom. I prefer switching the Zoom Region from the default Window Zoom (which gives you large magnifier glass window to drag around the screen) to Full Screen Zoom, which is more like how zooming works on the Mac.
2026-04-15 06:06:18
Molly White, at Web3 Is Going Just Great:
After a fake version of the Ledger cryptocurrency wallet app made it onto the normally highly curated Apple App store, customers lost $9.5 million dollars to the malicious product. Believing it was a genuine Ledger product, people entered their seed phrases into the app, then discovered their wallets were immediately drained.
One victim, a musician who goes by G. Love, wrote: “I lost my retirement fund in a hack/Scam when I switched my Ledger over to my new computer and by accident downloaded a malicious ledger app from the Apple store. All my BTC gone in an instant.” According to him, he lost 5.9 BTC (~$445,000).
The legit (if that adjective can be used for cryptocurrency apps) Ledger Live Mac app is only available as a direct download from Ledger’s website. They also do have an app in the App Store, but it’s iPhone-only.
2026-04-15 05:46:17
Tim Hardwick, last week at MacRumors:
Apple’s first foldable iPhone may not carry the speculative media-derived “Fold” branding after all, according to Chinese leaker Digital Chat Station. In a new post on Weibo, the oft-accurate leaker claimed that Apple’s book-style foldable could launch as the “iPhone Ultra.” Meanwhile, domestic Chinese manufacturers are allegedly deciding whether to follow Apple’s lead by tentatively branding their own upcoming foldables as “Ultra” models, but likely with a lighter price tag — Apple’s version is expected to cost between $2,000 and $2,500.
I have no inside knowledge about what Apple plans to name this device, but I’ll eat my proverbial hat if they name it “iPhone Fold”. That name is so dumb it’s what Samsung calls their foldables. You don’t name a device for what it does, you name it for what it connotes. A good name conveys feeling, not just function. “iPhone Ultra” or “iPhone Max” would both work, and Ultra sounds more luxe. So while unsurprising, that’s probably the best bet, even without the reliable word of Mr. Digital Chat Station.
But if you want my take on a wildcard name, one with some history, how about “iPhone Duo”?
2026-04-15 05:19:29
The Houston Chronicle:
Kristin Tips, the longtime presiding officer of the embattled Texas Funeral Service Commission, is no longer on the board. “Governor Abbott appreciates Kristin Tips’ service,” Andrew Mahaleris, Abbott’s press secretary, said in an email Tuesday. “An announcement on a replacement will be made at a later date.” [...]
Tips, who has run San Antonio’s prestigious Mission Park Funeral Chapels, Cemeteries & Crematories with her husband, Dick Tips, was appointed to the board by the governor in 2017 and made the presiding officer in May 2024. Tips did not respond to a request for comment.
I don’t have any questions for her, but I have at least one for her husband.
2026-04-15 05:07:35
Ryan Christoffel, 9to5Mac:
On the iPhone and iPad, Apple made the new Creator Studio features available as updates to the existing App Store releases.
On the Mac though, the rollout was a lot more confusing. Apple kept the old iWork apps for Mac available on the App Store and launched entirely separate iWork versions with the Creator Studio features. Starting today, though, that oddity is no more. Per Aaron Perris, Apple has officially removed the old Pages, Keynote, and Numbers apps from the App Store.
If you’ve previously downloaded these apps, you’ll still find them in your download history and can re-download from there. But new users will only see one option on the App Store: the Creator Studio-compatible apps.
One reason — perhaps the reason? — this was necessarily more complex on MacOS is that the iWork apps used to have different bundle identifiers on iOS and Mac. On the Mac, the old (classic?) version of Keynote has the bundle identifier com.apple.iWork.Keynote. On iOS, it was always just com.apple.Keynote, without the iWork part. To make the single-subscription bundle work across both platforms, Apple seemingly needed to unify the bundle IDs, and they unified them using the iOS versions, sans the iWork part. The new Creator Studio versions of the Mac apps now have the same bundle IDs as the iOS versions. You can see this using Terminal, if, like me, you currently have both versions of these apps installed side-by-side:
% mdls -name kMDItemCFBundleIdentifier -r \
/Applications/Numbers.app
Result: com.apple.iWork.Numbers
% mdls -name kMDItemCFBundleIdentifier -r \
/Applications/Numbers\ Creator\ Studio.app
Result: com.apple.Numbers
You can also see from the above that while the display names for the new versions remain just “Keynote”, “Numbers”, and “Pages”, the actual names of the .app bundles in the file system are now “Keynote Creator Studio.app”, “Numbers Creator Studio.app”, and “Pages Creator Studio.app”. That’s how two apps that both appear to have the same name can exist next to each other in the same Applications folder.
I’ll leave the final word to Basic Apple Guy:
Goodbye Keynote, Numbers, and Pages, and long live Keynote: Design Presentations, Numbers: Make Spreadsheets, and Pages: Create Documents