2026-03-12 07:01:54
In 2024, Microsoft caused a lot of head-scratching and general bemusement with the launch of its "This is an Xbox" marketing campaign. Now, though, it appears the quandary over what is and isn't an Xbox has been resolved. Game Developer noticed that the original blog post on Xbox Wire that kicked off the whole affair has been removed. It seems Xbox will be going a new direction with its future promotions.
Maybe since the new Project Helix hardware it has in the works is more definite attempt to blur console and PC gaming, "This is an Xbox" might have been truly confusing as a tagline. Maybe with the recent changing of the guard at the company, the top brass decided that it was the right time to start fresh with a less meme-able marketing plan. Whatever the reason, we have enjoyed this opportunity to learn about the existential philosophy behind being an Xbox. And fortunately, although the blog post may be gone, the video trailer still exists whenever we need to remind ourselves of the many things that can be Xbox-ified.
This article originally appeared on Engadget at https://www.engadget.com/gaming/xbox/i-guess-this-wasnt-an-xbox-after-all-230154314.html?src=rss2026-03-12 05:34:19
Superhuman has taken its writing assistant Grammarly on quite the merry-go-round ride regarding its approach to AI tools. In August, the company launched a feature called Expert Review that would offer feedback on your writing, offering AI-generated feedback that would appear to come from a famous writer or academic of note. These recreations were based on "publicly available information from third-party LLMs," which sounds a lot like web crawlers of dubious legality were involved.
The suggested experts would be based on the subject matter and could be anyone from great scientific minds to bestselling fiction authors to your friendly neighborhood tech bloggers. Living or dead, these writers' names appeared on Grammarly without their permission or knowledge. "References to experts in this product are for informational purposes only and do not indicate any affiliation with Grammarly or endorsement by those individuals or entities," the company hedged in a disclaimer on the service.
As one might imagine, once people took notice, a large number of the living contingent of those writers were none too pleased. In fact, there's an attempted class action suit already underway against Superhuman. The company initially attempted to address the complaints by allowing writers to opt out of the platform. Which I'm sure was a big relief to the deceased contingent and to those living ones who aren't closely following AI news and might still not know they were being cited by the tool.
Today, Superhuman CEO Shishir Mehrotra wrote in a LinkedIn post that the company will disable Expert Review while it reassesses the feature. "The agent was designed to help users discover influential perspectives and scholarship relevant to their work, while also providing meaningful ways for experts to build deeper relationships with their fans," he said. Yes, Carl Sagan must be bemoaning the lack of deep relationships with his fans from the afterlife.
Update, March 11, 2026, 5:34PM ET: Updated to note pending class action lawsuit filed against Superhuman over this feature.
This article originally appeared on Engadget at https://www.engadget.com/ai/grammarly-has-disabled-its-tool-offering-generative-ai-feedback-credited-to-real-writers-201614257.html?src=rss2026-03-12 05:34:13
Apple still hasn’t confirmed a foldable iPhone, and the company’s latest round of product announcements didn’t change that. Apple launched several new devices last week, but there was still no mention of a folding iPhone. Even so, the steady stream of leaks and analyst reports hasn’t slowed. Over the past few months, supply-chain sources and leakers have continued to sketch out Apple’s possible plans, with most signs still pointing to a launch in the second half of 2026.
As with any unannounced Apple hardware, plenty could shift before anything ships. Features can be revised, timelines can move and some ideas may never make it beyond internal testing. Even so, the growing consistency across recent reports offers a clearer picture of how the so-called iPhone Fold might take shape and where it could land in Apple’s lineup.
Below, we’ve rounded up the most credible rumors so far, and we’ll keep this guide updated as new details emerge.
Rumors of a foldable iPhone date back as far as 2017, but more recent reporting suggests Apple has finally locked onto a realistic window. Most sources now point to fall 2026, likely alongside the iPhone 18 lineup, with some supply-chain hints suggesting mass production could begin in mid-2026 if development stays on track.
Mark Gurman has gone back and forth on timing, initially suggesting Apple could launch “as early as 2026,” before later writing that the device would ship at the end of 2026 and sell primarily in 2027. Analyst Ming-Chi Kuo has also repeatedly cited the second half of 2026 as Apple’s target.
Some reports still claim the project could slip into 2027 if Apple runs into manufacturing or durability issues, particularly around the hinge or display. Given Apple’s history of delaying products that it feels aren’t ready, that remains a real possibility.
Current consensus suggests Apple has settled on a book-style foldable design, similar to Samsung’s Galaxy Z Fold series, rather than a clamshell flip phone.
When unfolded, the iPhone Fold is expected to resemble a small tablet like the iPad mini (8.3 inches). Based on the rumor mill, though, the iPhone Fold may be a touch smaller, with an internal display measuring around 7.7 to 7.8 inches. When closed, it should function like a conventional smartphone, with an outer display in the 5.5-inch range.
CAD leaks and alleged case-maker molds suggest the device may be shorter and wider than a standard iPhone when folded, creating a squarer footprint that better matches the aspect ratio of the inner display. New images shared by leaker Sonny Dickson appear to back up that general design direction. The CAD files show what looks like a book-style foldable with a camera plateau similar to the iPhone Air, though with two rear cameras instead of one. The renders also suggest a layout with a punch-hole front camera on the inner display and squared-off edges near the hinge, which would be consistent with earlier reports about the device’s overall form factor.
If that theory holds, it could help explain the Fold’s rumored dimensions. Thickness is expected to land around 4.5 to 4.8mm when unfolded, according to analyst Ming-Chi Kuo, putting it in a similar range to the iPhone Air, and roughly 9 to 9.5mm when folded, depending on the final hinge design and internal layering.
The display is arguably the biggest challenge for any foldable phone, and it’s an area where Apple appears to have invested years of development.
Multiple reports say Apple will rely on Samsung Display as its primary supplier. At CES 2026, Samsung showcased a new crease-less foldable OLED panel, which several sources — including Bloomberg — suggested could be the same technology Apple plans to use.
According to these reports, the panel combines a flexible OLED with a laser-drilled metal support plate that disperses stress when folding. The goal is a display with a nearly invisible crease, something Apple reportedly considers essential before entering the foldable market.
If Apple does use this panel, it would mark a notable improvement over current foldables, which still show visible creasing under certain lighting conditions.
Camera rumors suggest Apple is planning a four-camera setup. That may include:
Two rear cameras (main and ultra-wide, both rumored at 48MP)
One punch-hole camera on the outer display
One under-display camera on the inner screen
Several sources claim Apple will avoid Face ID entirely on the iPhone Fold. Instead, it’s expected to rely on Touch ID built into the power button, similar to recent iPad models. This would allow Apple to keep both displays free of notches or Dynamic Island cutouts.
Under-display camera technology has historically produced lower image quality, but a rumored 24MP sensor would be a significant step up compared to existing foldables, which typically use much lower-resolution sensors.
The hinge is another area where Apple may diverge from competitors. Multiple reports claim Apple will use Liquidmetal, which is a long-standing trade name for a metallic glass alloy the company has previously used in smaller components. While often referred to as “liquid metal” or “Liquid Metal” in reports, Liquidmetal is the branding Apple has historically associated with the material.
Liquidmetal is said to be stronger and more resistant to deformation than titanium, while remaining relatively lightweight. If accurate, this could help improve long-term durability and reduce wear on the foldable display.
Leaks from Jon Prosser also reference a metal plate beneath the display that works in tandem with the hinge to minimize creasing — a claim that aligns with reporting from Korean and Chinese supply-chain sources.
Battery life is another potential differentiator. According to Ming-Chi Kuo and multiple Asian supply-chain reports, Apple is testing high-density battery cells in the 5,000 to 5,800mAh range.
That would make it the largest battery ever used in an iPhone, and competitive with (or larger than) batteries in current Android foldables. The device is also expected to use a future A-series chip and Apple’s in-house modem, with some reports pointing specifically to a next-generation C2 modem as part of Apple’s broader push to reduce reliance on Qualcomm.
With the extra screen real estate the iPhone Fold could have while open, software will naturally need to adapt. Bloomberg reports Apple will do that (and encourage developers to do the same) by offering a software interface that’s similar to iPadOS. Apps on the iPhone Fold will offer “iPad-like layouts” with “sidebars along the left edge of the screen,” allowing them to display more information and controls at once.
Despite borrowing interface elements from the iPad, however, Apple’s foldable reportedly won’t run iPadOS or offer the windowed multitasking of the company’s tablets. Instead the iPhone Fold will display apps in splitscreen, in a similar way to foldables like Google’s Pixel 10 Pro Fold.
None of this will come cheap, that’s for certain. Nearly every report agrees that the iPhone Fold will be Apple’s most expensive iPhone ever.
Estimates currently place the price between $2,000 and $2,500 in the US. Bloomberg has said the price will be “at least $2,000,” while other analysts have narrowed the likely range to around $2,100 and $2,300. That positions the iPhone Fold well above the iPhone Pro Max and closer to Apple’s high-end Macs and iPads.
Despite years of rumors, there’s still plenty that remains unclear. Apple hasn’t confirmed the name “iPhone Fold,” final dimensions, software features or how iOS would adapt to a folding form factor. Durability, repairability and long-term reliability are also open questions. For now, the safest assumption is that Apple is taking its time and that many of these details could still change before launch.
Update, March 11, 5:34PM ET: Added details about the iPhone Fold’s software interface.
This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/iphone-fold-rumors-everything-we-know-right-now-including-the-leaked-design-upgrades-price-and-more-130000733.html?src=rss2026-03-12 04:40:22
The Steam Machine is back from the dead. Not as a Valve-supported program for manufacturers to create living room PCs, but instead as a home console sibling to the Steam Deck. Valve introduced its second attempt at ruling the living room in a surprise hardware announcement in November 2025, and paired the new Steam Machine with a new Steam Controller and a wireless VR headset it calls the Steam Frame. Since the announcement, as is often the case with Valve, some details remain elusive, however.
While we wait for the release of the company's new hardware lineup in 2026, and more information straight from the horse's mouth, here's everything we know about the hardware, software and price of the Steam Machine, so far.

Like the Steam Deck, the Steam Machine is utilitarian and bespoke. The PC is a black, 5.98 x 6.39 x 6.14 inch (152 x 162.4 x 156mm) box, with ports and a grille for a fan in the back and a removable faceplate and customizable LED light strip in the front. Inside, Valve says the Steam Machine features a "semi-custom" AMD Zen 4 CPU with six cores and up to 4.8GHz clock speeds, and a "semi-custom" RDNA3 AMD GPU, along with 16GB DDR RAM, 8GB GDDR6 VRAM and either 512GB or 2TB of storage.
While these specs make the Steam Machine more powerful than the aging Steam Deck (which shipped in 2022 with its own custom AMD chip) Valve has been careful not to oversell the capabilities of the box. In a blog post, the company said that "the majority of Steam titles play great at 4K 60FPS" using AMD's FidelityFX Super Resolution (FSR) frame generation and upscaling technology, but some titles require more upscaling than others, and it "may be preferable to play at a lower framerate with [variable refresh rate] to maintain a 1080p internal resolution."
In a hands-on preview of the Steam Machine, Digital Foundry expressed concern with what Valve's claims and the device's stated specs could mean for future performance. "The decision to opt for 8GB of GDDR6 memory has been proven to be a limiting factor on many modern mainstream triple-A games and falls short of the maximum VRAM pools and memory bandwidth available on both Xbox Series X and base PS5," Digital Foundry writes.
The Steam Machine supports Bluetooth 5.3, Wi-Fi 6E and includes an integrated 2.4GHz adapter for the new Steam Controller. In terms of port selection, there's DisplayPort 1.4 and HDMI 2.0 inputs for connecting the box to external monitors and TVs, four USB-A ports (divided between two USB 2.0 ports and two USB 3.2 Gen 1 ports) and one USB-C port on the back.
Engadget will have to try out the Steam Machine to really know what it's capable of, but there's nothing to suggest it couldn't be as flexible as the Steam Deck, especially with more power to play with.

Any game that runs on SteamOS, Valve's Linux-based operating system, will run on the Steam Machine, provided the device's technical specs will support it. For games running natively on Linux, the Steam Machine will download the Linux version. For Windows games and everything else, it'll be able to use Steam's built-in Proton compatibility layer to translate games to Linux, just like the Steam Deck does.
Proton is developed by both Valve and CodeWeavers, the team behind the macOS compatibility app CrossOver. Valve's compatibility layer translates a game's API calls and other software features into something Linux understands, essentially tricking the game into thinking it's running on Windows when it isn't. Proton has worked remarkably well so far, in some cases helping some PC games run more efficiently on Linux than they do on Windows, but it does have some limitations. Because some anti-cheat software doesn't support Linux, many competitive multiplayer games aren't playable on SteamOS. Valve hopes the Steam Machine will help change that.
"While [the] Steam Machine also requires dev participation to enable anti-cheat, we think the incentives for enabling anti-cheat on Machine to be higher than on Deck as we expect more people to play multiplayer games on it," Valve told Eurogamer. "Ultimately we hope that the launch of Machine will change the equation around anti-cheat support and increase its support."
To help users find what games work well on the Steam Machine, Valve plans to expand its program for verifying games on the Steam Deck to include the Steam Machine and Steam Frame. Valve looks at things like controller support, the default resolution of the game, whether or not it requires a separate launcher and whether the game and its middleware work with Proton to determine a game's rating. Then the company sorts games into four categories: Verified (where the game works with Steam hardware at launch), Playable (where a user might have to make modifications to run smoothly), Unplayable (where some or all of the game doesn't function) and Unknown.

According to an announcement Valve sent to developers in November 2025, games that were Verified for the Steam Deck will automatically be verified for the Steam Machine. In a presentation at GDC 2026, the company also shared that Steam Machine Verified games will be expected to support the same input methods as the Steam Deck and run at 1080p at 30fps at a minimum. Unlike the company’s handheld, Valve won’t require developers to support specific display resolutions or meet legibility requirements to be Steam Machine Verified, though, because the Steam Machine is more likely to be connected to larger displays. That means a game could be marked as Playable on the Steam Deck due to its small text, but Verified on the Steam Machine.
Valve’s system is helpful, but far from definitive — some Unplayable games are in fact playable on the Steam Deck — which is why online, community-run databases like ProtonDB fill in the gaps with more granular information.

Valve hasn't announced a price or a release date for the Steam Machine or any of its new hardware, beyond affirming its new hardware will ship in 2026. In terms of price, however, the company has suggested it might not be a deal in quite the same way the $399 Steam Deck LCD was. Valve designer Pierre-Loup Griffais told The Verge that the "Steam Machine’s pricing is comparable to a PC with similar specs" and that its price would be "positioned closer to the entry level of the PC space" but be "very competitive with what you a PC you could build yourself from parts."
That means the Steam Machine will likely cost more than the $499 PS5, and that the rising costs of memory could make it even more expensive. Valve has already publicly admitted that memory and storage shortages are affecting its plans. In February, the company said that it was delaying the launch of its hardware (though it still hopes to ship in the first half of 2026) and rethinking pricing, particularly around the Steam Machine and Steam Frame, because of the "limited availability and growing prices" of critical components like RAM.
The changes Framework had to make to the pricing of the Framework Desktop are an illustrative example of the position Valve is in. Framework pitched its compact desktop PC as being great for gaming, with an AMD Ryzen AI Max chip (originally meant for gaming laptops) and a minimum of 32GB of RAM that lets it run games at 1440p. The company originally sold the base configuration of the Framework Desktop for $1,099, but announced in January 2026 that it would now cost $1,139 due to the rising cost of RAM. The price situation got even worse for configurations with more RAM. A Framework Desktop with 128GB of RAM now costs $2,459.
The blame for rising costs lies squarely with the AI industry, whose demand for RAM has led to the collapse of consumer RAM brands and a dearth of true deals on the in-demand component. At this point, PC makers have no solution to the problem other than riding the shortage out and raising prices. Valve clearly isn't immune to those same issues.
That doesn't rule out the company offering its Linux PC at multiple different price points, or in some kind of bundle deal with multiple pieces of new Steam hardware. But it does mean that the Steam Machine will likely be priced like a premium device. Same for the Steam Controller and Steam Frame. In the case of the Frame, UploadVR reports that Valve wants to sell the headset for less than the $1,000 Valve Index, but that doesn't mean it won't be significantly more expensive than the $300 Meta Quest 3S.

The Steam Machine is designed to work with a variety of different Bluetooth controllers and other wireless accessories, and also whatever you can plug into its multiple USB-A ports and single USB-C port. With a built-in 2.4GHz Steam Controller dongle inside the Steam Machine, Valve's controller should be an ideal option for controlling games, particularly because of its multiple input options, like touchpads and gyroscopes. Support for Steam Link, Valve's tech for streaming PC games over local wireless, means you can also send games from a Steam Machine to the Steam Deck, Steam Frame or the Steam Link app and play them there.
Update, March 11, 4:40PM ET: Updated headline and added details on Valve’s Steam Machine Verified program.
This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/valves-steam-machine-launches-in-2026-everything-we-know-so-far-200458597.html?src=rss2026-03-12 03:06:55
It must be 2017 because loot boxes are back in the news again. Two weeks after New York's attorney general sued Valve over its use of the gimmick, the company has responded. In short, the Steam maker essentially said, "See you in court."
New York's lawsuit accuses Valve of promoting illegal gambling through its games. AG Letitia James called the loot boxes found in titles like Counter-Strike 2, Team Fortress 2 and Dota 2 "addictive, harmful and illegal." The state seeks to "permanently stop Valve from continuing to promote illegal gambling in its games" and pay relevant fines.
In its defense posted on Thursday, Valve likened its mystery boxes to kids buying packs of physical trading cards. "Players don't have to open mystery boxes to play Valve games," the company wrote. "In fact, most of you don't open any boxes at all and just play the games — because the items in the boxes are purely cosmetic, there is no disadvantage to a player not spending money."
That last point, while applicable within the game itself, isn't quite that cut and dry once you zoom out beyond that. As James pointed out, players can trade the cosmetic items they win from loot boxes on Steam's marketplace or sell them on third-party marketplaces. Rarer ones can sometimes fetch lucrative sums.

Here, too, Valve defended the profitable practice by rolling out the trading card comparison. "We think the transferability of a digital game item is good for consumers — it gives a user the ability to sell or trade an old or unwanted item for something else, in the same way an owner can sell or trade a tangible item like a Pokémon or baseball card," the company wrote. "NYAG proposes to take away users' ability to transfer their digital items from Valve games. Transferability is a right we believe should not be taken away, and we refuse to do that."
Valve is also facing a new class-action lawsuit over its loot boxes.
Some of Valve's points land a bit more than its righteous defense of a gaming gimmick that, well, isn’t exactly beloved. The company accused the NYAG of proposing that Valve collect additional user information to prevent VPN use. In addition, the state allegedly "demanded that Valve collect more personal data about our users to do additional age verification." Privacy experts have been sounding the alarm about the recent push for online age verification.
Valve also addressed James's erroneous and outdated statement that video games encourage real-world violence. "Those extraneous comments are a distraction and a mischaracterization we've all heard before," the company wrote. "Numerous studies throughout the years have concluded there is no link between media (movies, TV, books, comics, music and games) and real world violence. Indeed, many studies highlight the beneficial impact of games to users."
The company says that, while it may have been cheaper to settle the suit, it deemed the NYAG's demands user-hostile. "Ultimately, a court will decide whose position — ours or NYAG's — is correct. In the meantime, we wanted to make sure you were aware of the potential impact to users in New York and elsewhere."
This article originally appeared on Engadget at https://www.engadget.com/gaming/valve-defends-loot-boxes-in-response-to-new-yorks-lawsuit-190655554.html?src=rss2026-03-12 02:33:33
TikTok will soon let you stream full songs in its app via a new integration with Apple Music. The company's new Play Full Song feature makes it possible to link your Apple Music account toTikTok, and play any song that strikes your fancy directly in the app while you're scrolling.
Starting a song is as simple as tapping a button in the Sound Details page or your For You page. Assuming you pay for Apple Music, TikTok will then open up a streamlined version of Apple's music player, which you can use to listen to the song, save it for later or add it to a playlist.
TikTok says that Play Full Song is built using Apple's MusicKit APIs, which let developers surface elements of the Apple Music streaming service in their apps. TikTok has previously offered integration with multiple music streaming services through a feature it calls Add to Music App, which made it possible to save songs you heard on TikTok to your streaming library. What's particularly interesting about this new integration is that because it's using Apple's APIs, songs streamed with Play Full Song count as normal streams for the artists in Apple Music, so they don't lose out on any money.
Alongside the new feature, TikTok and Apple are also introducing a way for fans to listen to music live with their favorite artists. TikTok's Listening Party feature creates a live "shared environment" where people can listen to music and interact with artists directly, in what effectively sounds like an audio-only livestream. TikTok livestreams are a whole ecosystem in their own right, and Listening Party seems like a way to leverage some of the same technology for a more controlled, music promotion-focused end.
TikTok is already a popular tool for music discovery and launching the career of new artists, and the platform also briefly dabbled in offering a streaming service of its own in 2023. The company abandoned those plans in 2024, but under new owners, TikTok's ambitions could ultimately be bigger than just offering nice integrations with existing streaming services.
TikTok says Play Full Song and Listening Party are rolling out worldwide “in the weeks ahead,” so if you don’t see either feature now, you may soon.
This article originally appeared on Engadget at https://www.engadget.com/apps/tiktok-will-let-you-stream-full-songs-in-its-app-if-youre-an-apple-music-subscriber-183333143.html?src=rss