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Waymo begins service at San Francisco International Airport

2026-01-30 03:29:13

As fans and media prepare to descend on the Bay Area for Super Bowl LX, what does a high-tech city like San Francisco do? Why, call in the robotaxis, of course. On Thursday, Alphabet's Waymo began offering fully autonomous rides at San Francisco International Airport (SFO).

There are some limits. For now, SFO access is restricted to "a select number of riders." However, access will gradually expand over the coming months. The service is also limited to the SFO Rental Car Center (pickups and drop-offs) at launch. Waymo says it will expand to other airport locations, including terminals, "in the future."

The San Francisco Standard notes that SFO is now the third airport in Waymo's repertoire. The San Francisco launch follows the company's service at Phoenix Sky Harbor and San Jose Mineta. As for the Bay Area, Waymo now serves more than 260 square miles in the region.

Unfortunately, this isn't Waymo's only appearance in the news this week. On Wednesday, the company said one of its robotaxis struck a child, who sustained minor injuries. The incident took place on January 23 in Santa Monica. The National Highway Traffic Safety Administration (NHTSA) has opened an investigation.

This article originally appeared on Engadget at https://www.engadget.com/transportation/evs/waymo-begins-service-at-san-francisco-international-airport-192913050.html?src=rss

Apple acquires Q.ai for a reported $2 billion

2026-01-30 03:00:17

Apple has acquired Israel-based startup Q.ai, a move that could provide a much-needed boost to the tech giant's capabilities in artificial intelligence. Although Apple has not disclosed terms of the deal, sources told Financial Times that the arrangement is reportedly valued at nearly $2 billion. If that figure is accurate, the Q.ai acquisition marks Apple's second largest acquisition to date, followed by its purchase of Beats for $3 billion back in 2014.

Johny Srouji, Apple’s senior vice president of hardware technologies, said in a statement that Q.ai "is a remarkable company that is pioneering new and creative ways to use imaging and machine learning." Apple hasn't shared any specifics about how it plans to leverage the startup, but its past work indicates the possibility of Apple moving deeper into AI-powered wearables. "Patents filed by Q.ai show its technology being used in headphones or glasses, using 'facial skin micro movements' to communicate without talking," the Times reported. 

The startup's founding team, including CEO Aviad Maizels, will join Apple as part of the deal. This acquisition marks Maizels' second sale to Apple; he previously founded a three-dimensional hearing business called PrimeSense that Apple bought back in 2013.

For several months, many tech insiders have speculated that an acquisition might be Apple's best path forward to catching up in the AI race. In the company's Q3 earnings call in July 2025, CEO Tim Cook acknowledged that "We’re open to M&A that accelerates our roadmap." A deal like this one could eventually lead to Apple developing its own fully in-house AI chatbot rather than relying on a competitor like Google to power artificial intelligence in its Siri assistant.

This article originally appeared on Engadget at https://www.engadget.com/big-tech/apple-acquires-qai-for-a-reported-2-billion-190017949.html?src=rss

Music publishers sue Anthropic for $3 billion over ‘flagrant piracy’

2026-01-30 02:54:59

A group of music publishers led by Concord Music Group and Universal Music Group are suing Anthropic, according to a report by Reuters. The suit accuses the AI company of illegally downloading more than 20,000 copyrighted songs, including sheet music, lyrics and compositions.

These songs were then allegedly fed into the chatbot Claude for training purposes. There are some iconic tunes named by Universal in the suit, including tracks by The Rolling Stones, Neil Diamond and Elton John, among many others. Concord is an independent publisher that handles artists like Common, Killer Mike and Korn.

The publishers issued a statement saying that the damages could amount to more than $3 billion. This would make it one of the largest non-class action copyright cases in US history.

"While Anthropic misleadingly claims to be an AI 'safety and research' company, its record of illegal torrenting of copyrighted works makes clear that its multibillion-dollar business empire has in fact been built on piracy," the lawsuit says.

The suit was filed by the same legal team as last year's Bartz v. Anthropic case. The music publishers say they found that Anthropic had been illegally downloading thousands of songs during the discovery process of that suit.

For the unfamiliar, the Bartz v. Anthropic case ended with an award of $1.5 billion to impacted writers after it was found that the company had illegally downloaded their published works for similar training purposes. The terms of that agreement dictated that the 500,000 authors involved in the case would get $3,000 per work. The $1.5 billion looks like a big number, but not so much when broken down like that. Also, Anthropic is worth around $350 billion.

In the Bartz case, Judge William Alsup ruled that it was legal for Anthropic to train its models on copyrighted content but not legal to acquire that content via piracy. We'll have to wait and see how this new suit shakes out. The legal precedent here seems to suggest that if Anthropic would have just spent a buck on each copyrighted song, then they'd be in the clear. That's an odd distinction when it comes to building an entire company around snatching up copyrighted content, but whatever.

This article originally appeared on Engadget at https://www.engadget.com/ai/music-publishers-sue-anthropic-for-3-billion-over-flagrant-piracy-185459358.html?src=rss

Google's Project Genie lets you generate your own interactive worlds

2026-01-30 02:36:46

This past summer, Google DeepMind debuted Genie 3. It’s what’s known as a world world, an AI system capable of generating images and reacting as the user moves through the environment the software is simulating. At the time, DeepMind positioned Genie 3 as a tool for training AI agents. Now, it’s making the model available to people outside of Google to try with Project Genie.

To start, you’ll need Google’s $250 per month AI Ultra plan to check out Project Genie. You’ll also need to live in the US and be 18 years or older. At launch, Project Genie offers three different modes of interaction: World Sketching, exploration and remixing. The first sees Google’s Nano Banana Pro model generating the source image Genie 3 will use to create the world you will later explore. At this stage, you can describe your character, define the camera perspective — be it first-person, third-person or isometric — and how you want to explore the world Genie 3 is about to generate. Before you can jump into the model’s creation, Nano Banana Pro will “sketch” what you’re about to see so you can make tweaks. It’s also possible to write your own prompts for worlds others have used Genie to generate.

One thing to keep in mind is that Genie 3 is not a game engine. While its outputs can look game-like, and it can simulate physical interactions, there aren’t traditional game mechanics here. Generations are also limited to 60 seconds, as is the presentation, which is capped at 24 frames per second and 720p. Still, if you’re an AI Ultra subscriber, this is a cool opportunity to see the bleeding edge of what DeepMind has been working over the past couple of years.

This article originally appeared on Engadget at https://www.engadget.com/ai/googles-project-genie-lets-you-generate-your-own-interactive-worlds-183646186.html?src=rss

How to watch the 2026 Super Bowl: Patriots vs. Seahawks channel, start time, where to stream and more

2026-01-30 01:57:59

DENVER, COLORADO - JANUARY 25: Drake Maye #10 of the New England Patriots leads a huddle during the first quarter of the AFC Championship game against the Denver Broncos at Empower Field At Mile High on January 25, 2026 in Denver, Colorado. (Photo by Lauren Leigh Bacho/Getty Images)
The New England Patriots are headed to the 2026 Super Bowl. (Lauren Leigh Bacho via Getty Images)
Lauren Leigh Bacho via Getty Images

Drake Maye and the New England Patriots face Sam Darnold and the Seattle Seahawks at Super Bowl LX, which will be held at Levi's Stadium in Santa Clara, CA this year. For those of you who don't have your calendars blocked off already, the game is on February 8, with kickoff scheduled for 6:30 p.m. ET. 

Like all other Sunday Night Football games this season, the championship game will be broadcast on NBC, and will stream live on Peacock. (Oh, and in case the Super Bowl isn't enough for you, you can catch coverage of the Winter Olympics all morning and after the football game on NBC, too!) Here's everything you need to know to tune in to Super Bowl LX on February 8, including the game channel, where to stream, and who's performing at halftime.

How to watch Super Bowl LX

Date: Sunday, Feb. 8, 2026

Time: 6:30 p.m. ET

TV channel: NBC, Telemundo

Streaming: Peacock, DirecTV, NFL+ and more

2026 Super Bowl game time

The 2026 Super Bowl is set to begin at 6:30 p.m. ET/3:30 p.m. PT on Feb. 8, 2026.

2026 Super Bowl game channel

The 2026 Super Bowl will air on NBC, with a Spanish-language broadcast available on Telemundo. 

2026 Super Bowl teams:

The New England Patriots and the Seattle Seahawks will play in the 2026 Super Bowl.

Where is the 2026 Super Bowl being played?

The 2026 Super Bowl will be held at Levi's Stadium in Santa Clara, CA, home of the San Francisco 49ers.

What teams are playing in the 2026 Super Bowl?

The teams for the 2026 Super Bowl will be determined after the AFC and NFC Championship games are played on Sunday, Jan. 25. You can keep tabs on the post-season playoff bracket here.

How to watch the 2026 Super Bowl without cable

You can stream NBC and Telemundo on platforms like DirecTV and Hulu + Live TV, both of which are among Engadget's choices for best streaming services for live TV. (Note that Fubo and NBC are currently in the midst of a contract dispute and NBC channels are not available on the platform.) The game will also be streaming on Peacock and on NFL+, though with an NFL+ subscription, you're limited to watching the game on mobile devices. 

Who is performing at the 2026 Super Bowl halftime show?

Bad Bunny, who holds the title as the most-streamed artist in the world, will be headlining the 2026 Super Bowl halftime performance. You can expect that show to begin after the second quarter, likely between 8-8:30 p.m. ET. Singer Charlie Puth will also be at the game to perform the National Anthem, Brandi Carlile is scheduled to sing "America The Beautiful," and Coco Jones will perform "Lift Every Voice and Sing."

Where to buy tickets to the 2026 Super Bowl: 

Tickets to the 2026 Super Bowl are available on third-party resale platforms like StubHub and Gametime. 

Find tickets on Stubhub

Find tickets on Gametime

More ways to watch Super Bowl LX

This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/how-to-watch-the-2026-super-bowl-patriots-vs-seahawks-channel-start-time-where-to-stream-and-more-175759610.html?src=rss

Maingear's latest retro gaming desktop takes you back to the Quake era

2026-01-30 01:49:58

Maingear is back with another nostalgia-fueled gaming PC. The Retro98 may look like it's made for playing Quake while you wait for The Phantom Menace trailer to drop. But on the inside, the beige box is powerful enough to slay today's most demanding AAA games. "You're not going to find this PC at your local Radio Shack," Maingear promises.

If you're at least middle-aged, the Retro98's exterior is instantly familiar. The hand-built tower includes an LED fan-speed display, a working turbo button and a power-lockout key. Sticking with the nostalgic motif, its front I/O is hidden behind the Maingear logo. I can already hear The Beastie Boys' “Intergalactic” playing in the background.

Fortunately, you won't be limited to 1998 games. (Dope as they are.) It has up to a Ryzen 9 9950X3D processor, GeForce RTX 5090 graphics, 64GB Kingston Fury RAM and 4TB Kingston FURY Renegade NVMe Gen5 SSD. The maxed-out version (described by Maingear as "unapologetically overkill") even includes open-loop liquid cooling.

Two beige-tower PCs that look like they were ripped from 1998. One is opened, revealing modern components inside.
The Retro98 starts at $2,500 and goes all the way up to $9,799.
Maingear

Now for the bad news. As you might expect from a retro novelty PC like this, you'll have to pay a pretty penny. The base model (Intel Core Ultra 7 265K / NVIDIA GeForce RTX 5070) costs $2,499. There are two other standard tiers, priced at $3,499 and $4,999. Finally, the open-loop-cooled "Alpha" build is a whopping $9,799. Hey, those aren't 1998 prices!

The Retro98 also has an extremely limited run. Maingear is producing only 32 standard units and six alpha units. The company says it won't bring this build back once those sell out. However, there is a workaround for tinkerers: Since it's based on the SilverStone FLP02 tower PC case, you could grab one of those and build your own.

Those wealthy and nostalgic enough to take the plunge can order the Retro98 today from Maingear’s website.

This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/maingears-latest-retro-gaming-desktop-takes-you-back-to-the-quake-era-174958445.html?src=rss