2026-03-04 19:00:00
Rhythm games never really went away after the decline of Guitar Hero and Rock Band, but it feels like they’re having a bit of a moment again. From projects like Clone Hero and YARG, to Fortnite Festival and Stage Tour (an upcoming title from Guitar Hero veterans at RedOctane), to indies with rhythm elements like Ratatan and People of Note, music games are still very much around. You can now add Beat Weaver to the mix.
This upcoming game from Echolox Interactive — solo developer Christopher Lerch — is inspired by pre-Guitar Hero Harmonix titles like Amplitude and Frequency. (Given the way that tracks twist and turn, the trailer also reminds me a bit of Thumper. Thankfully, this doesn't feel nearly as ominous.)
As in Amplitude, you control a ship that barrels along tracks. You'll need to hit notes at the right time to be successful, of course, though Beat Weaver brings some interesting complexities to the formula.
Each track is linked to an instrument and you can switch between tracks at will. However, you'll first need to unlock additional tracks. If you play a sequence of notes (i.e. phrases) without a mistake, you'll activate one. As long as a track is active, it will sip away some of your energy. If that drops too low and you make an error, all the activated tracks will be disabled and you'll need to gradually unlock them again.
You'll need to switch between tracks and complete more phrases to keep the full mix active. Songs can have up to 16 tracks, so you might need to stay on your toes. That said, you won't need to hit every note dead on.
Lerch is aiming for more of a flow state feel and there are several difficulty levels. Plus, if an upcoming phrase looks overly complex for your current mood, you can stick to a track that has a simpler note pattern. Powerups that give you the opportunity to slow down and rewind tracks should help too.
Lerch originally started working on Beat Weaver as a hobby back in 2017. After receiving funding from Germany's Press Start: Games Founding Grant program last year, Lerch was able to focus on Beat Weaver full time. The developer says the protracted development time "allowed me to experiment with audio playback systems and engine architecture to maximize the interactive music experience, as well as making maximum use of the third dimension with the dynamic note highway system."
Details about artists who are featured in the game will be revealed later. Lerch composed much of the music personally. Players will be able to add custom songs, though they’ll need to load in separate audio files for each playable instrument.
Lerch is developing Beat Weaver in a custom engine without using generative AI. “For rendering it doesn't use any traditional texture mapping in favor of generating colors, patterns and skyboxes with shader code, noise functions, raymarching and mathematical expressions,” Lerch wrote. “Its comparatively low performance demands and dependencies allow it to run on older machines.”
This game just looks really neat. It’s nice to be excited about neat-looking things. Beat Weaver is slated to hit Steam (with support for Steam Deck) later this year.
This article originally appeared on Engadget at https://www.engadget.com/gaming/indie-rhythm-game-beat-weaver-looks-like-a-mix-of-amplitude-and-thumper-110000834.html?src=rss2026-03-04 18:00:00
Vinyl records are firmly back in rotation, but getting started does not have to mean spending a fortune or building a complicated hi-fi stack from day one. Whether you want a simple, all-in-one setup with built-in speakers or you are piecing together a more traditional system with a separate amplifier, the best record player is the one that fits how you listen at home.
For this guide, we focused on high-quality turntables under $600 that deliver a satisfying listening experience without unnecessary complexity. These picks cover everything from beginner-friendly automatic models to more audiophile-leaning decks that prioritize sound quality and upgrade potential, proving you do not need to jump into the high-end to enjoy vinyl properly.
This is about as basic as it gets, unless you opt for the AT-LP60X which ditches the Bluetooth connectivity. This is a perfectly decent option for someone just getting into vinyl, but if you spend a little more for the AT-LP70X, you won’t be in quite as big of a hurry to upgrade once you surrender to the obsession.
The Alva ST has a refined design that made me want to keep it out in my living room longer than many of the models on this list. The controls are limited on the top to power and individual options for 33 and 45 RPM speeds. Everything else is on the back panel, including Bluetooth pairing and preamp buttons. To complete the look, Cambridge Audio opted for a 1mm aluminium top plate, which sits on an MDF plinth with a layer of EVA to absorb vibrations in between.
While the overall audio performance on the Alva ST is warm and inviting, there is a lack of detail across genres. I’ve noticed albums don’t have a particularly wide soundstage, and songs lack their normal punch at times, so some sound compressed compared to when they’re played on other turntables. Additionally, the free swinging tone arm needs more resistance so it’s not so prone to dropping on a record immediately if it slips out of your fingers when you have the cueing lever down. Since this turntable is fully manual operation, I felt a bit of peril every time I went to lower the needle. (The price increased during testing for this guide.)
Sony hasn’t announced new turntables in years, relying on its PS-LX310BT as the lone option in its audio lineup. The PS-LX3BT is a fully automatic, belt drive turntable with built-in pre-amp and Bluetooth connectivity. There are easy-to-use controls for speed and vinyl sizes, as well as a gain selector to help you dial in the sound. I was also smitten by the minimal yet sophisticated design that offers a decidedly modern look.
If the LX3BT was $100 cheaper, it would probably replace Audio-Technica as the best option for beginners. But at $400, I simply can’t recommend someone new to vinyl spend that much. What’s more, the RCA cable is fixed and the included mat is very thin. Sony also doesn’t disclose what type of cartridge it uses, other than it being a moving magnet (MM) type, nor does it mention if you can upgrade that component. The upcoming PS-LX5BT should remedy some of these issues, but it’s also more expensive at $500.
Denon’s DP-300F is a mixed bag. On one hand, you get the convenience of fully automatic operation, dedicated speed and record size buttons and somewhat refined design. There are also some confounding decisions though, like the permanently affixed cables, the preamp switch being under the platter and the overall midrange build quality for a $500 turntable. The sound from the preamp and Denon’s cartridge has a clear lack of depth and detail that almost any model at this price should offer.
The first question you’ll need to ask yourself when looking for a turntable is how you plan to use it. Are you into vinyl for the ritual? If you simply like the concept of physical media, having to flip a record to finish it or the need to intentionally swap out an album when it’s done, that’s just fine. You probably can make do with a more affordable turntable since overall sound quality may not be a main concern. If you crave the warmth of analog sound, and you want the collection you’ve invested in to sound its best, you’ll need to consider something with better specs.
You’ll also need to account for where and how you’re going to listen to vinyl. Are you planning to connect this turntable to headphones or Bluetooth speakers? Do you have shelf or tower speakers you’re going to use? Are you willing to invest in a dedicated preamp or would you rather a new turntable come with one built in? All of these questions will impact your buying decision — even the Bluetooth codecs, if you’re going the wireless route.

If you’re just getting into vinyl, an automatic turntable will save you a lot of stress. These are the models that place the stylus for you — all you have to do is push a button. When you get to the end of the record, the turntable will also return the tonearm to its resting spot automatically. Or, if you need to stop your session mid-side, there’s a button for that too.
Some turntables have semi-automatic operation. Maybe they can’t place the needle for you, but they do have an automatic stop when a side of a record is complete. This auto stop, which sometimes comes with an on/off switch, can prevent unnecessary wear on your stylus and vinyl. Plus, many turntables with automatic operation allow you to take control if you need to drop the stylus in a certain place (that’s not the beginning of the record) or if you have a die-cut vinyl (like the It's the Great Pumpkin, Charlie Brown soundtrack).
Then there’s the fully manual option. Here, you’re solely responsible for placing the tonearm and taking it off when the music stops. A lot of turntables have a cue lever to assist with the process, and a lot of tonearms have a mechanism that lowers them slowly rather than violently dropping them on a record. This adds one more step to the ritual, and it’s one many purists prefer.
The biggest decision you’ll need to make in terms of a preamp is to decide if you want one built into your turntable or if you’d rather use a separate one. It can be very convenient, especially for beginners, to use a built-in component to amplify the signal from the turntable before it hits any speakers or headphones. The downside is that you’re left with what the company provides from the factory, so if you’re looking to upgrade, you’ll have to disable the preamp inside. On most turntables, there’s a switch that allows you to do this, so it’s no trouble. But, opting to skip the preamp on some models could save you money that could be invested elsewhere.
A dedicated preamp typically uses higher-quality components and reduces noise by keeping internal parts properly separated. More robust models may even provide controls for things like tone or multiple inputs, while the basic options will simply allow you to plug in, play and forget it. If you’re after the best possible clarity and realism from your record collection, we’d recommend a dedicated preamp right from the start.

The next item you’ll want to consider is if the turntable you’re eyeing can be upgraded in the future. The best way to do this is by swapping out the cartridge. Most turntables allow you to do this but there are some that don’t, so you’ll need to pay attention to this detail. Upgrading the cartridge down the road is a great way to improve overall sound quality without having to buy a new turntable, new speakers or a new amp.
There are two main types of turntables: belt drive and direct drive. All of the models we tested for this guide are belt drive, which means there’s a thin belt that connects the platter to the motor to make the thing spin. Direct drive turntables are widely used by DJs and Technics was the first to make them. Here, the motor is directly under the platter and connected to it directly so the setup is less prone to wearing out. This is especially key when you’re doing things like scratching. Direct-drive turntables tend to be more expensive than their belt-driven counterparts.
Most turntables will include a counterweight on the tonearm and some form of anti-skate control. Both of these help keep the stylus in place with the correct amount of pressure, all to ensure proper operation with minimal wear on your records. Sometimes the anti-skate elements are built into the tonearm while other models offer a dedicated dial on the surface of the plinth. The ability to adjust both of these can help you fine-tune the performance of your turntable over time, which may be necessary after upgrading the cartridge or other components.
Some final items you’ll want to evaluate on a prospective turntable purchase include the materials used for the base (plinth), platter and even the feet. Cheaper turntables may be mostly plastic affairs while more expensive models can use solid MDF (medium-density fibreboard) for the plinth. A lot of turntables have aluminum platters with a felt pad while others may feature a thick acrylic version. And while entry-level turntables may have small, plastic feet, premium models come with larger, adjustable, rubberized feet for better vibration isolation. While some of these come down to personal preference — a frosted acrylic platter looks really nice — there are some performance boosts to be gained depending on how the company uses the components.
Since most turntables under $600 meet the criteria for entry-level through midrange, we tested every model with a set of Audio-Technica AT-SP3X powered speakers. These offer balanced sound for turntables with a 1.1-inch tweeter and 3-inch woofer in each unit. And at $269, they won’t break the bank if you need speakers for your new turntable and they’ll provide ample sound performance even if you spend more than our budget on a new deck.
For all of our test units that didn’t have a built-in preamp, we used the Fluance PA-10. At $100, it’s an affordable upgrade if you’re looking to bypass a turntable’s included components or if you’re looking to go more analog with your turntable purchase. There are no buttons or controls, just connect your turntable, speakers and ground wire (if you’re using one) and you’re ready to go. It’s simple, straightforward and inexpensive, so it’s a great option for beginners and more experienced vinyl collectors alike.
In terms of performance testing, we play a variety of genres on each turntable to evaluate sound quality. We also carefully examine the overall experience of putting a record on, setting the speed, placing the tonearm and more, which allows us to judge how well each turntable will work for users at different experience levels. Lastly, we take notes on design and components, comparing those elements from each turntable with our other test subjects to make our recommendations.
2026-03-04 16:22:12
If you're looking to pre-order Apple's new Studio Display XDR monitor today but have an older Mac, beware of some potential issues. According to the compatibility list spotted by Apple Insider, the new display will only work at 60Hz and not at its full 120Hz refresh rate on some older and less powerful Silicon models. Moreover, support for older Intel Macs isn't mentioned at all for either the Studio Display XDR or cheaper Studio Display.
All Apple Silicon Macs will work with both monitors, including those with the oldest M1 chips, according to the support pages. However, the compatibility list for the Studio Display XDR includes this nugget: "Mac models with M1, M1 Pro, M1 Max, M1 Ultra, M2, and M3 support Studio Display XDR at up to 60Hz. All other Studio Display XDR features are supported." So even if you have a hotrod M1 Ultra-based Mac, the Studio Display XDR's refresh rate is capped at 60Hz — despite the fact that the chip can drive third-party monitors at 120Hz.
Similarly, only the iPad Pro M5 supports the Studio Display XDR at 120Hz, with all other compatible models (in the iPad Pro and iPad Air family) limited to 60Hz.
Intel Mac support isn't mentioned at all in the compatibility list for either display, though they may function in some limited manner when connected. Intel Macs just received their last new OS update with macOS Tahoe (and only three more years of security updates), but it's still surprising that they're not compatible with Apple's latest monitors.
This article originally appeared on Engadget at https://www.engadget.com/computing/accessories/apples-new-studio-display-xdr-monitor-has-limited-functionality-on-older-silicon-macs-082212069.html?src=rss2026-03-04 07:41:57
Meta has signed an AI licensing deal with News Corp that will allow the Meta AI maker to use content from The Wall Street Journal and other brands in its chatbot responses and for training of its AI models. News Corp confirmed to Engadget that it had struck a deal with Meta, but didn't provide specifics on the terms of the arrangement. According to The Wall Street Journal, Meta will pay News Corp. "up to $50 million a year" for a three-year deal that covers content from The Journal, as well as the media giant's other brands in the US and UK.
News Corp previously struck a five-year deal with OpenAI that was valued at around $250 million. During a recent appearance at Morgan Stanley's annual Technology, Media & Telecom (TMT) conference, News Corp CEO Robert Thomson hinted that the media company was in the "advanced stage with other negotiations."
He described the company's overall approach to such arrangements as "a woo and a sue" strategy, depending on whether companies want to pay for content or scrape it without permission. "We have what you might call a woo and a sue strategy," he said. "We'll woo you. We'd like you to be our partner. But if you're stealing our stuff, we are going to sue you. So there'll be a discount for those who hand themselves in, and there'll be a penalty for those that resist."
A spokesperson for Meta confirmed that the two companies had reached an agreement . The company, which has been reorganizing its AI teams as it looks to create its next model, has struck a number of licensing deals in recent months. It previously signed multi-year agreements with USA Today, People, CNN, Fox News and other outlets. The company said at the time that “by integrating more and different types of news sources, our aim is to improve Meta AI’s ability to deliver timely and relevant content and information with a wide variety of viewpoints and content types.”
Update, March 3, 2026, 4:18PM PT: This story was updated with additional information from a Meta spokesperson.
This article originally appeared on Engadget at https://www.engadget.com/ai/meta-signs-a-multimillion-dollar-ai-licensing-deal-with-news-corp-234157902.html?src=rss2026-03-04 06:55:31
Highguard, the live-service multiplayer shooter that was announced at the Game Awards 2025, is shutting down on March 12. Developer Wildlight Studios shared that the game would be winding down alongside details of its final update, which include a new character, weapon and skill trees.
"Today we’re sharing difficult news. We have made the decision to permanently shut down Highguard on March 12," Wildlight Studios shared via a statement on the Highguard X account. "Since launch, more than two million players stepped into Highguard’s world. You shared feedback, created content, and many believed in what we were building. For that, we are deeply grateful. Despite the passion and hard work of our team, we have not been able to build a sustainable player base to support the game long term. Servers will remain online until March 12. We hope you’ll jump in with us one more time to show your support and get those final great matches in while we still can."
When Highguard shuts down next week, it will have been available to play for a grand total of 46 days. That's longer than the two weeks Concord received, but tragic for an online multiplayer game that was still in some form of active development. Wildlight Studios laid off some of its staff not long after Highguard launched, but a smaller team of developers has been supporting the game with new content since then, adding things like a "5v5 raid mode" and today's final update.
While it's easy to chalk up Highguard's failure to a shrinking appetite for live-service games or an inability to find an audience for the game's mix of competitive hero shooter and MOBA strategy mechanics, the reality is more complicated. The first hint that Highguard's launch might be troubled was the dearth of information or marketing shared about the game after its debut at the Game Awards. Wildlight Studios' staff was full of former Respawn employees who shadowdropped Apex Legends to great success, and Bloomberg reports Wildight's executives thought they could pull off something similar with Highguard. The difference is, little was known about Apex Legends until after it launched, while players had over a month to stew on the Highguard trailer and form all sorts of opinions.
Wildlight's inability to keep players coming back — SteamDB shows the game peaked at over 97,000 concurrent players and is now sitting at around 300 — also hurt its chances. Dwindling player counts reportedly played a role in one of Wildlight's investors, Tencent, pulling funding, which reduced the runway the studio had to continue working on the game and likely prompted its layoffs. It would be simple if the lesson here was for future studios to give up developing online multiplayer games, but it really seems like not one, but all of these elements led to Highguard's ultimate demise.
This article originally appeared on Engadget at https://www.engadget.com/gaming/highguard-has-raided-its-last-fortress-will-shutdown-on-march-12-225531035.html?src=rss2026-03-04 05:45:40
The indie gaming news has been flying out of Nintendo's event today at a rapid-fire pace. One of the announcements came from rhythm game Ratatan, which will release on July 16. The title will be arriving that day on the Nintendo Switch 2, PlayStation 5 and Xbox Series X/S. It's already been available on PC since September as an early access game.
Unfortunately, readers may notice that the original Switch isn't on that list, which is not an oversight. "At this time, we have determined that the multiplayer experience on Nintendo Switch has not yet reached the quality level we aim to deliver," the team said in a post on Steam. "As a result, we have decided not to proceed with a Nintendo Switch version for now."
We first got our hands on Ratatan during Summer Games Fest 2025. Although the studio of Ratata Arts may not sound familiar, this group includes several devs from team that created the Patapon games, a series that began in 2007. That lineage is clear in the core concept and in the slightly brain-breaking level of attention required to keep your little army of Cobuns in sync and on beat. Ratatan brings some roguelite and RPG customization into the mix along with the familiar rhythm mechanics.
This article originally appeared on Engadget at https://www.engadget.com/gaming/ratatan-is-marching-its-way-into-your-console-library-on-july-16-214540775.html?src=rss