2026-02-07 08:00:31

[Jer Schmidt] needed a way to put a lot of M8 bolts into a piece of square steel tubing, but just drilling and tapping threads into the thin steel wouldn’t be strong enough. So he figured out a way to reliably weld nuts to the inside of the tube, and his technique works even if the tube is long and the inside isn’t accessible.

Essentially, one drills a hole for the bolt, plus two smaller holes on either side. Then one welds the nut to the tubing through those small holes, in a sort of plug weld. A little grinding is all it takes to smooth out the surface, and one is left with a strong threaded hole in a thin-walled tube, using little more than hardware store fasteners.
The technique doesn’t require access to the inside of the tube for the welding part, although getting the nut back there in the first place does require a simple helper tool the nut can slot into. [Jer] makes one with some scrap wood and a table saw, just to show it doesn’t need to be anything fancy.
Another way to put a threaded hole into thin material is to use a rivnut, or rivet nut (sometimes also used to put durable threads into 3D prints) but welding a plain old nut to the inside was far more aligned with what [Jer] needed, and doesn’t rely on any specialty parts or tools.
[Jer]’s upcoming project requires a lot of bolts all the way down long tubing, which is what got him into all of this. Watch it in action in the video below, because [Jer] has definitely worked out the kinks, and he steps through a lot of tips and tricks to make the process painless.
Thanks [paulvdh] for the tip!
2026-02-07 05:00:51

Simulator-style video games are designed to scale in complexity, allowing players to engage at anything from a casual level to highly detailed, realistic simulation. Microsoft Flight Simulator, for example, can be played with a keyboard and mouse, a controller, or a huge, expensive simulator designed to replicate a specific airplane in every detail. Driving simulators are similar, and [CNCDan] has been hard at work on his DIY immersive driving sim rig, with this hand brake as his latest addition.
For this build, [CNCDan] is going with a lever-style handbrake which is common in motorsports like drifting and rallying. He has already built a set of custom pedals, so this design borrows heavily from them. That means that the sensor is a load cell, which takes input force from a lever connected to it with a spring mechanism. The signal is sent to an Arduino for processing, which is set up to send data over USB like any joystick or controller. In this case, he’s using an Arduino that was already handling inputs from his custom shifter, so he only needed to use another input and add some code to get his handbrake added into his sim.
[CNCDan] built a version of this out of laser-cut metal parts, but also has a fully 3D printable one available as well. Plenty of his other videos about his driving rig are available as well, from the pedal assembly we mentioned earlier to the force-feedback steering wheel. It’s an impressive set of hardware with a feel that replicates racing about as faithfully as a simulator could. Interestingly, we’ve also seen this process in reverse as well where a real car was used instead as a video game controller.
2026-02-07 03:30:00

Fidget toys are everywhere these days. A particularly popular type simply puts some keyboard switches on a plate to provide a certain type of clicky satisfaction. [wjddnjsdnd] took that concept a step further, building a keychain-sized fidget toy that actually has games on it.
The build is based around six key switches in a 2 x 3 array. The key switches are notable in this case for being magnetic shaft keys. Rather than using a mechanical switch to indicate a keypress, the keycap instead merely moves a magnet which triggers a signal in a hall effect sensor beneath the key. In this case, the build uses A3144 hall effect sensors, which are read by the Arduino Nano running the show. The Nano is also hooked up to a small SSD1306 OLED display over I2c, which it uses for displaying the game state. There’s also a TP4056 module to handle charging the attached 380 mAh lithium-ion battery which powers the pocket-sized device.
The Arduino Nano is not a powerful platform for gaming, but it can handle the basics. The Gamebox Clicker, as it’s called, features a Pong clone, a stairs game, and a recreation of Snake. Think early mobile phone games, and you’d be on the money.
It’s an interesting build, and one that would be a great way to get used to using magnetic key switches as well as small embedded displays. We’ve seen Arduino boards turned into microconsoles many times before, too. If you’d like to sound off about magnetic vs. mechanical key switches, jump into the comments, or otherwise let us know about your best electronic fidget projects on the tipsline. Happy hacking.
2026-02-07 02:00:21

This week, Hackaday’s Elliot Williams and Kristina Panos met up over coffee to bring you the latest news, mystery sound results show, and of course, a big bunch of hacks from the previous seven days or so.
We found no news to speak of, except that Kristina has ditched Windows after roughly 38 years. What is she running now? What does she miss about Windows? Tune in to find out.
On What’s That Sound, Kristina thought it was a jackhammer, but [Statistically Unlikely] knew it was ground-tamper thingy, and won a Hackaday Podcast t-shirt! Congratulations!
After that, it’s on to the hacks and such, beginning with 3D printing on the nano scale, and a couple of typewriter-based hacks. Then we take a look at the beauty of the math behind graph theory, especially when it comes to circuit sculptures and neckties.
We also talk display hacking, macro pads with haptic feedback knobs, and writing code in Welsh. Finally, we discuss the Virtual Boy, and ponder whether vibe coding is killing open source.
Check out the links below if you want to follow along, and as always, tell us what you think about this episode in the comments!
Download in DRM-free MP3 and savor at your leisure.
2026-02-07 00:30:26

The joy of camera hacking lies for many at the low end of the market. Not working with many-thousand-dollar Leicas, but in cheap snapshot cameras that can be had for next to nothing at a thrift store. [Marek Sokal] has a perfect example, in a 3D printed 35mm camera body using the lens and shutter assembly from a vintage Soviet Lomo Smena 8M.
The build is a work in progress, a printed assembly that holds the 35mm film cartridge, provides the focal plane for the film, and houses the take-up reel. It fits together with M2 screws, as per the Lomo lens.
We like this build, because we can see beyond the Lomo. In a box above the desk where this is being written there is a pile of old plastic snapshot cameras from the 1960s through 1980s, none of which is worth anything much, but all of which have a similar shutter and lens assembly. In many cases it’s not a huge task to do with them what [Marek] has with the Lomo and mount them to a back like this. The LEGO film camera may not have gained approval, but this prove that making cameras of your own is still pretty easy.
2026-02-06 23:00:56

When it comes to seaborne propulsion, one simple layout has largely dominated over all others. You pair some kind of engine with some kind of basic propeller at the back of the ship, and then you throw on a rudder to handle the steering. This lets you push the ship forward, left, and right, and stopping is just a matter of turning the engine off and waiting… or reversing thrust if you’re really eager to slow down.
This basic system works for a grand majority of vessels out on the water. However, there is a more advanced design that offers not only forward propulsion, but also steering, all in the one package. It may look strange, but the Voith Schneider propeller offers some interesting benefits to watercraft looking for an edge in maneuverability.

The Voith Schneider propeller design looks rather unlike any propeller you might have seen before. Perhaps the most obvious reason is because of its axis of operation. Traditional propellers tend to operate in an axis parallel with the waterline, or at least within a few degrees or so. However, the Voith Schneider design spins about the vertical axis instead. This is because it uses vertically-oriented blades mounted on a rotating plate. Each blade has a hydrofoil profile, which enables it to generate thrust when moving through the water. By spinning these blades at speed and varying their angle of attack, it’s possible to create a thrust vector in any direction on the horizontal plane. A special gear system is used to vary the angle of each blade as the plate rotates, such that the overall net thrust generated by all the blades is in the desired direction of travel.

This design has certain key advantages over a traditional maritime propulsion setup. Namely, by fitting a vessel with Voith-Schneider propellers, it’s possible to add a great deal of maneuverability, to the point where a traditional rudder becomes entirely unnecessary. Instead of having to thrust the ship forwards and then turn, it’s possible to directly push the vessel with each individual thruster in the direction that is desired. This can be particularly useful for low-speed operations like docking, and provides a much more instantaneous change of direction than is possible with a regular propeller and rudder setup.
Voith Schneider thrusters are particularly useful for ships like tugs where precision maneuverability is a huge aid to operations. Numerous thrusters are often to a given vessel, providing greater total thrust and additional control. It’s also typical to fit Voith Schneider propellers with a guard underneath, which prevents grounding damage and can act as a sort of nozzle that improves low-speed performance. These propellers are perhaps not the ideal choice for watercraft aiming for outright speed, but for lower-speed work, they can offer great benefits in control.

The design looks somewhat unintuitive and even futuristic, but it actually goes back a long way. The first prototype was actually designed as a water turbine for generating electricity. However, it proved unexceptional in this role. It was only when the device was tested as a pump that engineers realized it could be repurposed as a combined thruster to replace a traditional propeller and rudder. A patent was issued in Germany in 1972, and the first prototype was tested on the water all the way back in 1928, on a small 60-horsepower vessel known as the Torqueo. The design soon found use on a number of German vessels in the interwar period, including minesweepers. The Voith Schneider design can be operated quite slowly while still providing thrust, minimizing cavitation and thus sound signature, which is considered advantageous for this role. In some German designs, such as the failed Graf Zeppelin aircraft carrier, the thrusters were even installed alongside regular propulsion systems, and made retractable so they wouldn’t present additional drag when not in use. Some decades later, the US Navy itself would later field similarly-equipped minesweepers in the 1990s, though all examples were dismantled and sold off by the early 2000s. Beyond military uses, the thruster has found application in a number of ferries and tugs around the world, and remain in production today.

Despite their unique abilities, Voith Schneider propellers remain a curio rather than a fixture in the shipping world. In the past century of their existence, just 4,500 examples have been built, near exclusively by Voith AG, and thus they are equipping a relatively small amount of the global maritime fleet. They compete with more familiar designs, such as azimuth thrusters, which are widely popular and more intuitive to understand. Given their oddball nature, and moderate level of mechanical complexity, they’re perhaps never going to supplant the tried-and-true prop and rudder that propels most conventional vessels. Still, if you’re looking to build a ship that can elegantly strafe in any direction you want to go, it’s hard to go past the Voith Schneider concept for all the benefits it brings.