2025-07-17 00:12:38
Update 2.3 lands tomorrow!
Experience Night City in a whole new way — this patch introduces 4 new vehicles, the AutoDrive feature, self-driving Delamain cabs and more! It also contains updates for CrystalCoat™ and Photo Mode, as well as support for AMD FSR 3.1 Frame Generation, Intel XeSS 2.0 and HDR10+ Gaming, among others.
Update 2.3 also brings Cyberpunk 2077 to a whole new platform: Mac with Apple silicon! If you already own the game on Steam, you can play it on your compatible device. To find out whether your Mac can run Cyberpunk 2077, please check the official requirements.
Read the list of changes for more info:
Added 4 new vehicles, including several Side Jobs tied to acquiring them:
Yaiba ARV-Q340 Semimaru
Reward from a new side job (to unlock, complete The Hunt and The Beast In Me).
An additional side job unlocks the CrystalCoat™ feature for it.
Rayfield Caliburn "Mordred"
Reward from a new side job (to unlock, complete The Beast in Me: Badlands, The Beast in Me: Santo Domingo, Transmission, and Search and Destroy)."
Yaiba ASM-R250 Muramasa
Reward from a new side job (to unlock, purchase 1 Yaiba vehicle, purchase at least 3 vehicles through AUTOFIXER, and complete Reported Crime: You Play with Fire...).
If you fail the side job, the vehicle can later be purchased through AUTOFIXER.
Chevillon Legatus 450 Aquila
Available for purchase on AUTOFIXER.
Introducing AutoDrive! This cutting-edge, autonomous driving feature will take you to your chosen destination (i.e. job objective or placed pin on the map). If you have no set destination, it will take you on a leisurely ride through the streets of Night City. Simply hop in any of your vehicles, make sure you're on a road, and hold G (PC) / Left Stick (consoles) to activate. This feature is disabled when you enter combat or when your vehicle is heavily damaged.
Implemented Cinematic Camera for AutoDrive. Hold Q (PC) / D-Pad Right (consoles) to activate. Sit back and enjoy cinematic views of Night City as you cruise toward your destination.
Self-driving Delamain cabs are now available on demand! Simply open the menu to call vehicles, then select "Delamain Cab" from the list to request a ride. This feature unlocks after completing the job Don't Lose Your Mind (regardless of outcome) and receiving a message from Delamain.
Rayfield's CrystalCoat™ is now available for vehicles from partner brands, including motorcycles. Additionally, the infamous hacker known as Cosmetic_Troll exploited a vulnerability and created a cracked version of Rayfield's CrystalCoat™ technology for lower-end vehicles. Please note, however, that some models do not support the technology, such as heavily modded nomad vehicles and job-related vehicles.
Fixed an issue where unique color schemes did not work properly on the Mizutani Shion MZ1 and MZ2.
Fixed an issue where unique color scheme could not be applied properly to the Villefort Deleon "Vindicator".
Added 27 new NPCs that can be spawned in Photo Mode, including Rita Wheeler, the Cassel twins, fixers, Dum Dum, the iguana, Brendan, and more.
You can now switch between alternative outfits for NPCs spawned in Photo Mode.
You can now switch between V's saved Wardrobe outfits in Photo Mode.
Added a confirmation pop-up when exiting Photo Mode to prevent accidental exits after setting up the perfect shot.
Added more customization options to the Look-At Camera feature, including an option for only the character's eyes to turn toward the camera instead of their entire body.
Added improvements to Lighting:
Lights now spawn around the camera instead of the player character.
Added an outline to the spotlight mesh and an indicator when it's off screen for better visibility.
Improved light movement speed on controllers.
Added multiple new stickers and frames, including iconic quotes and stylish overlays that let you turn your screenshots into Night City postcards – perfect for sharing memories from the City of Dreams.
Improved Depth of Field and moved it to the Camera tab.
Added a new Color Balance tab, allowing you to create your own custom filters.
Added a new Time and Weather tab:
Weather: includes rain, acid rain, fog, sandstorm, pollution, and sunny.
Time of Day: changes the time of day within Photo Mode.
Frame Forward: advances through an unlimited amount of frames to capture the perfect shot.
Game Speed: allows in-game time to progress while in Photo Mode."
The game will now detect if the player is using inverted mouse button settings and automatically adjusts in-game button prompts accordingly.
Added an option to toggle aiming down sights in Settings → Controls.
Cyberpsycho Sighting: Bloody Ritual - the "Crack the ritualist's shard" objective now properly disappears from the Journal after completing the objective.
Sex on Wheels - now properly appears in the Journal after receiving the message from Jake Estevez.
Shot by Both Sides - fixed an issue where selecting a specific dialogue option in the conversation with Bree created a nameless, iconless item in the player's Inventory.
Shot by Both Sides - fixed an issue where the button to go to the lower level didn't appear on the elevator panel.
Fixed an issue where, when using a controller in Trauma Drama, the controllable character would default to shooting upwards instead of forward.
Players can now drop more Cyberware Capacity Shards if some within the intended drop limit were previously missed.
Fixed an issue causing automatic weapons to fire slower than intended.
Fixed an issue where the Official BARGHEST Tac Vest didn't drop from the scripted Airdrop as intended.
The level 60 Engineer perk no longer activates the EMP blast outside of combat or after entering a vehicle.
Added an option to replay the gameplay tutorial at any time via Settings → Controls.
Added an option to tell Johnny to go away after you look at him for a short while when he appears in the passenger seat. He takes the hint and disappears as a passenger for a couple days.
Fixed an issue where the sound of V's Radioport could be randomly interrupted by the Radioports of nearby NPCs.
Fixed an issue where History by Gazelle Twin and Trash Generation played too loudly compared to other songs on the radio.
Improved the HDR Setting screen: fixed the HDR calibration preview so it correctly reflects the chosen settings, and clarified the description of the "Tone-Mapping Midpoint" setting.
Updated the End User Licence Agreement. You will be asked to accept it again when you load the game after updating.
Fixed several visual issues with missing, clipping, or floating textures.
Fixed several localization issues in various languages.
Added support for AMD FidelityFX Super Resolution 4 for compatible AMD GPUs. IMPORTANT: The FSR 4 option will not be available in the in-game settings until the supporting AMD driver is installed. Please note that the driver will be released at a later date.
Added support for AMD FidelityFX Super Resolution Frame Generation 3.1 for compatible hardware. It can now be used in combination with any upscaler.
Added support for Intel XeSS 2.0, with XeSS Frame Generation available on compatible hardware.
Added support for HDR10+ GAMING certified Intel GPUs. To enable this feature, your display must support the technology (find my display) and have "Game Mode" enabled. The HDR10+ GAMING toggle can be found in Settings in the Video tab.
Fixed an issue where the DLSS Super Resolution Preset would invisibly revert from the CNN model to the Transformer model after restarting the game, even though the UI still displayed the CNN model as active.
Added more detailed information to the DLSS Super Resolution Preset tooltip in Settings to help players choose the best option for their setup.
Added the ability to move the mouse cursor to a different display while in Windowed Borderless mode.
Increased the maximum save size from 12 MB to 15 MB.
It will now be possible to rebind the key used to jump out of vehicles with the Stuntjock perk.
2025-01-23 19:05:43
This update adds support for DLSS 4 on PC and introduces various fixes, notably to Photo Mode. For details, check the full list of changes below:
2024-12-12 00:15:19
To shoot or not to shoot — that’s not a question you hear often in Night City, but don’t worry, we’re talking about photos this time. In the City of Dreams, there’s always a story waiting to be captured. Now, it’s your turn to uncover it. Step into the role of a street-savvy stringer for “Night City Today” and take on our Cyberpunk 2077 Photo Mode Challenge. Show us Night City through your lens.
Your editor-in-chief has two feature stories in mind, and it’s your call which one you wanna chase — or maybe you wanna try both? Hit the streets armed with nothing but your Kiroshis and an eye for the perfect shot. Here’s what’s on the table:
2024-12-11 01:01:18
With this patch you’ll be able to express yourself like never before — it includes over 100 new customization options for V, adds CrystalCoat™ compatibility for select vehicle brands, introduces a brand-new TWINTONE™ color scheme feature for CrystalCoat™-compatible vehicles, and more! Photo Mode also received a major overhaul with new camera options, aspect ratios, light sources and posable NPCs, just to name a few things!
Read about all changes in the patch notes below.
2024-12-10 01:14:47
📢 REDstreams alert 📢
Join us for a new episode of #REDstreams, where we'll dive deep into the new features Coming Soon TM for Cyberpunk 2077 in Update 2.2!
See you tomorrow at 5 PM CET on our Twitch and, for the first time ever, simultaneously on our YouTube channel.
https://www.twitch.tv/cdprojektred
https://www.youtube.com/@CyberpunkGame
Get ready, chooms! It's gonna be 🔥
2024-10-30 21:15:57
This month we’re participating in Blocktober, highlighting the work of our talented Level Designers. For our last post, Sebastian McBride and Mariusz Kubów share a behind-the-scenes look at the main quest “The Killing Moon”.
As with most of the Space Port, the Maglev station went through heavy iteration — I think I made about 5 radically different versions of it. Knowing that this would be one of the last locations in Phantom Liberty that the player would engage in heavy combat, I pushed for a more circular approach when considering movement.
The location had to have a very nice flow to it and interesting, yet simple traversal loops were top priority. All of that is focused around the control booth which I knew would be both a focal point in the space but also integral to the quest flow. — Sebastian McBride
The Viewing Gallery offers a unique gameplay experience of moving through a location while under suppressing fire from a helicopter flying nearby. It serves as an example of how sometimes we keep on iterating on the location's fundamental elements — like its layout — deep into the production cycle and way past the blockout stage. In this case, I wanted to have more player engagement during the beat and a bit of Kishōtenketsu-type structure (initially the chopper pinning us down with gunfire was the only obstacle there), so the level flow had to be adjusted to incorporate that.
There's also the Rule of Cool in play here, as the rocket hanging under the ceiling was added late during the development to add more dynamic elements to the environment, totally-not-just because I've prototyped a big, swinging object and I thought it would be cool for the turrets (or even V) to shoot it down accidentally. — Mariusz Kubów
Sebastian McBride: https://x.com/darthsebious
Mariusz Kubów: https://www.linkedin.com/in/mariusz-kubow/