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The Latest from Comfort Zone, Magic Rays of Light, and MacStories Unwind

2024-11-23 02:52:43

Enjoy the latest episodes from MacStories’ family of podcasts:

Comfort Zone

Matt brings his latest obsession, Niléane wants to talk about Bluesky, and Chris challenges the gang to automate something.


Magic Rays of Light

Sigmund and Devon highlight the return of Silo, dive in to The Weeknd’s immersive music video for Open Hearts, and share their thoughts on Disclaimer following its seven-episode run.


MacStories Unwind

This week, Netflix is making sexy holiday movies, Federico is warming himself with GaN chargers and batteries, and I check out the latest Deadpool movie in the Vision Pro, share a new Apple Music playlist, and have a movie deal for listeners.


Comfort Zone, Episode 25, ‘I’ve Automated my Partner’ Show Notes

Weekly Topics

Comfort Zone on Bluesky

Other Things Discussed

Follow the Hosts


Magic Rays of Light, Episode 146, ‘Back to the Silo, an Immersive Ride with The Weeknd, and a Look Back at Disclaimer’ Show Notes

Submit your question for episode 150 to [email protected].

Pre-Roll

Highlights

Apple TV News

Trailer Talk

Apple Original News

Releases

Extras

Recap

TV App Highlights

Up Next

Send us a voice message all week via iMessage or email to [email protected].

Subscribe to Magic Rays of Light on YouTube and follow us on Mastodon and Bluesky.

Sigmund Judge | Follow Sigmund on X, Mastodon, Threads, or Bluesky

Devon Dundee | Follow Devon on Mastodon, Threads, or Bluesky


MacStories Unwind, ‘Wandering Through The Woods With a Battery’ Show Notes

Links and Show Notes

Unplugged

Picks

Unwind Movie Deal

MacStories Unwind+

We deliver MacStories Unwind+ to Club MacStories subscribers ad-free and early with high bitrate audio every week.

To learn more about the benefits of a Club MacStories subscription, visit our Plans page.


MacStories launched its first podcast in 2017 with AppStories. Since then, the lineup has expanded to include a family of weekly shows that also includes MacStories UnwindMagic Rays of LightRuminateComfort Zone, and NPC: Next Portable Console that collectively, cover a broad range of the modern media world from Apple’s streaming service and videogame hardware to apps for a growing audience that appreciates our thoughtful, in-depth approach to media.

If you’re interested in advertising on our shows, you can learn more here or by contacting our Managing Editor, John Voorhees.


Access Extra Content and Perks

Founded in 2015, Club MacStories has delivered exclusive content every week for nearly a decade.

What started with weekly and monthly email newsletters has blossomed into a family of memberships designed every MacStories fan.

Club MacStories: Weekly and monthly newsletters via email and the web that are brimming with apps, tips, automation workflows, longform writing, early access to the MacStories Unwind podcast, periodic giveaways, and more;

Club MacStories+: Everything that Club MacStories offers, plus an active Discord community, advanced search and custom RSS features for exploring the Club’s entire back catalog, bonus columns, and dozens of app discounts;

Club Premier: All of the above and AppStories+, an extended version of our flagship podcast that’s delivered early, ad-free, and in high-bitrate audio.

Learn more here and from our Club FAQs.

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A Peek into the Past Through the Lens of the Early iPhone’s Camera

2024-11-22 02:06:32

Riley Walz has created a marvelous couch potato project that peeks into a different era of the iPhone and YouTube. The idea behind Walz’s project, which I stumbled upon thanks to a story written by Umar Shakir at The Verge, is simple. The project is called ‘IMG_0001,’ because, as Walz explains:

Between 2009 and 2012, iPhones had a built-in “Send to YouTube” button in the Photos app. Many of these uploads kept their default IMG_XXXX filenames, creating a time capsule of raw, unedited moments from random lives.

Walz was inspired by Ben Wallace to build a website around the videos after Wallace wrote about discovering these videos. Walz found over 5 million videos with the IMG_XXX title on YouTube, which now feed into the IMG_XXXX website where they can be randomly played.

When you need a break, visit Walz’s site and watch a few videos. Filmed with early iPhones and iPod Touches, the quality isn’t great, but there’s something about these snippets of everyday life that someone decided to upload that is mesmerizing to watch. Projects like this are what make the open web great.

→ Source: walzr.com

Creating Gradients with Your iPhone and an App Clip

2024-11-21 02:57:54

Recently on AppStories, I asked listeners to suggest apps for creating gradients. I’ve tried a few, but none have grabbed me yet, so I’d sort of given up for the time being. But then a listener suggested something totally different and amazing: a prototype App Clip that uses your iPhone’s camera to create gradients.

It isn’t a complete app. For instance, you can’t save a captured gradient to your photo library; instead, you have to take a screenshot of the gradient. That isn’t ideal, but the lack of functionality doesn’t take away from the concept, which I love.

A wallpaper made with Kandravy's App Clip.

A wallpaper made with Kandravy’s App Clip.

When the App Clip launches, it presents you with just three adjustable sliders that control things like the diffusion of the image your camera is recording and its saturation. Once you’ve framed a gradient you like, tapping the screen freezes the image so you can take a screenshot and start using the gradient as a wallpaper. Another option is to use an image from your photo library to create a gradient. Adobe has something similar baked into its Capture app for the iPhone and iPad, but it’s more complicated and only generates 640x640-pixel images that aren’t suitable to be used as wallpapers without doing additional work in another app.

The App Clip was created by Dominik Kandravy, a designer who is looking for a developer to turn the prototype into a full-blown app. I’m hoping Dominik can find someone to help because the simple elegance of the prototype is compelling.

→ Source: read.cv

Shazam Crosses 100 Billion Songs Recognized

2024-11-20 23:51:05

According to Apple, Shazam has recognized over 100 billion songs, a staggering number of songs. To help put the milestone in perspective Apple shared some statistics:

  • That’s equivalent to 12 songs identified for every person on Earth.
  • A person would need to use Shazam to identify a song every second for 3,168 years to reach 100 billion.

  • That’s more than 2,200x the number of identifications of Shazam’s top song ever, “Dance Monkey,” with over 45 million tags.

  • Shazam Predictions 2023 alum Benson Boone’s “Beautiful Things” was the first track released this year to hit 10 million recognitions, and the fastest, doing so in 178 days. At that pace, it would take more than 4,800 years for it to hit 100 billion.

Those are fun statistics, but what’s equally incredible to me is the fact that Shazam hit the 50 billion mark just over three years ago in 2021. The app obviously isn’t slowing down, despite being older than the iPhone and App Store themselves:

Shazam launched in 2002 as an SMS service in the UK, and back then, music fans would dial 2580, hold up their phones to identify music, and receive the song name and artist via text message. Shazam’s following and influence continued to grow in the years that followed, but it was the 2008 debut of the App Store and introduction of Shazam’s iOS app that brought its music recognition technology to millions of users. By the summer of 2011, Shazam had already recognized over 1 billion songs.

Fun fact: The first song ever matched by Shazam was Jeepster by T. Rex. It makes you wonder what the 100 billionth song was. Also, if you’d like to listen to the top 100 Shazamed songs, Apple has a playlist for the occasion:

Shazam has come a long way from its SMS roots and is now sprinkled throughout Apple’s OSes. It’s a testament to how a fundamentally great idea can evolve alongside technological advances.


Access Extra Content and Perks

Founded in 2015, Club MacStories has delivered exclusive content every week for nearly a decade.

What started with weekly and monthly email newsletters has blossomed into a family of memberships designed every MacStories fan.

Club MacStories: Weekly and monthly newsletters via email and the web that are brimming with apps, tips, automation workflows, longform writing, early access to the MacStories Unwind podcast, periodic giveaways, and more;

Club MacStories+: Everything that Club MacStories offers, plus an active Discord community, advanced search and custom RSS features for exploring the Club’s entire back catalog, bonus columns, and dozens of app discounts;

Club Premier: All of the above and AppStories+, an extended version of our flagship podcast that’s delivered early, ad-free, and in high-bitrate audio.

Learn more here and from our Club FAQs.

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Control Ultimate Edition Is Coming to the Mac Early Next Year

2024-11-20 23:13:35

Source: Remedy Entertainment.

Source: Remedy Entertainment.

At WWDC this year, Apple announced that Control Ultimate Edition from Remedy Entertainment would be coming to the Mac. At the time, no release date was announced, but thanks to a Remedy investor event, we now know that the game is slated to arrive on February 12, 2025.

A few days ago, Tom Polanco of Tom’s Guide got a brief demo of the game and came away optimistic about how it will run on the latest Macs:

I briefly played Control Ultimate Edition on the new Mac mini M4, which was the first time I’ve played the game since it originally launched in 2019. The high-resolution textures and buttery-smooth gameplay make it feel like a completely different game from the PS4 version I remember.

According to Polanco:

Apple says that Control Ultimate Edition has been optimized for Macs and will have smooth performance, precise gameplay, and support HDR and MetalFX Upscaling. The game will also support hardware-accelerated ray tracing on Macs with M3 and M4 processors.

Although Control is a five-year-old game, its demanding visuals are still a benchmark against which hardware is often measured, so those details are encouraging. It’s also great to hear that Remedy has gone to the trouble of adapting the game for Apple’s latest videogame APIs. Apple’s hardware has become increasingly capable of playing AAA games, but cooperation from publishers like Remedy is necessary, too.

I expect it will take a while before the entire Mac lineup can run the most demanding games. However, as Apple silicon continues to make advances that trickle throughout the Mac lineup, the market for videogame publishers like Remedy will expand. If Remedy can show that the Mac can deliver a great experience with a game like Control, I’m cautiously optimistic about the platform’s long-term prospects as a high-end gaming platform.

Update: Control Ultimate Edition is available to pre-order on the Mac App Store for $39.99.


Access Extra Content and Perks

Founded in 2015, Club MacStories has delivered exclusive content every week for nearly a decade.

What started with weekly and monthly email newsletters has blossomed into a family of memberships designed every MacStories fan.

Club MacStories: Weekly and monthly newsletters via email and the web that are brimming with apps, tips, automation workflows, longform writing, early access to the MacStories Unwind podcast, periodic giveaways, and more;

Club MacStories+: Everything that Club MacStories offers, plus an active Discord community, advanced search and custom RSS features for exploring the Club’s entire back catalog, bonus columns, and dozens of app discounts;

Club Premier: All of the above and AppStories+, an extended version of our flagship podcast that’s delivered early, ad-free, and in high-bitrate audio.

Learn more here and from our Club FAQs.

Join Now