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Update 2.3 Patch Notes

2025-07-17 00:12:38

Update 2.3 lands tomorrow!

Experience Night City in a whole new way — this patch introduces 4 new vehicles, the AutoDrive feature, self-driving Delamain cabs and more! It also contains updates for CrystalCoat™ and Photo Mode, as well as support for AMD FSR 3.1 Frame Generation, Intel XeSS 2.0 and HDR10+ Gaming, among others.

Update 2.3 also brings Cyberpunk 2077 to a whole new platform: Mac with Apple silicon! If you already own the game on Steam, you can play it on your compatible device. To find out whether your Mac can run Cyberpunk 2077, please check the official requirements.

Read the list of changes for more info:

Vehicles
  • Added 4 new vehicles, including several Side Jobs tied to acquiring them:

    • Yaiba ARV-Q340 Semimaru

      Reward from a new side job (to unlock, complete The Hunt and The Beast In Me).

      An additional side job unlocks the CrystalCoat™ feature for it.

    • Rayfield Caliburn "Mordred"

      Reward from a new side job (to unlock, complete The Beast in Me: Badlands, The Beast in Me: Santo Domingo, Transmission, and Search and Destroy)."

    • Yaiba ASM-R250 Muramasa

      Reward from a new side job (to unlock, purchase 1 Yaiba vehicle, purchase at least 3 vehicles through AUTOFIXER, and complete Reported Crime: You Play with Fire...).

      If you fail the side job, the vehicle can later be purchased through AUTOFIXER.

    • Chevillon Legatus 450 Aquila

      Available for purchase on AUTOFIXER.

  • Introducing AutoDrive! This cutting-edge, autonomous driving feature will take you to your chosen destination (i.e. job objective or placed pin on the map). If you have no set destination, it will take you on a leisurely ride through the streets of Night City. Simply hop in any of your vehicles, make sure you're on a road, and hold G (PC) / Left Stick (consoles) to activate. This feature is disabled when you enter combat or when your vehicle is heavily damaged.

  • Implemented Cinematic Camera for AutoDrive. Hold Q (PC) / D-Pad Right (consoles) to activate. Sit back and enjoy cinematic views of Night City as you cruise toward your destination.

  • Self-driving Delamain cabs are now available on demand! Simply open the menu to call vehicles, then select "Delamain Cab" from the list to request a ride. This feature unlocks after completing the job Don't Lose Your Mind (regardless of outcome) and receiving a message from Delamain.

  • Rayfield's CrystalCoat™ is now available for vehicles from partner brands, including motorcycles. Additionally, the infamous hacker known as Cosmetic_Troll exploited a vulnerability and created a cracked version of Rayfield's CrystalCoat™ technology for lower-end vehicles. Please note, however, that some models do not support the technology, such as heavily modded nomad vehicles and job-related vehicles.

  • Fixed an issue where unique color schemes did not work properly on the Mizutani Shion MZ1 and MZ2.

  • Fixed an issue where unique color scheme could not be applied properly to the Villefort Deleon "Vindicator".

Photo Mode
  • Added 27 new NPCs that can be spawned in Photo Mode, including Rita Wheeler, the Cassel twins, fixers, Dum Dum, the iguana, Brendan, and more.

  • You can now switch between alternative outfits for NPCs spawned in Photo Mode.

  • You can now switch between V's saved Wardrobe outfits in Photo Mode.

  • Added a confirmation pop-up when exiting Photo Mode to prevent accidental exits after setting up the perfect shot.

  • Added more customization options to the Look-At Camera feature, including an option for only the character's eyes to turn toward the camera instead of their entire body.

  • Added improvements to Lighting:

    • Lights now spawn around the camera instead of the player character.

    • Added an outline to the spotlight mesh and an indicator when it's off screen for better visibility.

    • Improved light movement speed on controllers.

  • Added multiple new stickers and frames, including iconic quotes and stylish overlays that let you turn your screenshots into Night City postcards – perfect for sharing memories from the City of Dreams.

  • Improved Depth of Field and moved it to the Camera tab.

  • Added a new Color Balance tab, allowing you to create your own custom filters.

  • Added a new Time and Weather tab:

    • Weather: includes rain, acid rain, fog, sandstorm, pollution, and sunny.

    • Time of Day: changes the time of day within Photo Mode.

    • Frame Forward: advances through an unlimited amount of frames to capture the perfect shot.

    • Game Speed: allows in-game time to progress while in Photo Mode."

Quality of Life & Accessibility
  • The game will now detect if the player is using inverted mouse button settings and automatically adjusts in-game button prompts accordingly.

  • Added an option to toggle aiming down sights in Settings → Controls.

Jobs & Open World
  • Cyberpsycho Sighting: Bloody Ritual - the "Crack the ritualist's shard" objective now properly disappears from the Journal after completing the objective.

  • Sex on Wheels - now properly appears in the Journal after receiving the message from Jake Estevez.

  • Shot by Both Sides - fixed an issue where selecting a specific dialogue option in the conversation with Bree created a nameless, iconless item in the player's Inventory.

  • Shot by Both Sides - fixed an issue where the button to go to the lower level didn't appear on the elevator panel.

Gameplay
  • Fixed an issue where, when using a controller in Trauma Drama, the controllable character would default to shooting upwards instead of forward.

  • Players can now drop more Cyberware Capacity Shards if some within the intended drop limit were previously missed.

  • Fixed an issue causing automatic weapons to fire slower than intended.

  • Fixed an issue where the Official BARGHEST Tac Vest didn't drop from the scripted Airdrop as intended.

  • The level 60 Engineer perk no longer activates the EMP blast outside of combat or after entering a vehicle.

  • Added an option to replay the gameplay tutorial at any time via Settings → Controls.

Miscellaneous
  • Added an option to tell Johnny to go away after you look at him for a short while when he appears in the passenger seat. He takes the hint and disappears as a passenger for a couple days.

  • Fixed an issue where the sound of V's Radioport could be randomly interrupted by the Radioports of nearby NPCs.

  • Fixed an issue where History by Gazelle Twin and Trash Generation played too loudly compared to other songs on the radio.

  • Improved the HDR Setting screen: fixed the HDR calibration preview so it correctly reflects the chosen settings, and clarified the description of the "Tone-Mapping Midpoint" setting.

  • Updated the End User Licence Agreement. You will be asked to accept it again when you load the game after updating.

  • Fixed several visual issues with missing, clipping, or floating textures.

  • Fixed several localization issues in various languages.

PC-specific
  • Added support for AMD FidelityFX Super Resolution 4 for compatible AMD GPUs. IMPORTANT: The FSR 4 option will not be available in the in-game settings until the supporting AMD driver is installed. Please note that the driver will be released at a later date.

  • Added support for AMD FidelityFX Super Resolution Frame Generation 3.1 for compatible hardware. It can now be used in combination with any upscaler.

  • Added support for ​Intel XeSS 2.0, with XeSS Frame Generation available on compatible hardware.

  • Added support for HDR10+ GAMING certified Intel GPUs. To enable this feature, your display must support the technology (find my display) and have "Game Mode" enabled. The HDR10+ GAMING toggle can be found in Settings in the Video tab.

  • Fixed an issue where the DLSS Super Resolution Preset would invisibly revert from the CNN model to the Transformer model after restarting the game, even though the UI still displayed the CNN model as active.

  • Added more detailed information to the DLSS Super Resolution Preset tooltip in Settings to help players choose the best option for their setup.

  • Added the ability to move the mouse cursor to a different display while in Windowed Borderless mode.

  • Increased the maximum save size from 12 MB to 15 MB.

  • It will now be possible to rebind the key used to jump out of vehicles with the Stuntjock perk.

Patch 2.21

2025-01-23 19:05:43

This update adds support for DLSS 4 on PC and introduces various fixes, notably to Photo Mode. For details, check the full list of changes below:

Photo Mode
  • Nibbles and Adam Smasher can now be spawned while V is in the air or in water.
  • Fixed the Facial Expression option for Adam Smasher.
  • Fixed an issue where Adam Smasher's glowing chest cyberware was missing.
  • Fixed an issue where, if Johnny's Alternate Appearance was enabled, both options to spawn him (default and alternate) resulted in the alternate look.
  • Characters spawned while V is in the air or in water will no longer snap to the ground.
  • Characters will now be properly saved in presets.
  • Spawned characters will now be visible after adding a background.
  • V's rotation and position will now be properly saved in presets.
  • Fixed an issue where adjusting the Up/Down slider for V wouldn't change their position between certain values.
  • NPCs that turn invisible after disabling the Surrounding NPCs option will no longer have collision.
  • Fixed an issue where loading a preset could cause additional light sources to appear even when disabled, or spawn them in incorrect positions.
  • Fixed an issue where the camera could get stuck on walls after setting Full Collision to ON.
  • Fixed an issue where camera settings would only apply after loading a saved preset twice.
  • Enabling a background will no longer change camera position.
  • Rotating the camera will now work properly with a background enabled.
  • Fixed an issue where the prompts for Move Camera and Rotate Camera would appear when the camera cannot be moved (e.g. when using the First-Person Perspective camera).
  • Fixed an issue where it wasn't possible to move the camera after spawning a character while highlighting the Edit Character option.
  • Disabling Chromatic Aberration in the Graphics settings will no longer affect the ability to adjust it.
  • Fixed an issue where some items in scenes disappeared after setting the Surrounding NPCs option to OFF.
  • Fixed an issue where enabling PhysX Cloth would unfreeze NCPD vehicles.
  • The rule of thirds grid will now properly adapt to the selected aspect ratio.
  • Fixed an issue where the image in a SmartFrame wouldn't be visible if accessed while V was not facing it.
  • Fixed an issue where opening Photo Mode simultaneously with Wardrobe or Stash caused the game to become unresponsive.
  • Fixed an issue where it was possible to access Photo Mode before a save file fully loaded, causing it to open without UI and block any further action.
  • Fixed other minor Photo Mode issues related to spawned characters, camera movement, controls, and more.
  • Fixed various UI issues in Photo Mode, SmartFrames and Gallery menus, including slider inconsistencies, localization errors, missing sound effects, incorrect behavior when interacting with certain features, and more.

Vehicle Color Customization
  • Fixed several texture and color inconsistencies for vehicles that have CrystalCoat applied.
  • Fixed an issue where the explanation of the spray paint icon was missing in the Autofixer tutorial pop-up after a vehicle contract was completed.
  • Fixed several minor UI issues in the CrystalCoat and TwinTone menus.

Character Creation
  • Randomizer settings in Character Creation will now be preserved after advancing to the Customize Attributes step.
  • Fixed an issue where the Piercing Color option would not be available in Character Creation after enabling piercings if V initially had none.
  • Fixed other minor issues in Character Creation, including appearance options not applying correctly, visual clipping, inconsistent UI behavior, functionality issues after using the randomizer, and more.

Miscellaneous
  • Run This Town - Fixed an issue where, under certain circumstances, it wasn't possible to deactivate the Aguilar imprint after meeting with Bennett.
  • Fixed several instances where Johnny could appear duplicated in the passenger seat during some quests when he was already present in the scene.
  • Fixed an issue where Johnny did not appear as a passenger often enough.
  • Introduced several fixes to NPC and vehicle behavior for various small events throughout Night City.
  • Fixed an issue where some vendors were not interactable as intended.
  • Fixed an issue where voiceovers on TV news channels could be missing or too quiet.
  • Fixed an issue where the Quadra Turbo-R V-Tech used a description of Quadra Turbo-R 740 instead of its own unique one.
  • Fixed the missing 2.2 "check what's new" pop-up in the main menu.

PC-specific
  • Added support for DLSS 4 with Multi Frame Generation for GeForce RTX 50 Series graphics cards, which boosts FPS by using AI to generate up to three times per traditionally rendered frame – enabled with GeForce RTX 50 Series on January 30th. DLSS 4 also introduces faster single Frame Generation with reduced memory usage for RTX 50 and 40 Series. Additionally, you can now choose between the CNN model or the new Transformer model for DLSS Ray Reconstruction, DLSS Super Resolution, and DLAA on all GeForce RTX graphics cards today. The new Transformer model enhances stability, lighting, and detail in motion.
  • Fixed artifacts and smudging on in-game screens when using DLSS Ray Reconstruction.
  • The Frame Generation field in Graphics settings will now properly reset after switching Resolution Scaling to OFF.

Take Your Shot in Photo Mode Challenge 3.0

2024-12-12 00:15:19

To shoot or not to shoot — that’s not a question you hear often in Night City, but don’t worry, we’re talking about photos this time. In the City of Dreams, there’s always a story waiting to be captured. Now, it’s your turn to uncover it. Step into the role of a street-savvy stringer for “Night City Today” and take on our Cyberpunk 2077 Photo Mode Challenge. Show us Night City through your lens.

Your editor-in-chief has two feature stories in mind, and it’s your call which one you wanna chase — or maybe you wanna try both? Hit the streets armed with nothing but your Kiroshis and an eye for the perfect shot. Here’s what’s on the table:

Wheels of Night City
Dive deep into the world of CHOOH2, slick rides, and revving engines. Snap anything that rolls, roars, or races… and make it out in one piece.

Faces of Night City
A great photographer sees past the mask and into the soul. Reveal the heart of Night City by capturing its people and letting their faces tell the story.

Here’s what you need to know for your photo-journalist assignments:

Do:
  • Use only the in-game Photo Mode for your submission.
  • Explore and use all the features of Photo Mode — no restrictions.
  • Ensure your screenshot fits with the theme of your chosen category.

Don’t:
  • Edit the screenshot using external software (flipping or cropping is fine).
  • Submit more than one screenshot per category.

Time’s ticking, chooms! Freelance reporters thrive on tight deadlines, and this one’s no exception. You’ve got until January 7th, 2025, at 4:00 PM CET to submit your work. Use the dedicated submission form to get your photo-ops in before the clock runs out.

The editorial board — featuring CD PROJEKT RED team members and virtual photography pros — will select three winning shots for each category. The results of the challenge will be revealed publicly by the end of January 2025, and the winners will score some seriously awesome prizes from Insert Coin, Displate, and MADRINAS.

Want the full scoop? From the detailed task order to the complete ruleset and FAQ, everything you need is on the Cyberpunk 2077 Photo Mode Challenge website: https://cyberpunk.net/photo-mode-challenge/

Good luck out there!

Update 2.2 is live!

2024-12-11 01:01:18

With this patch you’ll be able to express yourself like never before — it includes over 100 new customization options for V, adds CrystalCoat™ compatibility for select vehicle brands, introduces a brand-new TWINTONE™ color scheme feature for CrystalCoat™-compatible vehicles, and more! Photo Mode also received a major overhaul with new camera options, aspect ratios, light sources and posable NPCs, just to name a few things!

Read about all changes in the patch notes below.

New Features
Rayfield's CrystalCoat™ technology, initially designed for Rayfield vehicles only, has now been adopted by other car manufacturers. You can now change the paint jobs on Herrera, Mizutani, Quadra and Villefort vehicles. Pro tip: Use CrystalCoat™ to fool the cops and lower your NCPD wanted level!

Kiroshi presents TWINTONE™! As CrystalCoat™ continues to in gain popularity, TWINTONE™ takes your paint jobs to the next level. Simply scan a car with your Kiroshi optics, switch to the TWINTONE™ tab, then save the vehicle's color scheme for a small fee. You'll then be able to select the scheme in the TWINTONE™ database under the CrystalCoat™ menu. There, you'll also find generic color schemes for all CrystalCoat™-compatible vehicles as well as unique color schemes exclusive to the vehicle model from which they were copied. Please note that color scheme cloning is not authorized on vehicles that are linked to quests, belong to the NCPD or that are incompatible with CrystalCoat™ tech.



All vehicles compatible with CrystalCoat™ and TWINTONE™ are marked with a spray can icon on Autofixer.

The ten most requested vehicles from the streets of Night City are now available for purchase on Autofixer:
  • Mizutani Shion MZ1
  • Mizutani Shion Targa MZT
  • Thorton Galena GA32t
  • Thorton Colby CST40
  • Archer Quartz EC-L r275
  • Quadra Type-66 640 TS
  • Quadra Type-66 680 TS
  • Mahir Supron FS3-T
  • Villefort Deleon V410-S Coupe (Phantom Liberty only)
  • Mizutani Hozuki MH2 (Phantom Liberty only)
Following Act 1, Johnny will now sometimes appear in the passenger seat while V is driving to comment on and react to what's happening.



We've overhauled Photo Mode and added multiple community-requested features:
  • Drone Camera is now a free camera instead of an orbital camera centered around V.
    Increased camera range.
  • Full Collision (ON/OFF) - determines whether the camera respects in-game object collisions.
  • Lock Camera (ON/OFF) - locks the camera to avoid misclicking and ruining the frame.
  • Precise Camera (ON/OFF) - slows the camera down for easier aiming.
  • Aspect Ratio (PC-only. Custom-resolution screenshots are not available on consoles. Console systems can only export images in the standard 16:9 format.)
  • Characters tab: Spawn up to 3 NPCs for your photo, with a list of over 20 characters to choose from. You can adjust their expression, pose and position.
  • Lighting tab: Spawn and adjust light sources.
  • Fixed the Depth of Field ghosting issue.
  • Added an Effect Intensity slider.


SmartFrames™ by Kiroshi allows you to display your Photo Mode shots in-game by interacting with the picture frames in V's apartments. Browse your photo collection in the new Gallery menu tab located alongside Journal, Shards and Tarot. The Gallery pulls .png images from the screenshots folder on your PC or from your console gallery. For more details on SmartFrames™ and the Gallery, see this Support article.



Added more character customization options:
  • 32 eye colors
  • 18 lip makeup types
  • 17 nail colors
  • 10 cheek makeup types
  • 16 eye makeup types
  • 4 face scars
  • 5 eyebrow shapes
  • 4 face tattoos
  • 2 body tattoos
  • 8 cosmetic face cyberware options


Upgraded the Character Creator randomizer to feature a new Plain-to-Punk slider. Whether you're aiming for an understated, casual look or a bold, edgy style for your V, you can now use the slider to strike the perfect balance.

Added more secrets to discover in Night City.

Quests & Open World
  • Rephrased objectives for quests that tell you to wait a specific amount of time to progress. The game is designed in a way that doesn't always allow players to simply skip in-game time to advance the objective, instead requiring them continue playing to trigger the next event.
  • Cyberpsycho Sighting: Where the Bodies Hit the Floor - Fixed an issue where no shard could be found on the cyberpsycho's body, blocking progress.
  • Dream On - The Trauma Team AV on the roof will now be properly hidden in stealth mode.
  • Heroes - Fixed an issue where the quest, despite being completed, could remain marked as incomplete in the Journal with the optional objectives "Talk to Padre" and "Talk to the Valentinos."
Phantom Liberty-Specific
  • Balls to the Wall - Fixed an issue where it was impossible to exit the elevator and talk to Yuri because of an invisible wall.
  • Firestarter - Fixed an issue where fast travel could be blocked if the player saved the game soon after exiting Reed's car.
  • Gig: Waiting for Dodger - After being freed, Bill and Charles will now be more mindful of their driving and avoid running over Dodger’s goons, preventing any unnecessary combat.
  • Hi Ho Silver Lining - The VIP section in the Heavy Hearts club will now be accessible to players who couldn't meet with Mr. Hands due to a keycard being required to use the elevator.
  • I've Seen That Face Before - The garage door preventing players from reaching the meeting point will now be open.
  • Run This Town - The elevator in the Heavy Hearts club is now back in service, so V can finally meet with Mr. Hands.
  • Somewhat Damaged - Fixed an issue where the prompt to unplug the cables from the Neural Network system was missing.
  • The Killing Moon - Fixed the issue of a wall blocking the path when carrying Songbird to the shuttle.

Gameplay
  • Fixed one of the katana finisher animations so that it properly decapitates enemies.
  • Iconic Synapse Burnout and Iconic System Collapse quickhacks will now be properly affected by the RAM cost reduction buff.
  • The icons for Tier 5+ and 5++ Behavioral Imprint-synced Faceplate will now be visible on the HUD while driving.
  • Fixed an issue causing the Synaptic Accelerator to stay active indefinitely if the player is detected while not in combat.
  • The car horn will no longer honk when the player reloads a weapon during vehicle combat while playing with a controller.
  • Fixed an issue where the NCPD could stop functioning properly after V engages in a shootout in Pacifica between the Voodoo Boys and Trauma Team.

Miscellaneous
  • Fixed an issue where TV program sound was muted or too quiet.
  • Fixed an issue where CrystalCoat™did not apply properly after entering a vehicle.
  • Due to popular demand, we've lowered the Trauma Drama high scores.
  • Adjusted V’s mouth movement in various scenes, including the endings.
  • Fixed the issue of voiceover cutoff during the Ebunike station announcement on NCART.
  • Fixed ray-traced shadows for V in Photo Mode.

PC-Specific
  • You will now be able to properly rebind W and S to different actions other than their default settings in the Vehicle category.
  • Optimized threading system to improve performance by up to 33% on Intel Arrow Lake based CPUs.
  • Added more Razer Chroma effects for some sections in Phantom Liberty and romance scenes.

REDstreams — Update 2.2 is coming!

2024-12-10 01:14:47

📢 REDstreams alert 📢

Join us for a new episode of #REDstreams, where we'll dive deep into the new features Coming Soon TM for Cyberpunk 2077 in Update 2.2!

See you tomorrow at 5 PM CET on our Twitch and, for the first time ever, simultaneously on our YouTube channel.

https://www.twitch.tv/cdprojektred
https://www.youtube.com/@CyberpunkGame

Get ready, chooms! It's gonna be 🔥

Blocktober 5 — Sebastian McBride and Mariusz Kubów

2024-10-30 21:15:57

This month we’re participating in Blocktober, highlighting the work of our talented Level Designers. For our last post, Sebastian McBride and Mariusz Kubów share a behind-the-scenes look at the main quest “The Killing Moon”.


As with most of the Space Port, the Maglev station went through heavy iteration — I think I made about 5 radically different versions of it. Knowing that this would be one of the last locations in Phantom Liberty that the player would engage in heavy combat, I pushed for a more circular approach when considering movement.

The location had to have a very nice flow to it and interesting, yet simple traversal loops were top priority. All of that is focused around the control booth which I knew would be both a focal point in the space but also integral to the quest flow.
— Sebastian McBride



The Viewing Gallery offers a unique gameplay experience of moving through a location while under suppressing fire from a helicopter flying nearby. It serves as an example of how sometimes we keep on iterating on the location's fundamental elements — like its layout — deep into the production cycle and way past the blockout stage. In this case, I wanted to have more player engagement during the beat and a bit of Kishōtenketsu-type structure (initially the chopper pinning us down with gunfire was the only obstacle there), so the level flow had to be adjusted to incorporate that.

There's also the Rule of Cool in play here, as the rocket hanging under the ceiling was added late during the development to add more dynamic elements to the environment, totally-not-just because I've prototyped a big, swinging object and I thought it would be cool for the turrets (or even V) to shoot it down accidentally.
— Mariusz Kubów



Sebastian McBride: https://x.com/darthsebious

Mariusz Kubów: https://www.linkedin.com/in/mariusz-kubow/