2026-01-29 17:00:13

When it comes to electromagnetic waves, humans can really only directly perceive a very small part of the overall spectrum, which we call “visible light.” [rootkid] recently built an art piece that has perception far outside this range, turning invisible waves into a visible light sculpture.
The core of the device is the HackRF One. It’s a software defined radio (SDR) which can tune signals over a wide range, from 10 MHz all the way up to 6 GHz. [rootkid] decided to use the HackRF to listen in on transmissions on the 2.4 GHz and 5 GHz bands. This frequency range was chosen as this is where a lot of devices in the home tend to communicate—whether over WiFi, Bluetooth, or various other short-range radio standards.
The SDR is hooked up to a Raspberry Pi Zero, which is responsible for parsing the radio data and using it to drive the light show. As for the lights themselves, they consist of 64 filament LEDs bent into U-shapes over a custom machined metal backing plate. They’re controlled over I2C with custom driver PCBs designed by [rootkid]. The result is something that looks like a prop from some high-budget Hollywood sci-fi. It looks even better when the radio waves are popping and the lights are in action.
It’s easy to forget about the rich soup of radio waves that we swim through every day.
2026-01-29 14:00:39

[Make Something] boasts he has made probably the fanciest picture frame you’ll ever see. He started with an original sign purchased on eBay and then made it to be bigger, brighter, and better. The frame is of solid walnut with back-lighting for the imagery all chasing that classic mid-century modern style. The backlit photo was taken the “hard way”, with an actual film camera and a road-trip to the picturesque site at Yellowstone. [Make Something] then developed the film himself in his home studio.
For the chimney [Make Something] used a new trick he learned in Autodesk Fusion: you take a photo of an object, convert to black and white, and then use the light/dark values to emboss or deboss a surface. To do this he took photos of the brick wall outside his shop and used that as the basis of the textured chimney he made with his 3D printer.
If you’re interested in other projects made from solid walnut, check out 3D Printed Spirograph Makes Art Out Of Walnut and Walnut Case Sets This Custom Arduino-Powered RPN Calculator Apart From The Crowd.
2026-01-29 11:00:35

You’ve likely seen an X-cube, a dichoric prism used to split light into its constituent colours–you know, those fun little cubes you get when tearing apart a broken projector. Have you considered that the X-cube need not be a cube for its entire existence? [Matt] at “Matt’s Corner of Gem Cutting” on YouTube absolutely did, which is why he ground one into a 216-facet disco ball.
That’s the hack, really. He took something many of us have played with at our desks thinking “I should do something cool with this” and… did something cool with it that most of us lack the tools and especially skills to even consider. It’s not especially practical, but it is especially pretty. Art, in other words.
The shape he’s using is known specifically to gemologists as “Santa’s Little Helper II” though we’d probably describe it as a kind of isosphere. Faceting the cube is just a matter of grinding down the facets to create the isosphere, then polishing them to brilliance with increasingly finer grit. This is done one hemisphere at a time, so the other hemisphere can be safely held in place with the now-classic cyanoacrylate and baking soda composite. Yes, jewelers use that trick, too.
We were slightly worried when [Matt] dumped his finished disco ball in acetone to clean off the cyanoacrylate– we haven’t the foggiest idea what optical-quality glue is used to hold the four prisms of an X-cube together and were a little worried acetone might soften the joints. That turned out not to be an issue, and [Matt] now has the most eye-catching sun-catcher we think we’ve ever seen.
We actually have seen suncatchers before, though admittedly it’s not a very popular tag around here. The closest build to this one was a so-called “hypercrystal” that combined an infinitiy mirror with a crystaline shape and dicloric tape for an effect as trippy as it sounds.
We also featured a deep-dive a while back if you want to know how these colourful, hard-to-pronounce coatings work.
2026-01-29 08:00:39

If you wanted to build a robot that chased light, you might start thinking about Raspberry Pis, cameras, and off-the-shelf computer vision systems. However, it needn’t be so complex. [Ed] of [Death and the Penguin] demonstrates this ably with a simple robot that finds the light the old-fashioned way.
The build is not dissimilar from many line-following and line chasing robots that graced the pages of electronics magazines 50 years ago or more. The basic circuit relies on a pair of light-dependent resistors (LDR), which are wrapped in cardboard tubes to effectively make their response highly directional. An op-amp is used to compare the resistance of each LDR. It then crudely steers the robot towards the brighter light between turning one motor hard on or the other, operating in a skid-steer style arrangement.
[Ed] then proceeded to improve the design further with the addition of a 555 timer IC. It’s set up to enable PWM-like control, allowing one motor to run at a lower speed than the other depending on the ratio between the light sensors. This provides much smoother steering than the hard-on, hard-off control of the simpler circuit. [Ed] notes that this is about the point where he would typically reach for a microcontroller if he hoped to add any additional sophistication.
In an era where microcontrollers seem to be the solution to everything, it’s nice to remember that sometimes you can complete a project without using a processor or any code at all. Video after the break.
2026-01-29 05:00:13

In a recent video [QWZ Labs] demonstrates an interesting technique to use 3D printing to make creating custom PCBs rather straightforward even if all you have is a 3D printer and a roll of copper tape.
The PCB itself is designed as usual in KiCad or equivalent EDA program, after which it is exported as a 3D model. This model is then loaded into a CAD program – here Autodesk Fusion – which is used to extrude the traces by 0.6 mm before passing the resulting model to the 3D printer’s slicer.
By extruding the traces, you can subsequently put copper tape onto the printed PCB and use a cutting tool of your choice to trace these raised lines. After removing the rest of the copper foil, you are left with copper traces that you can poke holes in for the components and subsequently solder onto.
As far as compromises go, these are obviously single-sided boards, but you could probably extend this technique to make double-sided ones if you’re feeling adventurous. In the EDA you want to use fairly thick, 2 mm trace width with plenty of clearance to make your copper cutting easy, while in the slicer you have to check that the traces get printed properly. Using the Arachne wall generator option for example helps to fill in unpleasant voids, and the through-holes ought to be about 1 mm at least lest the slicer decides that you really want to drill them out later by hand instead.
While soldering is pretty easy on copper tape like this, desoldering would be more challenging, especially with hot air. In the video PLA was used for the PCB, which of course is rather flexible and both softens and melts easily when exposed to heat, neither of which make it look very good compared to FR4 or even FR1 PCB materials. Of course, you are free to experiment with whatever FDM, SLA or even SLS materials you fancy that would work better for the board in question.
Although obviously not a one-size-fits-all solution for custom PCBs, it definitely looks a lot easier than suffering through the much-maligned prototype perfboards that do not fit half the components and make routing traces hell. Now all we need is the ability to use e.g. targeted vapor-deposition of copper to make fully 3D printed PCBs and this method becomes even easier.
2026-01-29 03:30:37

This week Jonathan chats with Toke Hoiland-Jorgensen about CAKE_MQ, the newest Kernel innovation to combat Bufferbloat! What was the realization that made CAKE parallelization? When can we expect it in the wild? And what’s new in the rest of the kernel world? Watch to find out!
Did you know you can watch the live recording of the show right on our YouTube Channel? Have someone you’d like us to interview? Let us know, or have the guest contact us! Take a look at the schedule here.
Direct Download in DRM-free MP3.
If you’d rather read along, here’s the transcript for this week’s episode.
Theme music: “Newer Wave” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License