2026-02-14 05:00:09

It’s a bit ironic that an Atari 2600 game based on Raiders of the Lost Ark — a movie about archaeology — is now the subject of its own archaeological expedition as [Dennis Debro] and [Halkun] spent time reverse-engineering the game. Luckily, they shared their findings, so you can enjoy it the same way you can visit a king’s tomb without having to discover it and dig for it. If you don’t remember the game, you might enjoy the demo from [Speedy Walkthroughs] in the video below.
If you are only used to modern software, you might think this is little more than someone dumping the program code and commenting it. However, on these old, limited systems, you have to really understand the actual architecture because there are so many things you have to manage that are specific to the hardware.
For example, the game has two 4K ROM banks that use a strange switching mechanism. The entire game is built around the NTSC television signal. Everything is oriented toward generating the 60 Hz frame rate. Game logic runs during the vertical blanking and over-scan sections to prevent strange visible artifacts due to software running.
This is a fascinating look inside game coding as it existed around 1982. Of course, you can also run everything using emulation. Usually, our reverse engineering is more hardware-related. But we do love these old games, too.
2026-02-14 03:30:32

Cyberdecks are great projects, and [Salim Benbouziyane]’s scratch-built CM Deck is a fantastic specimen. It’s a clamshell-style cyberdeck with custom split keyboard, trackpad, optional external WiFi antenna, and some slick underlighting thanks to a translucent bottom shell. There’s even a hidden feature that seems super handy for a cyberdeck: a special USB-C port that, when plugged in to another host (like another computer), lets the cyberdeck act as an external keyboard and trackpad for that downstream machine.

Notably, the CM Deck is custom-built around the Raspberry Pi Compute Model 5. When we first peeped the CM5 the small size was striking, but of course that comes at the cost of having no connectors, supporting hardware, or heat management. That’s something [Salim] embraced because it meant being able to put connectors exactly where he wanted them, and not have to work around existing hardware. A custom PCB let him to lay out his cyberdeck with greater freedom, less wasted space, and ultimately integrate a custom-built keyboard (with RP2040 and QMK firmware).
Even the final enclosure is custom-made, with 3D printing being used to validate the design and PCBway providing finished plastic shells in addition to manufacturing the PCBs. [Salim] admits that doing so was an indulgence, but his delight at the quality of the translucent purple undercarriage is palpable.
[Salim]’s video (embedded below) is a deep dive into the whole design and build process, and it’s a great watch for anyone interested in the kind of work and decisions that go into making something like this. Experienced folks can expect to nod in sympathy when [Salim] highlights gotchas like doing CAD work based on the screen’s drawings, only to discover later that the physical unit doesn’t quite match.
The GitHub repository contains the design files for everything, so give it a browse if you’re interested. [Salim] is no stranger to clean builds, so take a moment to admire his CRT-style Raspberry Pi terminal as well.
Thanks [Keith Olson] for sharing the tip!
2026-02-14 01:10:03

In the latest episode of the Hackaday Podcast, editors Elliot Williams and Tom Nardi start things off by discussing the game of lunar hide-and-seek that has researchers searching for the lost Luna 9 probe, and drop a few hints about the upcoming Hackaday Europe conference. From there they’ll marvel over a miniature operating system for the ESP32, examine the re-use of iPad displays, and find out about homebrew software development for an obscure Nintendo handheld. You’ll also hear about a gorgeous RGB 14-segment display, a robot that plays chess, and a custom 3D printed turntable for all your rotational needs. The episode wraps up with a sobering look at the dangers of industrial robotics, and some fascinating experiments to determine if a decade-old roll of PLA filament is worth keeping or not.
Check out the links below if you want to follow along, and as always, tell us what you think about this episode in the comments!
Download this episode in DRM-free MP3 on your ESP32 with BreezyBox for maximum enjoyment.
2026-02-14 00:00:17

One of the best parts of 3D printing is that you can freely download the plans for countless model from sites like Thingiverse, Printables, and others. Yet with the veritable flood of models on these sites you also want to have some level of quality. Here recent news pertaining to Thingiverse is probably rather joyful, as with the acquisition of Thingiverse by MyMiniFactory, it should remain one of the most friendly sites for sharing 3D printing models.
Although Thingiverse as a concept probably doesn’t need much introduction, it’s important here to acknowledge the tumultuous times that it has gone through since its launch in 2008 as part of MakerBot. Both were acquired by Stratasys in 2013, and this has lead to ups and downs in the relationship with Thingiverse’s user base.
MyMiniFactory was launched in 2013 as a similar kind of 3D printing object-sharing platform as Thingiverse, while also offering crowdsourcing and paid model options. In the MyMiniFactory blog post it’s stated that these features will not be added to Thingiverse, and that nothing should change for Thingiverse users in this regard.
What does change is its joining of the ‘SoulCrafted‘ initiative, which is an initiative against machine-generated content, including so-called ‘AI slop’. There will be a live Q & A on February 17th during which the community can pitch their questions and ideas, along with a dedicated Thingiverse group.
2026-02-13 23:00:48

We live in an age where engineering marvels are commonplace: airplanes crisscross the sky, skyscrapers grow like weeds, and spacecraft reach for the stars. But every so often, we see something unusual that makes us take a second look. The Falkirk Wheel is a great example, and, even better, it is functional art, as well.
The Wheel links two canals in Scotland. Before you click away, here’s the kicker: One canal is 35 meters higher than the other. Before 1933, the canals were connected with 11 locks. It took nearly a day to operate the locks to get a boat from one canal to the other. In the 1930s, there wasn’t enough traffic to maintain the locks, and they tore them out.
In the 1990s, a team of architects led by [Tony Kettle] proposed building a wheel to transfer boats between the two canals. The original model was made from [Tony’s] daughter’s Lego bricks.
The idea is simple. Build a 35-meter wheel with two cassions, 180 degrees apart. Each cassion can hold 250,000 liters of water. To move a boat, you fill the caissons with 500 tonnes of water. Then you let a boat into one of them with its weight displacing an equal amount of water, so the caissons stay at the same weight.
Once you have a balanced system, you just spin the wheel to make a half turn. There are 10 motors that require 22.5 kilowatts, and each half turn consumes about 1.5 kilowatt-hours.
The wheel actually raises boats up 24 m, so the remaining 11 m still requires two locks. But this is a far cry from the eleven locks the system replaces. The structure has a foundation with 30 concrete piles down on the bedrock. The wheel itself uses 14,000 bolts to avoid welds that might fatigue under stress.
As you’d expect, the caissons have to turn with the wheel in order to stay level, somewhat like a Ferris Wheel. This works using three 8-meter gears. It takes about four minutes for the wheel to make a half turn. You can watch it work in the video below.
We were a bit disappointed that there doesn’t seem to be any reason to connect the two canals except as a tourist attraction. On the other hand, about half a million visitors go every year, so it does have an economic impact. As far as we know, this is the world’s only rotating boat lift. It certainly is artistic compared to, say, the historic Anderton Lift.
We love big engineering. Even the ones that seem commonplace.
Featured image: “FalkirkWheelSide” by Sean Mack.
2026-02-13 20:00:01

Pneumatics are a common way to add some motion to soft robotic actuators, but adding it to a robot can be somewhat of a chore. A method demonstrated by [Jackson K. Wilt] et al. (press release, preprint) involves using a 3D printing to extrude two materials: one elastomeric material and a fugitive ink that is used to create pneumatic channels which are dissolved after printing, leaving the empty channels to be filled with air.
By printing these materials with a rational, multi-material (RM-3DP) custom nozzle it’s possible to create various channel patterns, controlling the effect of compressed air on the elastomeric material. This way structures like hinges and muscles can be created, which can then be combined into more complex designs. One demonstrated design involves a human-like hand with digits that can move and grasp, for example.
In the demonstration the elastomeric material is photopolymerizable polyurethane-acrylate resin, with the fugitive ink being 30 wt% Pluronic F-127 in water. The desired pattern is determined beforehand with a simulation, followed by the printing and UV curing of the elastomeric resin.
As is typical of soft robotics implementations, the resulting robots are more about a soft touch than a lot of force, but could make for interesting artificial muscle designs due to how customizable the printing process is.