2026-03-12 16:00:14

Phased-array radars are great for all sorts of things, whether you’re doing advanced radio research or piloting a fifth-generation combat aircraft. They’re also typically very expensive. [Nawfal] hopes to make the technology more affordable with an open-source radar design of their own.
The design is called the AERIS-10, and is available in two versions. Operating at 10.5 GHz, it can be built to operate at ranges between 3 or 20 kilometers depending on the desired spec. The former uses an 8 x 16 patch antenna array, while the latter extends this to a 32 x 16 array. Either way, each design is capable of fully-electronic beam steering in azimuth and can be hacked to enable elevation too—one of the most attractive features of phased array radars. The hardware is based around an STM32 microcontroller, an FPGA, and a bunch of specialist clock generators, frequency synthesizers, phase shifters, and ADCs to do all the heavy lifting involved in radar.
Radar is something you probably don’t spend a lot of time thinking about unless you’re involved in maritime, air defence, or weather fields. All of which seem to be very much in the news lately! Still, we feature a good few projects on the topic around these parts. If you’ve got your own radar hacks brewing up in the lab, don’t hesitate to let us know.
2026-03-12 13:00:11

When building a radio transmitter, unless it’s a very small one indeed, there’s a need for an amplifier before the antenna. This is usually referred to as the power amplifier, or PA. How big your PA is depends on your idea of power, but at the lower end of the power scale a PA can be quite modest. QRP, as lowe power radio is referred to, has a transmit power in the miliwatts or single figure watts. [Guido] is here with a QRP PA that delivers about a watt from 1 to 30 MHz, is made from readily available parts, and costs very little.
Inspired by a circuit from [Harry Lythall], the prototype is built on a piece of stripboard. It’s getting away with using those cheap transistors without heatsinking because it’s a class C design. In other words, it’s in no way linear; instead it’s efficient, but creates harmonics and can’t be used for all modes of transmission. This PA will need a low-pass filter to avoid spraying the airwaves with spurious emissions, and on the bands it’s designed for, is for CW, or Morse, only.
We like it though, as it’s proof that building radios can still be done without a large bank balance. Meanwhile if the world of QRP interests you, it’s something we have explored in the past.
2026-03-12 10:00:48

Ever since 3D printing has become a popular tool, the question of waste has been looming in the background. The sad reality of rapid prototyping is that you’re going to generate a lot of prints that just don’t aren’t fit for purpose, even if your printer runs them off perfectly every time. Creality has some products on the way aimed at solving that problem, and [Embrace Making] on YouTube has got his hands on a pre-production prototype of the Creality M1 Filament Maker to give the community a first look.
The M1 is actually only half of the system; Creality is also working on an R1 shredder to reduce your prints into re-usable shreds. [Embrace Making] hasn’t gotten his hands on that, but shredding prints isn’t the hard part. We’ve featured plenty of DIY shredders in the past. Extruding filament reliably at home has traditionally proven much more difficult, which is why we mostly outsource it to professionals.
Lacking the matching shredder, and wanting to give the M1 the fairest possible shake, [Embrace] tests the machine out first using Creality-supplied PLA pellets. The filament diameter isn’t as stable as we’ve gotten used to, and the spool rolling setup needs a bit more work.
Again, this is an early prototype. Creality says they’re working on it and claims they’ll get to ±0.05 mm precision in the production models. Doubtless they’ll also fix the errors that led to [Embrace]’s messy spool. That’s probably just software given that the winding mechanism did a pretty good job on the Creality-supplied spool.
Most importantly, the M1-produced filament does print. The prints aren’t perfect due to the variation in diameter, but they turn out surprisingly well for home-made filament. [Embrace] also shows off the ability to mix custom colors and gradients, but, again, using raw PLA rather than shredded material. Hopefully Creality lets him test drive the R1 shredder once its design is further along.
This is hardly the first time we’ve seen a filament extruder. The goal of this product is to pair with a shredder and use it for recycling, but if you’re going to stick with raw plastic pellets, you may as well print them directly.
2026-03-12 07:00:13

Old-school diving helmets are deceivingly simple, even if they are – as [Hyperspace Pirate] puts it in a recent video – essentially the equivalent of an upside-down bucket with an air hose supplying air into it. While working on a 3D-printed diving helmet, he therefore made sure to run through all the requisite calculations prior to testing out said diving helmet in his pool.
The 3D model for the diving helmet can be found over at Thingiverse if you too feel like getting wet, just make sure that you size it to fit your own head. In the video CAD (cardboard-aided design) was used to determine the rough bounding box for the head, but everyone’s head is of course different. The helmet was printed in ABS, with the sections glued together before being covered in fiberglass and epoxy resin. Note that polyester resin dissolves ABS, so don’t use that.
On the helmet is a 1/4″ SAE fitting for the air hose, with the air provided from an oil-less compressor that in the final iteration is strapped to a floatation device along with an inverter and batteries. Of note is that you do not want to use a gas-powered compressor, as it’ll happily use any CO2 and CO it exhausts to send down the air hose to your lungs. This would be bad, much as having vaporized oil ending up in your lungs would be bad.
Although in the video the system is only tested in a backyard pool, it should be able to handle depths of up to ten meters, assuming the compressor can supply at least 41 L/minute. With some compressor-side miniaturization and waterproofing, [Hyperspace Pirate] reckons it would work fine for some actual ocean exploration, which while we’re sure everyone is dying to see. Perhaps don’t try this one at home, kids.
2026-03-12 04:00:18

Cycloidal drives are a type of speed reducer that are significantly more compact than gearboxes, but they still come with a fair number of components. In comparison, the harmonic pin-ring drive that [Raph] recently came across as used in some TQ electric bicycles manages to significantly reduce the number of parts to just two discs. Naturally he had to 3D model his own version for printing a physical model to play with.
How exactly this pin-ring cycloidal drive works is explained well in the referenced [Pinkbike] article. Traditional cycloidal drives use load pins that help deal with the rather wobbly rotation from the eccentric input, but this makes for bulkier package that’s harder to shrink down. The change here is that the input force is transferred via two teethed discs that are 180° out of sync, thus not only cancelling out the wobble, but also being much more compact.
It appears to be a kind of strain wave gearing, which was first patented in 1957 by C.W. Musser and became famous under the Harmonic Drive name, seeing use by NASA in the Lunar Rover and beyond. Although not new technology by any means, having it get some more well-deserved attention is always worth it. If you want to play with the 3D model yourself, files are available both on GitHub and on MakerWorld.
2026-03-12 02:30:23

There was an ideal of convergence, a long time ago, when one device would be all you need, digitally speaking. [ETA Prime] on YouTube seems to think we’ve reached that point, and his recent video about the Samsung S26 Ultra makes a good case for it. Part of that is software: Samsung’s DeX is a huge enabler for this use case. Part of that his hardware: the S26 Ultra, as the upcoming latest-and-greatest flagship phone, has absurd stats and a price tag to match.
First, it’s got 12 GB of that unobtanium once called “RAM”. It’s got an 8-core ARM processor in its Snapdragon Elite SOC, with the two performance cores clocked at 4.74 GHz — which isn’t a world record, but it’s pretty snappy. The other six cores aren’t just doddling along at 3.62 GHz. Except for the very youngest of our readers, you probably remember a time when the world’s greatest supercomputers had as much computing power as this phone.
So it should be no suprise that when [ETA Prime] plugs it into a monitor (using USB-C, natch) he’s able to do all the usual computational tasks without trouble. A big part of that is the desktop mode Samsung phones have had for a while now; we’ve seen hackers make use of it in years gone by. It’s still Android, but Android with a desktop-and-windows interface.
What are the hard tasks? Well, there’s photo and video editing, which the hardware can handle. Though [ETA] notes that it’s held back a bit because Adobe doesn’t offer their full suite on Android. But what’s really taxing for most of us is gaming. Android gaming? Well, obviously a flagship phone can handle anything in the play store.
It’s PC gaming that’s pretty impressive, considering the daisy chain of compatibility needed last time we looked at gaming on ARM. Cyberpunk 2077 gets frame rates near 60, but he needs to drop down to “low” graphics and 720p to do it. You may find that ample, or you may find it unplayable; there’s really no accounting for taste.
We might not always like carrying an everything device with us at all times, but there’s something to be said in not duplicating that functionality on your desk. Give it a couple of years when these things hit the used market at decent prices, and unless PC parts drop in price, convergence might start to seem like a great idea to those of us who aren’t big gamers and don’t need floppy drives.